Jump to content

Recommended Posts

Posted (edited)

All mid servers have 80% same platform...but i see some uniuq changes and pretty intresting.Since tales have so much problem whit lag and spite don't mention that op donation from 1h...I will come here whit some friends and have fun!! So see you tmr at opening hours guys...Been on beta look ok whit some small problemes here and thare but i see gm-s on and fixing them...So a 9+ grade for server.

Edited by AdyT
Posted

Forum problems totally fixed. And after all it seems like a decent server to play,

-beta is working, gm is doing his job online on beta, on forum there are 2 online admins

-skill balance is good,

-server features are very good meaning u wont reach endgame too quickly and gaming here will have proper dynamics

-grand bosses working with proper drop

-community is growing and active, many registered users and clan topics just after forum started working

-donations are fair, not tales-like vesper noble sets on server start and VNR found sets on 3rd day

-ddos protection is up and all we can do is hope that it will  deal with attacks:)

-and what is more there is no other h5 midrate going up soon so people will come here

 

And YES, there is an event  for advertising, but hey, not "FA for bump" event? see the difference tales-lovers?

BUT im advertising mosty to draw ppls attention to this sever cause i rly think it can hold for some time,

cya tommorow on live, regards

Posted

is just 1 more day.... but this waiting ....i calm down.... only when i think i will join  www.l2divinity.com !!!  Me as players i have started l2 sience Cronicle 1 .. so big experience ... i played on many servers ... mosty on official and DEX , 3 years ago started mid rates, private servers ....but i honestly can say ...i am proud i will be one of players from  www.l2divinity.com . I am to thx to L2 Divinity staff for offer me the privilege to playon theyr server. I was on beta , i tested almost all caracters and i can say they are good  balanced , skills work good , i still try find smhing bad about this server.. but i failed all time ... semms to be perfect server ,what  can i say? good job for server  and i will join there togheder with my clan

Posted

I was testing l2divinity , and i got really suprised to what i saw , a lot on new and different things from others servers , no op donations like other servers , server have 0 lag , good and helpful admins which answers in petition and yeah.. Im Joining GL and most important Have Fun :)) Cya Tomorrow :P

Posted

There are lot of different features from other servers.We can costumize character with new hair accesory and New Cloaks :) I tested server and i can say balance are brilliant for me :P So join all to BEST H5 SEVER 2014:) GL AND HF

P:S

Grand Opening : 1st October 2014 18:00 GMT+2

Posted

Such an increadible server to start playing at it ! I am a beta tester and all things seems to work properly!

Lagless server , without any problem in /ping or any other trouble things like spikes or freezes!

Geodata is truly amazing , zero of wallshooting or any other "flaw" stuff !

Rates are extremly well adapted to a "long lasting" server where you can be entertained for a big amount of time.

As far as i see there is not overpower things in event shop or donate list , they are balanced and they are keeping the economy smooth.

 

This server is going to rock ! You cant miss this chance! 

 

L2Divinity , BEST REGARDS!

Guest
This topic is now closed to further replies.



  • Posts

    • Hi, great work! Are there any bugs? And will it work with a high five?
    • For others that would like to understand in more details:   The login server also uses a protocol (sent by the server to the client in the very first packet). For instance, the C4 client (the one I'm developing my emulator for) expects the protocol number `50721` (or `0xc621`) which works as follow (from what I've gathered): Preamble: L2 packets are divided into two parts: size and payload; As mentioned, every packet starts with two bytes containing the whole packet size (thus including those two bytes, e.g. a packet of size 15 will have the number `15` written onto its first two bytes and a following payload of 13 bytes); For login server, first byte of the payload is the opcode (game server must deal with variable-sized opcodes); Next bytes are the packet content; Before sending the packet, its buffer size (minus the initial two bytes) is padded to 8 bytes (required by upcoming Blowfish encoding); A checksum of the packet is appended at the end, then the payload is again padded to 8 bytes; If the opcode is not `0` (also written as `0x00`), then the payload is encoded by Blowfish; Packet is sent over the network. You can have a look at my implementation (in C++) here (do note I'm assuming little-endian).   In this protocol, the auth packet (`0x00`) sent back by the client is RSA encrypted using the RSA modulus sent in the first server packet, inserted right after the protocol number.  
    • Hello guys I wanna buy some  Lessons for an L2J Developer
    • Let me give you something for inspiration and get you addicted to bot AI     And a siege 😛     What I have notice helps a lot the LLM to act real, is to give it a real-persons background. So for each LLM in the context beggining, besides the L2 facts, give it a real-life back story "You are a 67 years old retired nurse who plays Lineage 2 while her husband reads his newspaper, you are calm, collected but get mad if insulted". But that makes for a creative bot but its repetitive. So what you can also do, is pick random 20 news sites and for each bot every 2-3 days, initialize a context that is affected by the "news" the bot reads in the "real world".  So for example there's Iran - US war ok ? You take the news, put it in an LLM and ask it, extract the "abstract feelings" that this news piece invokes into you without mentioning anything related to the news. Then you take the result and inject it to the bots LLM prompt after its backstory.  This leads to some VERY human-like behavior from bots. 
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..