Hello, i have a little problem with the command /unstuck it takes 5 minutes and i'd like to make it like 15-30 seconds so i found that i have to edit it from escape.java but ihave no idea about java so i came here to ask for help from some masters :P
here is the escape.java
package net.sf.l2j.gameserver.handler.usercommandhandlers;
import net.sf.l2j.gameserver.datatables.SkillTable;
import net.sf.l2j.gameserver.events.EventCommons;
import net.sf.l2j.gameserver.handler.IUserCommandHandler;
import net.sf.l2j.gameserver.instancemanager.GrandBossManager;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.network.SystemMessageId;
import net.sf.l2j.gameserver.network.serverpackets.PlaySound;
public class Escape implements IUserCommandHandler
{
private static final int[] COMMAND_IDS =
{
52
};
@Override
public boolean useUserCommand(int id, L2PcInstance activeChar)
{
if (activeChar.isCastingNow() || activeChar.isSitting() || activeChar.isMovementDisabled() || activeChar.isOutOfControl() || activeChar.isInOlympiadMode() || activeChar.inObserverMode() || activeChar.isFestivalParticipant() || activeChar.isInJail() || GrandBossManager.isInBossZone(activeChar)|| !EventCommons.getInstance().canUnstuck(activeChar))
{
activeChar.sendMessage("Your current state doesn't allow you to use the /unstuck command.");
return false;
}
activeChar.stopMove(null);
// Official timer 5 minutes, for GM 1 second
if (activeChar.isGM())
activeChar.doCast(SkillTable.getInstance().getInfo(2100, 1));
else
{
activeChar.sendPacket(new PlaySound("systemmsg_e.809"));
activeChar.sendPacket(SystemMessageId.STUCK_TRANSPORT_IN_FIVE_MINUTES);
activeChar.doCast(SkillTable.getInstance().getInfo(2099, 1));
}
return true;
}
@Override
public int[] getUserCommandList()
{
return COMMAND_IDS;
}
}
what do i have to change in order to make it last 15-30 seconds ? or what i have to add please help me im a total noob when it comes to java :P
I genuinely admire your bravery - in an age where AI can whip up something better in under a minute, you still stubbornly try to sell these "projects" of yours on a forum that’s been clinically dead for years. That’s no longer determination, that’s digital archaeology.
I just can’t tell whether you’re actually trying to make money, or simply testing how much we can endure before we ask an AI to generate you some actual talent.
And ofc AI will make it for free, $220 saved.
I’m glad I’m not the only one who appreciates Maxthor’s involvement in group gay orgies, he can’t be bothered to reply to messages, but covering the entire forum in gay lights is absolutely no issue for him.
As for the project - the forum is packed with feedback from the testers, the lads are spending every spare moment fixing even the tiniest typo in an NPC’s text. I’ll share the links as soon as I get the green light.
Edit: I forgot to add that the GM recruitment will begin once the links are released. Three people will be accepted, and they’ll work in a three-shift rotation so that there’s always a GM available online.
Added: a brand-new default dashboard template.
You can now add multiple game/login server builds.
Full support for running both PTS & L2J servers simultaneously, with switching between them.
Payment systems: added OmegaPay and Pally (new PayPal-style API).
Account history now stores everything: donations, items delivered to characters, referrals, transfers between game accounts, and coin transfers to another master account.
Personal Promo Code System: you can create a promo code and assign it to a user or promoter. When donating, a player can enter this promo code to receive bonus coins, and the promo code owner also receives a bonus — all fully configurable in the admin panel.
Look demo site: demo
Question
Guska94
Hello, i have a little problem with the command /unstuck it takes 5 minutes and i'd like to make it like 15-30 seconds
so i found that i have to edit it from escape.java but ihave no idea about java so i came here to ask for help from some masters :P
here is the escape.java
package net.sf.l2j.gameserver.handler.usercommandhandlers; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.events.EventCommons; import net.sf.l2j.gameserver.handler.IUserCommandHandler; import net.sf.l2j.gameserver.instancemanager.GrandBossManager; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.network.SystemMessageId; import net.sf.l2j.gameserver.network.serverpackets.PlaySound; public class Escape implements IUserCommandHandler { private static final int[] COMMAND_IDS = { 52 }; @Override public boolean useUserCommand(int id, L2PcInstance activeChar) { if (activeChar.isCastingNow() || activeChar.isSitting() || activeChar.isMovementDisabled() || activeChar.isOutOfControl() || activeChar.isInOlympiadMode() || activeChar.inObserverMode() || activeChar.isFestivalParticipant() || activeChar.isInJail() || GrandBossManager.isInBossZone(activeChar)|| !EventCommons.getInstance().canUnstuck(activeChar)) { activeChar.sendMessage("Your current state doesn't allow you to use the /unstuck command."); return false; } activeChar.stopMove(null); // Official timer 5 minutes, for GM 1 second if (activeChar.isGM()) activeChar.doCast(SkillTable.getInstance().getInfo(2100, 1)); else { activeChar.sendPacket(new PlaySound("systemmsg_e.809")); activeChar.sendPacket(SystemMessageId.STUCK_TRANSPORT_IN_FIVE_MINUTES); activeChar.doCast(SkillTable.getInstance().getInfo(2099, 1)); } return true; } @Override public int[] getUserCommandList() { return COMMAND_IDS; } }what do i have to change in order to make it last 15-30 seconds ? or what i have to add please help me im a total noob when it comes to java :P
i use acis pack
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