synthe Posted September 14, 2014 Posted September 14, 2014 History: UUIDATA_STATICOBJECT::execGetStaticObjectName <- UObject::execClassContext <- (TargetStatusWnd Transient.TargetStatusWnd0 @ Function Interface.TargetStatusWnd.HandleTargetUpdate : 01A4) <- UObject::ProcessEvent <- (TargetStatusWnd Transient.TargetStatusWnd0, Function Interface.TargetStatusWnd.OnEvent) <- XMLUIManager::ExecuteUIEvent <- NConsoleWnd::SetSelectedCreatureID <- AController::SetSelectedCreatureID <- AController::SetSelectedActor <- UNetworkHandler::Tick <- Function Name=TargetSelectedP <- UGameEngine::Tick <- UpdateWorld <- MainLoop get this when moving close to the fortess .... how can i fix this?
0 Tryskell Posted September 14, 2014 Posted September 14, 2014 execGetStaticObjectName Probably related to a static item, can be door, flag, etc. I don't know implementation of fortresses on L2JFrozen.
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