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Hi again :P

 

(GF Advext)

 

i got 2 questions:

 

1- I got an area where i dont want people to be able to craft. i tried to lock the skill in this area which worked, but if the person enters the area with the window already open he is able to craft. is there any way to block the item creation in an area or close that window when teleported or something?

 

2- I got an item that i need to make temporary, where it counts when not equiped as it is a etcitem. I saw an example of a weapon and saw that in server side its the "period" attribute that defines the life time of an item, but on the client side in the etcgrp file where can i define that to show in the item description? Checked for equivalent in the weapongrp for an example but couldnt find for this kind of temporary item, only for the ones that count when equiped. Or if you got an example line would be great!

Thank you!

 

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Posted

Ok so 2 is solved, i already had the correct implementation, the problem was i didnt re-summon the item so i didnt see the changes DOH! :D Any1 got ideas for the first one?

Only by extending a new effect for area since is no current one.

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Posted (edited)

2. Look for the xmas weapons to be your examples Crtl+F 4 hours/8 hours in a fileeditor.

 

eg: ID 20115.

 

item_begin	weapon	20115	[br_xmas_2h_mage_d]	item_type=weapon	slot_bit_type={lrhand}	armor_type=none	etcitem_type=none	delay_share_group=-1	item_multi_skill_list={s_br_xmas_2h_mage}	recipe_id=0	blessed=0	weight=333	default_action=action_equip	consume_type=consume_type_normal	initial_count=1	maximum_count=1	soulshot_count=3	spiritshot_count=3	reduced_soulshot={}	reduced_spiritshot={}	reduced_mp_consume={}	immediate_effect=1	ex_immediate_effect=0	drop_period=10	duration={-1;0}	use_skill_distime=0	period=240	equip_reuse_delay=0	price=0	default_price=0	item_skill=[none]	critical_attack_skill=[none]	attack_skill=[none]	magic_skill=[none]	item_skill_enchanted_four=[none]	capsuled_items={}	material_type=wood	crystal_type=d	crystal_count=0	is_trade=0	is_drop=0	is_destruct=1	keep_type=0	physical_damage=77	random_damage=20	weapon_type=blunt	can_penetrate=0	critical=4	hit_modify=4.75	avoid_modify=0	dual_fhit_rate=0	shield_defense=0	shield_defense_rate=0	attack_range=40	damage_range={0;0;46;120}	attack_speed=325	reuse_delay=0	mp_consume=0	magical_damage=63	durability=-1	damaged=0	physical_defense=0	magical_defense=0	mp_bonus=0	category={}	enchanted=0	base_attribute_attack={none;0}	base_attribute_defend={0;0;0;0;0;0}	html=[item_default.htm]	magic_weapon=1	enchant_enable=0	elemental_enable=0	unequip_skill={}	for_npc=0	item_equip_option={}	use_condition={}	equip_condition={}	can_move=0	is_premium=0	/*산양머리지팡이-이벤트*/	item_end
Did you buy their cheaper pack without the support option? =p Edited by ericvini
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Posted

2. Look for the xmas weapons to be your examples Crtl+F 4 hours/8 hours in a fileeditor.

 

eg: ID 20115.

 

item_begin	weapon	20115	[br_xmas_2h_mage_d]	item_type=weapon	slot_bit_type={lrhand}	armor_type=none	etcitem_type=none	delay_share_group=-1	item_multi_skill_list={s_br_xmas_2h_mage}	recipe_id=0	blessed=0	weight=333	default_action=action_equip	consume_type=consume_type_normal	initial_count=1	maximum_count=1	soulshot_count=3	spiritshot_count=3	reduced_soulshot={}	reduced_spiritshot={}	reduced_mp_consume={}	immediate_effect=1	ex_immediate_effect=0	drop_period=10	duration={-1;0}	use_skill_distime=0	period=240	equip_reuse_delay=0	price=0	default_price=0	item_skill=[none]	critical_attack_skill=[none]	attack_skill=[none]	magic_skill=[none]	item_skill_enchanted_four=[none]	capsuled_items={}	material_type=wood	crystal_type=d	crystal_count=0	is_trade=0	is_drop=0	is_destruct=1	keep_type=0	physical_damage=77	random_damage=20	weapon_type=blunt	can_penetrate=0	critical=4	hit_modify=4.75	avoid_modify=0	dual_fhit_rate=0	shield_defense=0	shield_defense_rate=0	attack_range=40	damage_range={0;0;46;120}	attack_speed=325	reuse_delay=0	mp_consume=0	magical_damage=63	durability=-1	damaged=0	physical_defense=0	magical_defense=0	mp_bonus=0	category={}	enchanted=0	base_attribute_attack={none;0}	base_attribute_defend={0;0;0;0;0;0}	html=[item_default.htm]	magic_weapon=1	enchant_enable=0	elemental_enable=0	unequip_skill={}	for_npc=0	item_equip_option={}	use_condition={}	equip_condition={}	can_move=0	is_premium=0	/*산양머리지팡이-이벤트*/	item_end
Did you buy their cheaper pack without the support option? =p

 

Hahaha no but they sometimes dont answer and i come here :D

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Posted

Hi again :P

 

(GF Advext)

 

i got 2 questions:

 

1- I got an area where i dont want people to be able to craft. i tried to lock the skill in this area which worked, but if the person enters the area with the window already open he is able to craft. is there any way to block the item creation in an area or close that window when teleported or something?

 

2- I got an item that i need to make temporary, where it counts when not equiped as it is a etcitem. I saw an example of a weapon and saw that in server side its the "period" attribute that defines the life time of an item, but on the client side in the etcgrp file where can i define that to show in the item description? Checked for equivalent in the weapongrp for an example but couldnt find for this kind of temporary item, only for the ones that count when equiped. Or if you got an example line would be great!

 

Thank you!

Ok so 2 is solved, i already had the correct implementation, the problem was i didnt re-summon the item so i didnt see the changes DOH! :D Any1 got ideas for the first one?

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