Kalispera, tha ithela na rwtisw g voithia g t thema t tittle.
se fandc based pack , mesa apo t zone xml mporeis na theseis px to giran harbor se battle_zone , na dinei nobless on enter, kai na se kanei random spawn ksana mesa sto giran harbor, alla leitourgei san arena logo tou type tou.. pws mporw na to kanw na dinei auto flag kai na pernaei apo t pvp counter otan kapios pernei pvp, kamia idea?
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You indeed have to save player position over Enterworld to properly clean it up later (if you don't, even trying to delete packet content would eventually keep it up), that's what we do with debug packet (which is a reusable Map of ExServerPrimitive packets) on aCis.
It doesn't solve the FPS stuttering - more you draw/delete lines, more your client becomes laggy. It's like if client wasn't deleting drawn points/lines properly, but instead simply hide them and redrawn content above.
If you got a solution, I would happy to integrate it.
You should check aCis#Player _debug packet integration, it allows very big amount of lines/points to be drawn, it is also reusable.
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/Player.java?ref_type=heads
https://gitlab.com/Tryskell/acis_public/-/blob/master/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java?ref_type=heads
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cheatax21
Kalispera, tha ithela na rwtisw g voithia g t thema t tittle.
se fandc based pack , mesa apo t zone xml mporeis na theseis px to giran harbor se battle_zone , na dinei nobless on enter, kai na se kanei random spawn ksana mesa sto giran harbor, alla leitourgei san arena logo tou type tou.. pws mporw na to kanw na dinei auto flag kai na pernaei apo t pvp counter otan kapios pernei pvp, kamia idea?
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