Jump to content

Recommended Posts

Posted

yeah they try to keep players in server.....fail server and they dont care about cause all do about money from donations,this server sucks thats why left only 500ppl

 

i suggest noone join this server is waste of time

 

 

That money from donations! Those Hats are overpowered!!!

 

/sarcasm

Posted (edited)

keep make Events like Mid rate Server >>>Try korean

Yes because events with hats and agathions as rewards to entertain our players should definiately not be on a low rate server.

Either way as I said before we'll definiately organise a Korean PvP event in a non siege weekend but it takes some organising.

 

yeah they try to keep players in server.....fail server and they dont care about cause all do about money from donations,this server sucks thats why left only 500ppl

 

i suggest noone join this server is waste of time

Is this your third or fourth post in this thread since you got banned?

Our project is a privately developed extender with more then a year of work invested in it running on a full spec server (same setup as live).

Our donations are hats and class changes. Do the math. You arguments are invalid.

 

Meanwhile the server is still alive and kicking and I dare to say it has the largest and best EU community of any server thats live at this moment.

New players and clans joining every day, keeping things fresh!

 

hC6S8RT.png

 

We're happy to announce the L2Citadel Newbie pack event!

This event will help new players to catch up to the general population of our server by providing shadow gear and consumables. The event as of now has no end date and the Newbie pack will be updated base don server developments.

 

Upon character creation, all characters will receive a L2Citadel - Supply box. This box can be opened and will split in four more boxes:

- A No-Grade supply chest

- A D-Grade supply chest

- A C-Grade supply chest

- A consumable supply chest

 

Each grade chest contains a light, heavy and robe armor set as well as a jewelery set of the respective grade, all neatly packed in their own box. The consumable supply chest contains some more goodies to help you on your journey to imminent fame.

 

Check our forum for a detailed listing of the contents of the supply chests.

Edited by L2Citadel
Posted

the big problem is the bots .. and those hack that was fixed"

 

The exploits in the account panel were fixed as has been said 1000 times before. Any bots that do showup are banned, bots are not a problem at all on Citadel.

Posted

the big problem is the bots .. and those hack that was fixed"

 

 

People say that bots are a problem. I've been playing since day 1 and I dare to say I haven't seen a single one of them. Maybe I was lucky or maybe you're just trolling. That "hack" was fixed a couple of hours after it was exploited.

Posted

i still have friends playing citadel with bot .. oh i forget , someone told me to tell mrlonely thanks for "UNBAN" an account that was made for sell "ADENA" for real money ;)

Posted

i still have friends playing citadel with bot .. oh i forget , someone told me to tell mrlonely thanks for "UNBAN" an account that was made for sell "ADENA" for real money ;)

 

Yeah i doubt that. Also if there are people botting they are known about and will be banned.

Posted

i still have friends playing citadel with bot .. oh i forget , someone told me to tell mrlonely thanks for "UNBAN" an account that was made for sell "ADENA" for real money ;)

 

People be trolling. Most likely due to being butthurt about administration banning them for adena selling/botting. HF somewhere else, scrub.

Posted

Server died...sadly...was great but X_X

 

Still has more people than the latest and greatest servers, don't give up on it yet ;)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock