Jump to content
  • 0

Two Questions, 1 Cup [Full Hd]


Question

Posted (edited)

Hello sweeties! I would like to notice before i ask, the fact that my knowledge is limited.

I used to do things on IT but months ago i moved to ct2.5 chronicle (Freya) and things look somehow different! Therefore:

 

I want to know how is possible to make Spawn mobs (no quest),

I see it look like this

public void wave1(???)
	{
		
		L2NpcTemplate template1;
		L2Spawn tempSpawn;
		
		tempSpawn = NpcTable.getInstance().getTemplate(tempSpawn);
		tempSpawn = new L2Spawn(template1);
		tempSpawn.setLocx(106037);
		tempSpawn.setLocy(114816);
		tempSpawn.setLocz(-1587);
		tempSpawn.setHeading(32542);
		tempSpawn.setAmount(1);
		SpawnTable.getInstance().addNewSpawn(tempSpawn, false);
		
		
		tempSpawn = spawn(106037, 114816, -1587);
		
	}

As i remember but on Freya this no work... so i want to know how to make a spawn in specific X-Y-Z Location with specific ammount, heading

and these *2nd question* mobs target an player once they spawn, so how the code should be?

 

*Thansk in advance!

Edited by Akatalilh

10 answers to this question

Recommended Posts

  • 0
Posted (edited)

I trully hope you are speaking about my avatar.

So i look up and i found this

public void wave1(final L2PcInstance player)
	{
		
		final L2Spawn spawn = new L2Spawn(555);
		
		spawn.setCustom(true);
		spawn.setLocx(player.getX());
		spawn.setLocy(player.getY());
		spawn.setLocz(player.getZ());
		spawn.setAmount(1);
		spawn.setHeading(5);
		spawn.setRespawnDelay(0);
		
	}

So lets say i want make an event with timer and every 30 second spawn several mobs to 1 place and attack the player inside the room

Question 1: How to make the monster that spawn to attack (force) the player

Question 2: If these mobs does not die (or even die) they will spawn again like normal mobs? cause if i make this like event even if player kill them after x sec they will respawn.. 

                    i want them to spawn 1 and once die they dissapear 

 

Thanks in advance, you are the best

Sincerely - Me

 

 

Ps. also this line new (L2Spawn(555)) give error  ( The constructor L2Spawn(int) is undefined )

Edited by Akatalilh
  • 0
Posted

So i look up and i found this

public void wave1(final L2PcInstance player)
	{
		
		final L2Spawn spawn = new L2Spawn(555);
		
		spawn.setCustom(true);
		spawn.setLocx(player.getX());
		spawn.setLocy(player.getY());
		spawn.setLocz(player.getZ());
		spawn.setAmount(1);
		spawn.setHeading(5);
		spawn.setRespawnDelay(0);
		
	}

So lets say i want make an event with timer and every 30 second spawn several mobs to 1 place and attack the player inside the room

Question 1: How to make the monster that spawn to attack (force) the player

Question 2: If these mobs does not die (or even die) they will spawn again like normal mobs? cause if i make this like event even if player kill them after x sec they will respawn.. 

                    i want them to spawn 1 and once die they dissapear 

 

Thanks in advance, you are the best

Sincerely - Me

 

 

Ps. also this line new (L2Spawn(555)) give error  ( The constructor L2Spawn(int) is undefined )

Seriously some help and if u ever need graphic design or video for me it will be my pleasure!

  • 0
Posted (edited)
  • addNewSpawn( second parameter holds the respawn system. If false, no matter the respawn time you set, it won't respawn (single spawn). You don't have to setRespawnDelay( aswell (I think ? Otherwise set it...). You also have to spawn.stopRespawn();
  • new L2Spawn( parameter must be a L2NpcTemplate, not an int.

 

Did you read the spawnMonster( method on AdminSpawn ? You should.

Edited by Tryskell
  • 0
Posted

 

  • addNewSpawn( second parameter holds the respawn system. If false, no matter the respawn time you set, it won't respawn (single spawn). You don't have to setRespawnDelay( aswell (I think ? Otherwise set it...). You also have to spawn.stopRespawn();
  • new L2Spawn( parameter must be a L2NpcTemplate, not an int.

 

Did you read the spawnMonster( method on AdminSpawn ? You should.

 

I'm sorry for make you crazy... but i really stuck on this i know it sound like i'm totaly fail but could u make e full example only from spawn? the idea i really own you.. thanks... waiting

 

Ps. i say full example cause even if u say L2NpcTemplate if i dont see how the full code is to understand i... fail. and keep posting u im sorry!!

  • 0
Posted

I found this

public L2Npc wave1(final int npcId, final Location loc)
	{
		final L2NpcTemplate template = NpcTable.getInstance().getTemplate(npcId);
		if (template != null)
		{
			L2Spawn spawnDat;
			try
			{
				spawnDat = new L2Spawn(template);
				spawnDat.setAmount(1);
				spawnDat.setLocx(loc.getX());
				spawnDat.setLocy(loc.getY());
				spawnDat.setLocz(loc.getZ());
				spawnDat.setHeading(loc.getHeading());
				spawnDat.stopRespawn();
				return spawnDat.spawnOne(false);
			}
			catch (final Exception e)
			{
				return null;
			}
		}
		else
		{
			return null;
		}
	}

But i cant understand what it spawn where the ID

  • 0
Posted (edited)

This function is called like:

wave1(npcId, loc);

after that it gets the information from the npctable with this:

final L2NpcTemplate template = NpcTable.getInstance().getTemplate(npcId);

xyz are setted based on loc used while calling the function (see first code) and setted here:

 

spawnDat.setLocx(loc.getX());
spawnDat.setLocy(loc.getY());
spawnDat.setLocz(loc.getZ());
Edited by Asmodeus
  • 0
Posted

 

This function is called like:

wave1(npcId, loc);

after that it gets the information from the npctable with this:

final L2NpcTemplate template = NpcTable.getInstance().getTemplate(npcId);

xyz are setted based on loc used while calling the function (see first code) and setted here:

 

spawnDat.setLocx(loc.getX());
spawnDat.setLocy(loc.getY());
spawnDat.setLocz(loc.getZ());

 

Ok i give it a try i changed to final L2NpcTemplate template = NpcTable.getInstance().getTemplate(755); ex

Guest
This topic is now closed to further replies.


  • Posts

    • This is the loading of the website’s first hash and images. Overall, it’s quite fast.
    • Your website needs several optimizations to load faster.
    • I’m polishing my throne chronicles, and now my bots can: - search for suitable zones for leveling on their own. - communicate in any chats. - join groups. - use behavior logic appropriate to their class and race. - remember decisions and events, and based on that, improve their overall behavior logic in the world. - each bot knows everything about its character, from skills to gear. This isn’t a complete list — there are many more little details they possess. Overall, I can give you some advice on what to do and how to do it if needed.
    • About the Festival Server Website: https://samurai-festival.ru/ Forum: https://f.samurai-festival.ru/ Events: https://f.samurai-festival.ru/events/ 🔑 No registration required — your account is created automatically. Enter your credentials in the launcher: if your account does not exist yet, it will be created on your first entry to the game. Welcome to Festival — a server built for its community and for players who enjoy a calm, fair and predictable game. We run on x1 rates: progression is earned in-game, not purchased, and the world develops at its own pace. It's not about going the fastest — it's about playing for fun, together. 🗓 Weekend Festival Buff Every weekend the server treats its players: the global buff «Weekend Festival» is applied automatically to everyone — bonus character stats and increased drops. No actions required — just log in on the weekend and play. Details are in a dedicated topic in this section. 🎁 Bonus System The server runs a bonus system for both veterans and newcomers: promo codes appear on the forum from time to time and come with extra in-game rewards. Keep an eye on the news — rewards go to those who watch for them. 🏆 Seasonal Events — Calendar All seasonal events are gathered in the forum's calendar: each one has its own card with dates, duration, description and rewards. The view is convenient and dated — you can see at a glance what is coming and when it starts. New seasons are announced in the same place — the calendar is always up to date. 💰 No Items for Real Money — Ever Power and content are not for sale on Festival. No items, no gear, no boosts for real money. What you can acquire: A premium account — comfort and convenience, not a balance-breaking advantage; The in-game shop — stocked with what you earn in the game itself, i.e. in-game drops. All the serious boosts come from the game: events, promo codes and the weekend festival — from what you do, not what you pay for. 🛠 A Living Team The admin team is online: player reports and bugs are handled fast, and the balance is tuned constantly. The server grows with the community — your opinions on the forum and in chat actually shape the project. 🪙 Einhasad Coins: Where They Come From In-Game The server's event currency — Einhasad's Golden Coin: events and event rewards are paid for with it. And the main source of coins is not server support, but the game itself: the coin drops globally from every mob of level 85 and above — it is not tied to specific monsters and is independent of their regular drop tables. 📊 Drop chance Base chance — 2% per every mob of 85+ level killed; With a premium account — 5% — a 2.5× higher chance: one of the perks of premium. The more high-level content you farm, the more coins you save up — honestly, and without RMT. Want it faster? Take premium (more about it in the «Premium Account» post in this topic). 🐞 Found a bug? Let us know In the "Report" section we wait for bugs and shortcomings you discover: the more detailed the description, the faster we can fix it. Every confirmed and fixed issue reported by you will be rewarded by the administration — your attention makes the server better. We're happy to have you! Questions — in the right forum section; and if you want to get deeper into the community, just write to us, we read everything.
    • Nice work on the Monster Race event. The 15-minute timer and item bets make it much better, and saving winner data is a good touch. One thing: your download link is broken, so you might want to re-upload it On a side note, I've been using https://blightybets.com to find decent non-UK casinos, and it's been handy for quick comparisons
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..