Jump to content

Recommended Posts

Posted (edited)

All mid servers have 80% same platform...but i see some uniuq changes and pretty intresting.Since tales have so much problem whit lag and spite don't mention that op donation from 1h...I will come here whit some friends and have fun!! So see you tmr at opening hours guys...Been on beta look ok whit some small problemes here and thare but i see gm-s on and fixing them...So a 9+ grade for server.

Edited by AdyT
Posted

Forum problems totally fixed. And after all it seems like a decent server to play,

-beta is working, gm is doing his job online on beta, on forum there are 2 online admins

-skill balance is good,

-server features are very good meaning u wont reach endgame too quickly and gaming here will have proper dynamics

-grand bosses working with proper drop

-community is growing and active, many registered users and clan topics just after forum started working

-donations are fair, not tales-like vesper noble sets on server start and VNR found sets on 3rd day

-ddos protection is up and all we can do is hope that it will  deal with attacks:)

-and what is more there is no other h5 midrate going up soon so people will come here

 

And YES, there is an event  for advertising, but hey, not "FA for bump" event? see the difference tales-lovers?

BUT im advertising mosty to draw ppls attention to this sever cause i rly think it can hold for some time,

cya tommorow on live, regards

Posted

is just 1 more day.... but this waiting ....i calm down.... only when i think i will join  www.l2divinity.com !!!  Me as players i have started l2 sience Cronicle 1 .. so big experience ... i played on many servers ... mosty on official and DEX , 3 years ago started mid rates, private servers ....but i honestly can say ...i am proud i will be one of players from  www.l2divinity.com . I am to thx to L2 Divinity staff for offer me the privilege to playon theyr server. I was on beta , i tested almost all caracters and i can say they are good  balanced , skills work good , i still try find smhing bad about this server.. but i failed all time ... semms to be perfect server ,what  can i say? good job for server  and i will join there togheder with my clan

Posted

I was testing l2divinity , and i got really suprised to what i saw , a lot on new and different things from others servers , no op donations like other servers , server have 0 lag , good and helpful admins which answers in petition and yeah.. Im Joining GL and most important Have Fun :)) Cya Tomorrow :P

Posted

There are lot of different features from other servers.We can costumize character with new hair accesory and New Cloaks :) I tested server and i can say balance are brilliant for me :P So join all to BEST H5 SEVER 2014:) GL AND HF

P:S

Grand Opening : 1st October 2014 18:00 GMT+2

Posted

Such an increadible server to start playing at it ! I am a beta tester and all things seems to work properly!

Lagless server , without any problem in /ping or any other trouble things like spikes or freezes!

Geodata is truly amazing , zero of wallshooting or any other "flaw" stuff !

Rates are extremly well adapted to a "long lasting" server where you can be entertained for a big amount of time.

As far as i see there is not overpower things in event shop or donate list , they are balanced and they are keeping the economy smooth.

 

This server is going to rock ! You cant miss this chance! 

 

L2Divinity , BEST REGARDS!

Guest
This topic is now closed to further replies.



  • Posts

    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
    • If the problem is that the target is lost, the action of aiming at another character, upon losing collision, does not allow aiming.   This one works as it should, allowing you to target characters
    • MICROTEXT AND WATERMARKS BREAK MOST RENDERINGS Microtext and watermarks aren’t just small decorative details. They are one of the most common reasons a document fails verification, even when it looks decent at first glance. The issue is that these elements are almost impossible to reproduce “by eye.” Microtext requires precise geometry and legibility at a very small size, while a watermark needs the correct density, transparency, and accurate placement relative to other security features. Any deviation becomes obvious during detailed inspection. ▪ What’s most often done wrong: - microtext is drawn too thick or blurry - the watermark is made either too visible or almost invisible - the positioning between microtext and watermark is ignored - the original printing technology isn’t taken into account when choosing density and shape - The stronger the document’s security features, the less room there is for approximation. What matters here isn’t visual similarity, but accurate reproduction of the original technical characteristics. If your document contains microtext and watermarks, this is always an area that requires extra attention. Write to us in DMs. We’ll review your case and point out exactly which details need the highest precision during rendering. › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #microtext #photoshop #editing #watermarks
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..