Jump to content
  • 0

Question

4 answers to this question

Recommended Posts

  • 0
Posted (edited)

See if IL scripts are similar to GF.

 

skill_begin skill_name = [s_summon_unicorn_magnus1] /* [서먼 유니콘 매그너스] */ skill_id = 1407 level = 1 operate_type = A1 magic_level = 79 self_effect = {} effect = {{i_summon;[unicorn_magnus];100;[spirit_ore];11;3600}} operate_cond = {{can_summon}} is_magic = 1 mp_consume1 = 29 mp_consume2 = 115 item_consume = {[spirit_ore];4} cast_range = -1 effective_range = -1 skill_hit_time = 15 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = self affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

 

 

effect = {{i_summon;[unicorn_magnus];100;[spirit_ore];11;3600}} 3600 = 1 hour.

Edited by ericvini
  • 0
Posted

See if IL scripts are similar to GF.

 

skill_begin skill_name = [s_summon_unicorn_magnus1] /* [서먼 유니콘 매그너스] */ skill_id = 1407 level = 1 operate_type = A1 magic_level = 79 self_effect = {} effect = {{i_summon;[unicorn_magnus];100;[spirit_ore];11;3600}} operate_cond = {{can_summon}} is_magic = 1 mp_consume1 = 29 mp_consume2 = 115 item_consume = {[spirit_ore];4} cast_range = -1 effective_range = -1 skill_hit_time = 15 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 5 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = self affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 olympiad_use = 1 skill_end

 

 

effect = {{i_summon;[unicorn_magnus];100;[spirit_ore];11;3600}} 3600 = 1 hour.

 

Thx bro, but when i add ;3600 ,server crashed and many other skill become unregistered

 

skill_begin skill_name=[s_summon_kai_the_cat1] /* [쀜뀼 쁴쁴 끔 삣] */ skill_id=1276 level=1 operate_type=A1 magic_level=40 effect={{i_summon;[silver_cat_a];90;[crystal_c];1;3600}}

  • 0
Posted

probably hardcoded within i_summon

 

Can't really see anything in script files that would control this.

NPCDATA as usual controls the time it stays when dead - but yea.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock