Jump to content

Recommended Posts

Posted (edited)

That being said, I've told everyone that we will be making a decision after this beta whether we will keep the dynamic rates or switch to a mid-rate with buffer and perks kind of structure because to maintain a mid-low rate server we need a healhty population. We'll do our best to accomdodate to the needs of the community but if we see that the hybrid server will not sustain then we will switch to the more popular mid-high rate structure and keep our core philosophies of no greed / exploits.

 

 

 

I personally prefer a low rate server without npc buffers..If its going to change i might leave. but thats just me

Edited by chris211
Posted

I think this server is very very nice! But for me personally are missng 2 things. The most important is NPC buffer, and then mp pots(with cooldown for example 30sec or 1 minute). Dont u want to make any vote on your forum if ppl would prefer to have a npc buffer and mp potions or do u want to keep it like this? :)

Posted (edited)

Greetings friends,

 

Day 2 of beta is now complete. We've had a great time at olympiad all day and I daresay I got some of my DA skills back, huhu.

 

Firstly, I'd like to address the community by saying that we've met a good quota for proceeding with launch. So L2Cosmic will be alive and thriving for the next few months because of great players like yourselves! We appreciate all the support and love everyone has given us. Our thanks, sincerely.

 

We will remain as a retail hybrid server without MP pots or npc buffer. This gives all classes the opportunity to shine, including buffers and supports like SwS/BD. We owe everyone here a great round of applause for giving us a chance to flourish.

 

So, thank your for everything!

 

We look forward to the launch!

 

Sincerely,

-Granny Cosmic

Edited by Granny
Posted (edited)

We never planned to introduce an npc buffer. I want the EE to feel like an EE. Same goes for SWS/BD.

 

EDIT, what I mean to say is, we never planned to introduce one if we kept the hybrit low rate. If we switched to mid-rate, then yes we would have. Sorry for confusion if there was any.

We're growing faster/bigger than I expected. Remember guys, we're not exactly a classic mid-rate server. So we will not have a population like Tales or Cartel. But we're an honest project that will never cheese your hard work to gain a few donations. We truly are proud and honored to have a community as awesome as ours!

Thanks for all this my friends.

Beta-Finale.png

Cheers,
Granny

Edited by Granny
Posted

2 Days for Live!

My cp wishes the best for oppening day! We will all be there!

 

Sounds good brother. Glad to see your enthusiasm!! :D

 

Cheers,

Granny

Posted

Auto PickUp: VIP only....this is like Premium acc or what?we have to pay for that?

 

yes... from what i see this server looks like another Gangstarr. Maybe this server is good but i don't like this pay2win donation system... such server ruined the lineage 2 passion. stop being greedy admins... sometimes less is more!

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
    • ## [1.4.1] - 2026-01-29   ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance.   ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent.   ---
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..