Akatalilh Posted August 26, 2014 Posted August 26, 2014 (edited) Hello sweeties! I would like to notice before i ask, the fact that my knowledge is limited. I used to do things on IT but months ago i moved to ct2.5 chronicle (Freya) and things look somehow different! Therefore: I want to know how is possible to make Spawn mobs (no quest), I see it look like this public void wave1(???) { L2NpcTemplate template1; L2Spawn tempSpawn; tempSpawn = NpcTable.getInstance().getTemplate(tempSpawn); tempSpawn = new L2Spawn(template1); tempSpawn.setLocx(106037); tempSpawn.setLocy(114816); tempSpawn.setLocz(-1587); tempSpawn.setHeading(32542); tempSpawn.setAmount(1); SpawnTable.getInstance().addNewSpawn(tempSpawn, false); tempSpawn = spawn(106037, 114816, -1587); } As i remember but on Freya this no work... so i want to know how to make a spawn in specific X-Y-Z Location with specific ammount, heading and these *2nd question* mobs target an player once they spawn, so how the code should be? *Thansk in advance! Edited August 26, 2014 by Akatalilh
0 Tryskell Posted August 26, 2014 Posted August 26, 2014 Read //spawn admincommand content and ninja it.
0 Akatalilh Posted August 26, 2014 Author Posted August 26, 2014 Read //spawn admincommand content and ninja it. Thanks, you soooo cute and clever <3 thanks again!!
0 Tryskell Posted August 26, 2014 Posted August 26, 2014 I trully hope you are speaking about my avatar.
0 Akatalilh Posted August 26, 2014 Author Posted August 26, 2014 (edited) I trully hope you are speaking about my avatar. So i look up and i found this public void wave1(final L2PcInstance player) { final L2Spawn spawn = new L2Spawn(555); spawn.setCustom(true); spawn.setLocx(player.getX()); spawn.setLocy(player.getY()); spawn.setLocz(player.getZ()); spawn.setAmount(1); spawn.setHeading(5); spawn.setRespawnDelay(0); } So lets say i want make an event with timer and every 30 second spawn several mobs to 1 place and attack the player inside the room Question 1: How to make the monster that spawn to attack (force) the player Question 2: If these mobs does not die (or even die) they will spawn again like normal mobs? cause if i make this like event even if player kill them after x sec they will respawn.. i want them to spawn 1 and once die they dissapear Thanks in advance, you are the best Sincerely - Me Ps. also this line new (L2Spawn(555)) give error ( The constructor L2Spawn(int) is undefined ) Edited August 26, 2014 by Akatalilh
0 Akatalilh Posted August 26, 2014 Author Posted August 26, 2014 So i look up and i found this public void wave1(final L2PcInstance player) { final L2Spawn spawn = new L2Spawn(555); spawn.setCustom(true); spawn.setLocx(player.getX()); spawn.setLocy(player.getY()); spawn.setLocz(player.getZ()); spawn.setAmount(1); spawn.setHeading(5); spawn.setRespawnDelay(0); } So lets say i want make an event with timer and every 30 second spawn several mobs to 1 place and attack the player inside the room Question 1: How to make the monster that spawn to attack (force) the player Question 2: If these mobs does not die (or even die) they will spawn again like normal mobs? cause if i make this like event even if player kill them after x sec they will respawn.. i want them to spawn 1 and once die they dissapear Thanks in advance, you are the best Sincerely - Me Ps. also this line new (L2Spawn(555)) give error ( The constructor L2Spawn(int) is undefined ) Seriously some help and if u ever need graphic design or video for me it will be my pleasure!
0 Tryskell Posted August 26, 2014 Posted August 26, 2014 (edited) addNewSpawn( second parameter holds the respawn system. If false, no matter the respawn time you set, it won't respawn (single spawn). You don't have to setRespawnDelay( aswell (I think ? Otherwise set it...). You also have to spawn.stopRespawn(); new L2Spawn( parameter must be a L2NpcTemplate, not an int. Did you read the spawnMonster( method on AdminSpawn ? You should. Edited August 26, 2014 by Tryskell
0 Akatalilh Posted August 26, 2014 Author Posted August 26, 2014 addNewSpawn( second parameter holds the respawn system. If false, no matter the respawn time you set, it won't respawn (single spawn). You don't have to setRespawnDelay( aswell (I think ? Otherwise set it...). You also have to spawn.stopRespawn(); new L2Spawn( parameter must be a L2NpcTemplate, not an int. Did you read the spawnMonster( method on AdminSpawn ? You should. I'm sorry for make you crazy... but i really stuck on this i know it sound like i'm totaly fail but could u make e full example only from spawn? the idea i really own you.. thanks... waiting Ps. i say full example cause even if u say L2NpcTemplate if i dont see how the full code is to understand i... fail. and keep posting u im sorry!!
0 Akatalilh Posted August 26, 2014 Author Posted August 26, 2014 I found this public L2Npc wave1(final int npcId, final Location loc) { final L2NpcTemplate template = NpcTable.getInstance().getTemplate(npcId); if (template != null) { L2Spawn spawnDat; try { spawnDat = new L2Spawn(template); spawnDat.setAmount(1); spawnDat.setLocx(loc.getX()); spawnDat.setLocy(loc.getY()); spawnDat.setLocz(loc.getZ()); spawnDat.setHeading(loc.getHeading()); spawnDat.stopRespawn(); return spawnDat.spawnOne(false); } catch (final Exception e) { return null; } } else { return null; } } But i cant understand what it spawn where the ID
0 Asmodeus Posted August 27, 2014 Posted August 27, 2014 (edited) This function is called like: wave1(npcId, loc); after that it gets the information from the npctable with this: final L2NpcTemplate template = NpcTable.getInstance().getTemplate(npcId); xyz are setted based on loc used while calling the function (see first code) and setted here: spawnDat.setLocx(loc.getX()); spawnDat.setLocy(loc.getY()); spawnDat.setLocz(loc.getZ()); Edited August 27, 2014 by Asmodeus
0 Akatalilh Posted August 27, 2014 Author Posted August 27, 2014 This function is called like: wave1(npcId, loc); after that it gets the information from the npctable with this: final L2NpcTemplate template = NpcTable.getInstance().getTemplate(npcId); xyz are setted based on loc used while calling the function (see first code) and setted here: spawnDat.setLocx(loc.getX()); spawnDat.setLocy(loc.getY()); spawnDat.setLocz(loc.getZ()); Ok i give it a try i changed to final L2NpcTemplate template = NpcTable.getInstance().getTemplate(755); ex
Question
Akatalilh
Hello sweeties! I would like to notice before i ask, the fact that my knowledge is limited.
I used to do things on IT but months ago i moved to ct2.5 chronicle (Freya) and things look somehow different! Therefore:
I want to know how is possible to make Spawn mobs (no quest),
I see it look like this
As i remember but on Freya this no work... so i want to know how to make a spawn in specific X-Y-Z Location with specific ammount, heading
and these *2nd question* mobs target an player once they spawn, so how the code should be?
*Thansk in advance!
Edited by Akatalilh10 answers to this question
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