Jump to content
  • 0

4 Developing Questions


Question

Posted (edited)

Hello everyone.

 

I have 4 questions.

 

1) (SOS) How to set respawn time for my custom boss and spawnlist?

First of all, boss is in Valakas Clan. In Navicat when I search in database for my custom boss the results are only npcskills, grandboss_data, character_raid_points and droplist..

BUT NO SPAWNLIST! Every time I Restart the server the Boss is gone!

Althought, the crazy thing is that the Boss Manager says that my boss is Alive! :o I am so comfused with this... 

What can I do so to finally have my boss spawned in the x,y,z location I want AND the Boss Manager say it is Alive when it is AND the respawn time for the boss to be 2h???

Also, the respawn time is set from the navicat? if yes then how? In the grandboss_data I have respawn time 10800000. How much time is this?

 

2) How can I edit my HTM file on ServerInfo NPC to make a table like this picture I found online? 

http://tinypic.com/view.php?pic=ru7c46&s=5#.VBj7PfmSy30

 

3) How do I change the reward from the CTF,DM,TVT automatic events? Which file should I edit? (Solved)

 

4) How can I make Life Stones and Book of Giants stackable items??? I mean, 100 Life Stones of BOGs = 1 slot and NO 100! (like Adena, Soulshots etc)

I tried to put in Navicat in the LS consume_type : stackable

It worked but the problem is, the number of the ls I had was not shown! My 100 LS had only 1 slot but I couldn't see how many I had... I could only drop 1 each time and I could only delete 1 each time!

That is what I want to fix! (Solved)

 

 

Thank you for your time!

 

Savvas

Edited by skechagias

14 answers to this question

Recommended Posts

  • 0
Posted

1) Copy the valakas for example and change his id and create a new custom boss and set as type L2RaidBoss.

then when you spawn it in game go to your navicat on raidboss_spawnlist table and find your boss from his id and set the minimum and maximum respawn time.

 

3) From the event properties files for example tvt.properties, ctf.properties, etc you will find all settings there. (now where you will find them depends on your project you use)

 

4) You can find code for that but the better and easy solution for me it's to make them stuckable on your database and then modify the item in your client file on etcitemgrp.dat file

  • 0
Posted

4)

if you use Frozen... for scroll already have config for stack able but you have 1) to change something at navicat->etcitem || 2) to change something at client side... system/etcitem.dat

 

for Life Stones & BoG....already shared a L2j-frozen code :)

  • 0
Posted (edited)

4) make it stackable on database/xml and edit etcgrp file, change 0 to 2 - 3rd value from the end

Edited by SweeTs
  • 0
Posted

why you all write what i wrote? xd

it's the same things just more "detailed"..

anyway i guess he got l2jfrozen that's why i say him to change them via configs and also the most of packs have settings about rewards on configs and not on db

  • 0
Posted

why you all write what i wrote? xd

 

i say him to change them via configs

 

I always wonder about that .. when I see 2nd reply which basically is c/p :troll:

 

I dont rly get this config about stackable LS / bogs while it's 1 line to change, lol .. It's just  USELESS addon by their side (plus, no matter what, you have to edit client file), dat frozen .. :okey:

  • 0
Posted

4) make it stackable on database/xml and edit etcgrp file, change 0 to 2 - 3rd value from the end

 

4 ) this

 

 

3 ) you can change the rewards from the database

 

2 ) pm me

 

why you all write what i wrote? xd

it's the same things just more "detailed"..

anyway i guess he got l2jfrozen that's why i say him to change them via configs and also the most of packs have settings about rewards on configs and not on db

 

2 of 4 problems : Solved!

 

The reward changes from the Database via Navicat, and yeah I am using L2jFrozen. No reward information exists in the configs/.properties files! Thank you ExCaLiBuR

 

Thank you SweeTs! Fianally, made my High LS stackable! The reason is that I have an High LS Farm Area and I found it bad to full up your inventory with High LS (every mob drops min 1 max 2)

 

Problem Existing : Raid Boss

 

I want to have my Custom RB spawned in my Custom RB Area every 2h after it's death (respawn time) and the Boss Manager to say that it is alive when it is!

Now, there is no boss in my server spawned and the Boss Managers says it is alive! LOL

  • 0
Posted

I always wonder about that .. when I see 2nd reply which basically is c/p :troll:

hahaha yeap i was wondering the same and we all do this  :troll:

I dont rly get this config about stackable LS / bogs while it's 1 line to change, lol .. It's just  USELESS addon by their side (plus, no matter what, you have to edit client file), dat frozen .. :okey:

true that you only have to change what we say and it's done why frozen create code for that? lel xd

 

OFFTOPIC: Savva you are online on Skype?

pm him lel 

 

I want to have my Custom RB spawned in my Custom RB Area every 2h after it's death (respawn time) and the Boss Manager to say that it is alive when it is!

Now, there is no boss in my server spawned and the Boss Managers says it is alive! LOL

did you try what i wrote you on my 1st reply?

  • 0
Posted (edited)

Can you step by step tell me what to do please? 

Respawn time in Naqvicat is in secons or milliseconds? 
for example : for 1h respawn time I set 3600 or 3600000 ??

Edited by skechagias
  • 0
Posted

Can you step by step tell me what to do please? 

Respawn time in Naqvicat is in secons or milliseconds? 

for example : for 1h respawn time I set 3600 or 3600000 ??

1h respawn is 3600 set the minimum and maximum respawn time and it will be ok

  • 0
Posted

#1 This is the time when the grandboss will be reborn. To change the respawn time check its AI(located within the scripts), most projects have configs for those grandbosses.

#2 By adding border. <table width="300" border="1">

#3 and 4# are answered already.

  • 0
Posted (edited)

#1 This is the time when the grandboss will be reborn. To change the respawn time check its AI(located within the scripts), most projects have configs for those grandbosses.

#2 By adding border. <table width="300" border="1">

#3 and 4# are answered already.

 Hello Trance and thank you for your answer! With the border I am ok! Made it.. About the GrandBoss, there is no .py file in the data > scripts > ai > individual (where there are located others .py files of the other bosses) Maybe this is the source of the problem? Should I try another GrandBoss from the one's there are on my pack already?

Edited by skechagias

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hi! I downloaded the Topic's files but i have the same issue as others with black gras. but i do not have Illumination at Server Info in F6. Someone could help me with it? im using L2C4 client and L2Julvius. Thank you all!
    • WTB GEODATA FOR GRACIA FINAL PROJECT.
    • Server is not Classic, is C4 Scions of Destiny.   http://eternalsinl2.com   https://l2network.eu/details/2458/Lineage-II-Eternal-SIn/#google_vignette
    • Dynamic traffic, static ISP, unlimited traffic and bandwidth packages HTTP, HTTPS, SOCKS5 Over 195 countries/regions Over 100 million real residential IP address pools, with a normal uptime of 99.9%. Special discount code:VIP999
    • Here is the translation, formatted to look professional, clean, and highly scannable for your forum post: Hello L2JBrasil community! I present to you the newest development from MiaCodeWeb. We have created a robust and advanced adaptation of the Phantom system for aCis / L2JAcis 409, focused on Interlude C6 servers. Our main goal was to transform traditional "ornamental bots" into highly realistic, autonomous players. They are capable of creating themselves, restoring themselves, farming, auto-equipping, using skills, responding in chat using Artificial Intelligence, and being managed directly via an in-game panel. GitHub: https://github.com/miacodeweb/L2-Phantom-AI Video Demonstration: [Insert link here]   ## Main Features and Implementation We implemented the core of the Phantom system directly into the aCis gameserver. The architecture was divided into independent modules for AI, combat, chat, equipment, inventory, progression, logs, and administration. In-Game Admin Panel: Fully functional //phantom command. It allows you to create new phantoms, restore saved ones, reload configs, start/stop the AI, view online phantoms, kill bugged phantoms, delete them individually, and navigate through pages. Data Persistence: Created phantoms can be registered in phantoms.properties, allowing them to be restored later while maintaining all their progress directly from the database. Centralized Configuration: Everything is controlled by the phantoms.properties file, organized by sections: AI, Loot, Skills, Equipment, Zones, PVP/PK, Gemini (Chat), Logs, Respawn, and Anti-Stuck system. ## Phantom Skills and Behavior Smart Combat: They patrol, search for mobs, and claim targets to prevent multiple phantoms from attacking the same monster. Mages rest when they run out of MP and avoid hitting with physical weapons unnecessarily. Automatic Progression: Auto-learning of skills, automatic class changes following the logical tree of the chosen profession, receiving buffs, and inventory clearing when reaching a certain weight/space percentage. Dynamic Equipment System: They auto-equip based on class and level, using varying item combinations so they don't all look the same. Optimized Loot: Each phantom focuses on picking up drops/herbs from its own mob, avoiding that ugly scene of 10 phantoms chasing the same adena. PVP/PK Behavior (Configurable): Immediate response to attacks, detection of PK players in the visible area, and an optional "PK Rage Mode". ## AI and Movement Navigation and Anti-Stuck: Patrol system, free wandering, obstacle and stuck detection, with Geodata validation (when enabled on the server). Respawn: Automatic return to town after death, alongside safety rules to prevent them from getting permanently stuck in textures. Leveling Zones: Configurable leveling zones (automatic teleports to farm zones are disabled by default, as in Interlude/aCis they rely heavily on geodata accuracy and the real coordinates of your server). ## AI Chat Integration (Gemini 2.5 Flash) We integrated a Whisper system via the Gemini 2.5 Flash API, making the phantoms respond like real Lineage 2 players. Support for both free and paid API tiers. Configurable parameters: GeminiApiTier, Keys, Cooldowns, and DailyLimits. The system detects connection failures, API limits, and empty responses, and logs everything. The prompt has been adjusted so that the phantom doesn't reply with empty or robotic phrases when asked where to level up or what it's doing. ## Dedicated Log System We created an exclusive log file located at gameserver/log/phantoms.log. It records: loading of phantoms, auto-skills, buffs, Gemini API errors/successes, anti-stuck actions, kills/deletes by admin, and configuration issues. ## Simplified Distribution and Installation Thinking about ease of use for administrators, the mod is delivered in a ready-to-use package: phantom-acis-installer-client.zip. Includes an automatic PowerShell installer that injects the code into your Eclipse project. Contains README.md, INSTALL_MAP.md, and the payload/ folder with ready-made routes for aCis. Clean configuration files (without my API keys). Just run the installer over your copy of aCis, refresh Eclipse, compile, and test. ## Custom Jobs The project already has a solid and functional base for aCis 409. The ideal next steps would be to refine the farm routes by level and social behavior with long-term testing on live servers. I accept custom jobs! If you need this system adapted for another revision, exclusive modules, or any other development for your server, get in touch. Through MiaCodeWeb, I also offer complete services involving geodata optimization, advanced VPS administration (Linux), and Java backend management for L2J. Send a PM or visit the GitHub!   https://www.l2jbrasil.com/applications/core/interface/file/attachment.php?id=17801&key=135fc8d831b84c05089851b18bfca58a   Link dowload:https://github.com/miacodeweb/L2-Phantom-Acis-409
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..