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Posted (edited)

5 euro each or 5 euro in total? :happyforever:

 

But you know that all these are shared, more or less ? Also, what's your pack ?

Edited by SweeTs
Posted (edited)

5 euro each or 5 euro in total? :happyforever:

 

But you know that all these are shared, more or less ? Also, what's your pack ?

 

5 euro for all , but how much do you want for it? 

 

for example this 15 euro for all  :dat:

Edited by Lexicon
Posted (edited)

1)

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2CastleManagerInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2CastleManagerInstance.java    (revision 0)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2CastleManagerInstance.java    (revision 0)
@@ -0,0 +1,84 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.model.actor.instance;
+
+import net.sf.l2j.gameserver.instancemanager.CastleManager;
+import net.sf.l2j.gameserver.model.entity.Castle;
+import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;
+import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;
+import net.sf.l2j.gameserver.network.serverpackets.SiegeInfo;
+import net.sf.l2j.gameserver.templates.chars.L2NpcTemplate;
+
+/**
+ * @author -=DoctorNo=-
+ */
+public class L2CastleManagerInstance extends L2NpcInstance
+{    
+    public L2CastleManagerInstance(int objectId, L2NpcTemplate template)
+    {
+        super(objectId, template);
+    }
+    
+    @Override
+    public void onBypassFeedback(L2PcInstance player, String command)
+    {
+        if(player == null )
+            return;
+        
+        else if (command.startsWith("siege_"))
+        {
+            int castleId = 0;
+            
+            if (command.startsWith("siege_gludio"))
+                castleId = 1;
+            else if (command.startsWith("siege_dion"))
+                castleId = 2;
+            else if (command.startsWith("siege_giran"))
+                castleId = 3;
+            else if (command.startsWith("siege_oren"))
+                castleId = 4;
+            else if (command.startsWith("siege_aden"))
+                castleId = 5;
+            else if (command.startsWith("siege_innadril"))
+                castleId = 6;
+            else if (command.startsWith("siege_goddard"))
+                castleId = 7;
+            else if (command.startsWith("siege_rune"))
+                castleId = 8;
+            else if (command.startsWith("siege_schuttgart"))
+                castleId = 9;
+            
+            Castle castle = CastleManager.getInstance().getCastleById(castleId);
+            
+            if(castle != null && castleId != 0)
+                player.sendPacket(new SiegeInfo(castle));
+        }
+    }
+    
+    @Override
+    public void showChatWindow(L2PcInstance player)
+    {
+        player.sendPacket(ActionFailed.STATIC_PACKET);
+        
+        NpcHtmlMessage html = new NpcHtmlMessage(getObjectId());    
+        html.setFile("data/html/castle_manager.htm");
+        html.replace("%objectId%", String.valueOf(getObjectId()));
+        player.sendPacket(html);
+    }
+}
\ No newline at end of file

Html

<html><title>Castle Manager</title>
<body>
<center>
<table>
<tr><td align=center><font color="LEVEL">Choose The Castle Manager.</font></td></tr>
<tr><td height=10></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_giran" value="Giran Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_aden" value="Aden Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_rune" value="Rune Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_oren" value="Oren Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_dion" value="Dion Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_gludio" value="Gludio Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_goddard" value="Goddard Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_schuttgart" value="Schuttgart Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
<tr><td align=center><button action="bypass -h npc_%objectId%_siege_innadril" value="Innadril Castle" width=200 height=27 back="L2UI_CT1.OlympiadWnd_DF_HeroConfirm_Down" fore="L2UI_CT1.OlympiadWnd_DF_HeroConfirm"></td></tr>
</table>
<br><br>
<font color=3293F3>Lineage II</font><br>
<img src="L2UI.SquareWhite" width=258 height=1>
</body>
</center></html>

2)

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java    (revision 332)
+++ java/net/sf/l2j/gameserver/model/actor/instance/L2VillageMasterInstance.java    (working copy)
@@ -613,6 +613,9 @@
      */
     public final boolean checkVillageMaster(PlayerClass pclass)
     {
+        if (Config.ALT_GAME_SUBCLASS_EVERYWHERE)
+            return true;
+        
         return checkVillageMasterRace(pclass) && checkVillageMasterTeachType(pclass);
     }
     
Index: config/players.properties
===================================================================
--- config/players.properties    (revision 332)
+++ config/players.properties    (working copy)
@@ -284,6 +284,10 @@
 # Allow player subclass addition without checking for unique quest items.
 AltSubClassWithoutQuests = False
 
+# Allow player to add/change subclass at all village master
+# Default: False
+AltSubclassEverywhere = True
+
 #=============================================================
 #                        Buffs config
 #=============================================================
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java    (revision 332)
+++ java/net/sf/l2j/Config.java    (working copy)
@@ -489,6 +489,7 @@
     public static boolean ES_SP_BOOK_NEEDED;
     public static boolean DIVINE_SP_BOOK_NEEDED;
     public static boolean ALT_GAME_SUBCLASS_WITHOUT_QUESTS;
+    public static boolean ALT_GAME_SUBCLASS_EVERYWHERE;
     
     /** Buffs */
     public static boolean STORE_SKILL_COOLTIME;
@@ -1110,6 +1111,7 @@
             ES_SP_BOOK_NEEDED = players.getProperty("EnchantSkillSpBookNeeded", true);
             DIVINE_SP_BOOK_NEEDED = players.getProperty("DivineInspirationSpBookNeeded", true);
             ALT_GAME_SUBCLASS_WITHOUT_QUESTS = players.getProperty("AltSubClassWithoutQuests", false);
+            ALT_GAME_SUBCLASS_EVERYWHERE = players.getProperty("AltSubclassEverywhere", true);
             
             BUFFS_MAX_AMOUNT = players.getProperty("MaxBuffsAmount", 20);
             STORE_SKILL_COOLTIME = players.getProperty("StoreSkillCooltime", true);

3)

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package custom.BossInfo;


import net.sf.l2j.gameserver.datatables.NpcTable;
import net.sf.l2j.gameserver.instancemanager.GrandBossManager;
import net.sf.l2j.gameserver.model.actor.L2Npc;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.model.quest.Quest;
import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage;

public class BossInfo extends Quest
{
    private static final int NPC_ID = 50002;
    private static final int[] BOSSES = { 29001, 29006, 29014, 29019, 29020, 29022, 29028, 29045 };

    public BossInfo(int questid, String name, String descr)
    {
        super(questid, name, descr);
        addFirstTalkId(NPC_ID);
    }
    
    public String onFirstTalk(L2Npc npc, L2PcInstance pc)
    {
        if (npc == null || pc == null)
            return null;

        if(npc.getNpcId() == NPC_ID)
            sendInfo(pc);
        
        return null;
    }

    private void sendInfo(L2PcInstance activeChar)
    {
        StringBuilder tb = new StringBuilder();
        
        tb.append("<html><title>Lineage II</title><body><center>");
        tb.append("<font color=FF9900>Grand Boss Info</font><br>");

        for (int boss : BOSSES)
        {
            String name = NpcTable.getInstance().getTemplate(boss).getName();
            long delay = GrandBossManager.getInstance().getStatsSet(boss).getLong("respawn_time");
            
            if (delay <= System.currentTimeMillis())
                tb.append("<center><font color=\"00C3FF\">" + name + "</color>: " + "<font color=\"9CC300\">is alive</color>"+"<br1>");
            else
            {
                int hours = (int) ((delay - System.currentTimeMillis()) / 1000 / 60 / 60);
                int mins = (int) (((delay - (hours * 60 * 60 * 1000)) - System.currentTimeMillis()) / 1000 / 60);
                int seconts = (int) (((delay - ((hours * 60 * 60 * 1000) + (mins * 60 * 1000))) - System.currentTimeMillis()) / 1000);
                tb.append("<font color=\"00C3FF\">" + name + "</color>" + "<font color=\"FFFFFF\">" +" " + "respawn in </color> " + " " + " <font color=\"32C332\"> " + hours + ":" + mins + ":" + seconts + "</color><br1>");
            }
        }

        tb.append("<br><img src=\"L2UI.SquareGray\" width=250 height=1>");
        tb.append("</center></body></html>");
        
        NpcHtmlMessage htm = new NpcHtmlMessage(NPC_ID);
        htm.setHtml(tb.toString());
        activeChar.sendPacket(htm);
    }

    public static void main(String[] args)
    {
        new BossInfo(-1, "BossInfo", "custom");
    }
}

4) Well, I wont share it :troll:

 

About your post above

 

http://www.maxcheaters.com/topic/184816-lineage-psd-interlude-pvp-packsource/

Edited by SweeTs

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