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Posted (edited)

Hello mxc, i would like to present you my upcoming project and i would like your opinion!

 

Done* (100%)

Experience: x99

Skill Points: x99

Party XP: 1.5

Party SP: 1.5

Adena: x55

Done* (100%)

Safe +3

Max +16 (For Weapon)

Max +16 (For Armor)

Max +16 (For Jewls)

Done* (100%)

Normal Rate: 55%

Blessed Rate: 60%

Eternia Scroll: 70% (Dropable from grand bosses only and it allows you to enchant after +5) if your weapon breaks it will go back to +5

Done* (100%)

Custom:

Max level 85 

Done* (100%)

Rates after 80 are going to be x50 that means x99 exist till level 80

85 level bonus skill (Clairvoyance) (It works like Cleanse , it cancels all your debuffs and its a self buff)

Done* (100%)

Armors:

Apella ( 5% more stats than s grades)

Done* (100%)

Weapons:

Ancient Weapons (a little more P.Atk and M.Atk than s grades and they have double S/A )

 

Example (Ancient Bow gives Haste/Focus) 

              (Ancient Dagger gives Critical Damage/Guidance)

              (Ancient Mace gives Acumen/Empower)

Done* (100%)

Accesories:

 

Valakas Circlet: gives +1000 hp/cp/mp (Dropable from valakas) or via 400 PvP Coins

Antharas Circlet: gives +750 hp/cp/mp (Dropable from antharas) or via 200 PvP Coins

Demon Circlet: gives +150 pdef/mdef (Dropable from Eternia Custom Boss and only 

 

Demon Circlet stucks with valakas or antharas Done* (100%)

Done* (100%)

Buff Slots: 24 buff slots till level 76, after that it goes to 28

Buffer (Scheme Buffer)

All buffs are on the buffer and also they are 2 hours, if you die you wont lose your buffs

 

Done* (100%)

Currency: Raid Shards, Adenas, PvP Coins, Eternia Crystal,Ancient Coins

 

(Eternia Crystal is a must item obtained for some votes and its a material for the custom weapons)

 

 

max level on subclass 85 Done* (100%)

subclass base level 52 Done* (100%)

 

Not Done (0%)

Custom Zones

 

Monastery and Varka (Are adena boosted zones and xp zones)

The Fire and Water Temple (will have 2 custom bosses that will drop materials for the custom items

 

Fire Side monsters will drop high number of currency but  monsters will be hard

Water Side monsters will drop low number of currency but monsters will be easy

Done* (100%)

Starting Level 21 with d grade gear at Elven Village

Done* (100%)

Giran Harbor will be Trade Zone

Done* (100%)

PvP: 1 pvp gives one PvP Coin and some Exp,Sp (Anti farm parameters are already implemented)

Note: If you die on pvp/pve you will lose xp

 

 

Done* (100%)

New Feature :

On x pvps you will receive skills 

1000 pvps Might (Augment Active)

1500 pvp Empower (Augment Active)

3000 pvp Shield (Augment Active)

3500 pvp Magic Barrier (Augment Active)

5000 pvp Agility (Augment Active)

and more (secret ) 

 

 

Done* (100%)

Enchantable Hero Weapons (Enchant with your own risk)

 

since server wont have augment skills via stones i made this way and also nerfed

I need opinions and suggestions 

 

 

 

Ancient Coins Dropable by SPOIL Done* (100%)

 

 

Done* (100%)

Olympiad :

Weekly

Max Enchant 6 

Items to join Games (Grade A)

 

 

Not Done (10%)

Grand Boss Elront

 

Droplist: 

Valakas Circlet 40%

Antharas Circlet 60%

Demon Circlet 40%

Ancient Coin 100%

Raid Shard 100%

Ancient Eternia: Weapon Scroll 100%

Ancient Eternia: Armor Scroll 100%

Honorable Point 100%

Custom Nobless Quest: Not Done (10%)

Killing 2 custom RBs and give 2 special items

 

Custom Reputation points QUEST Not Done (10%)

 

Grandbosses (Drops/respawn) Not Done (10%)

 

Custom Raid Bosses that will drop Raid Shards Not Done (10%)

 

PvP Color System:

 

100: Not Done (10%)

300: Not Done (10%)

500: Not Done (10%)

1500: Not Done (10%)

3000: Not Done (10%)

 

 

Events: Done* (100%)

TvT Done* (100%) (70 Honorable Point) (top killer gains extra 50)-> Exchange to Brutus NPC for RB Jewls / Enchants/ Quest Items

DM Done* (100%) (1 KILL = 1 Honorable Point) -> Exchange to Brutus NPC for RB Jewls/ Enchants/ Quest Items

CTF Done* (100%) (70 Honorable Point) -> Exchange to Brutus NPC for RB Jewls/Enchants/Quest Items

 

 

MAPS:Done* (100%) 

 

TvT: Hot Springs Arena Done* (100%) 

CTF : Gardan of Eva Entrance Done* (100%) 

DM Floran Village Done* (100%) 

 

 

 

Level 81 - 85 Zone:Done* (100%) 

Forge of The Gods( Upper Leveling + Boosted XP) (Boosted XP Not Done 10%)

 

 

ADDED donation coupon/Vote Coupon and Honorable Point (the pvp currency)

Post something if you want

 

NEW 

ELRONT Raid boss will be a player and on 50% of his life he will be transform into Anakim with x2 stats Not Done (30%)

Not Done (20%)

level 85 skill:

Duelist Skill/Blade Dancer/Sword Muse: They can remove your weapon and you are able to equip it after 2 seconds

Archer Classes: They gain 100% critical hits for 5 seconds

Daggers Classes: Getting Invisible for 10 seconds

Mages: They will hit double damage on all their Skills

Tyrant: They will rush to target so (if an archer kite them with this skill they can go onto him)

Titan: They cant get any damage for 5-10 seconds

Tanks: Become Aggressive (P atk / Atk Speed Goes high for 10 seconds) 

Summoners: Boost of the pets stats (Frenzy Like) for 15 seconds

Support Class: For 10 seconds they will be immune to debuffs and their heal power will be x3 

 

Feature changed 

Edited by Akken
Posted

I Like the features and especially these features

 

Weapons:

Ancient Weapons (a little more P.Atk and M.Atk than s grades and they have double S/A )

 

Example (Ancient Bow gives Haste/Focus) 

              (Ancient Dagger gives Critical Damage/Guidance)

              (Ancient Mace gives Acumen/Empower)

 

Accesories:

 

Valakas Circlet: gives +1000 hp/cp/mp (Dropable from valakas) or via 400 PvP Coins

Antharas Circlet: gives +750 hp/cp/mp (Dropable from antharas) or via 200 PvP Coins

Demon Circlet: gives +150 pdef/mdef (Dropable from Eternia Custom Boss and only . !!!! Good luck :)

Posted

maybe you miss something here xD

archers needs more the guidance and daggers more the focus ;p

well i just finished the client part , and the core part , about custom stats/ did not even started to code them or test them , they are far from my todo list :P

 

just added lvl 85 and rates x50 from 80-85 , added pvp skills (augment skills will be given prolly) since server wont have skills :P on augment we will see)

added the custom skill on lvl 85 that will remove debuffs , and fixed the shop that sells the custom weapons i will develop this slowly and i wont rush

Posted

well i just finished the client part , and the core part , about custom stats/ did not even started to code them or test them , they are far from my todo list :P

 

just added lvl 85 and rates x50 from 80-85 , added pvp skills (augment skills will be given prolly) since server wont have skills :P on augment we will see)

added the custom skill on lvl 85 that will remove debuffs , and fixed the shop that sells the custom weapons i will develop this slowly and i wont rush

ok so just have them on your mind ;p

good luck with your project mate :)

Posted

Features looking very good not bad but why you make it x99 better make it x70 x40 :)

it wont work as a mid rate

 

 

 

 

added new features/changed 

 

and pack progress

Posted (edited)

its seems good but i think u must add something that will make ur features become prototype so everyone will be excited but u have made a good start though and it is attractive.

Edited by Komnis
Posted

its seems good but i think u must add something that will make ur features become prototype so everyone will be excited but u have made a good start though and it is attractive.

thanks i still develop it , i need ideas :) spam some if you have

Posted

+16 max weapon and +7 max jewels hmm i smell other one mage server gg.

 

Its way far from dat. With resists in buffer,mages in 99% of servers are useless. A few ++ will make em quite playable.

 

Also,why armor +8 and jwls +7? Round em up and do jewels +8 too  :)

Posted

Its way far from dat. With resists in buffer,mages in 99% of servers are useless. A few ++ will make em quite playable.

 

Also,why armor +8 and jwls +7? Round em up and do jewels +8 too  :)

resists? lol, mages have surrender to resists so they can easy remove resists it's not that hard and also on low/mid servers mages are always op since they got debuffs which w/o rb jewels you can't resist them easy imagine a necro with full items (a-s grade) and vs one archer (s grade) who you think will win?

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