I'm asking for some help from you. I'm reading through the topics, but did't find solution, or didn't see any similar problem.
So, we are trying to test L2 off interlude server with friends. I followed the guide here, how to set it up. I have the databases, configured the IP-s, etc. And when I start everything, the NPC server crashes immediately. This is the first problem, everything else works on server side. It creates a DMP file, I couldn't find anything to open with (maybe my bad). It also writes an linError.txt. I'm running win7 x64, with Corei7, 8Gb of RAM, and a samsung 840 pro SSD.
This was in it:
minidump result : 0
Crashed Thread[0].
Server Up Time : Thu Jan 01 01:00:00 1970
Current Time : Wed Jul 23 23:05:01 2014
Elapsed Time : 16274 days 21 hours 5 minutes 1 seconds
The other problem we have is that from the clients side, I have to modify L2.ini. The problem is, that I found here a modifier, and one other. The one here start okay, but if I hit "enter" button it closes. Don't know why. The other program starts too, but at the moment you can see the window it closes.
Thank you in advance, and sorry if I write anything wrong, English is not my native!
This is my first and last topic created on a Lineage Forum, because if there's one thing that causes headaches for a lot of people, it's the critical error, that's why I decided to share it...
I'm creating a server again and before starting configurations I started collecting dozens of customs, without realizing my system folder had 950MB of files, so I started to enter the game, every 1 to 2 hours my client was reaching the maximum limit of virtual memory of the game due to the absurd amount of customs inside the system folder, reaching the maximum limit of 2047MB virtual ram, automatically we get critical, regardless of the error that appears on your screen, "THE WORDS ARE IRRELEVANT, unless it is a critical error before the ram memory limit reaches its limit", if you are seeing "2047 MB", it means that the game's virtual memory has reached its limit, and this memory is not configurable due to the game being created on 32-bit architecture, so I significantly reduced the amount of customs within the system from 950MB to 625MB, so my client started to reach the maximum memory limit every 10 to 12h, a huge progress, but my goal was at least 24h before reaching the virtual memory limit (playing frantically), so I reduced the system's custom files from 625MB to 267MB, the result was a first virtual memory limit critical error appearing after 41h.
My client is H5, the only types of customs I added to the game were focused only on equipment, one of the main causes were these skins and cloaks, they consume a huge amount of MB's within the "system", the problem is not adding customs to the client, the problem is adapting a custom and adding it inside the system folder, the system folder was not created with the intention of storing a huge amount of files.
Adding customs to the system folder means significantly reducing the time your client can remain open before reaching the virtual ram limit and make no mistake, there are hundreds of different critical errors with a small summary of the cause of the error, but if the critical table shows 2047MB of RAM, the problem is only 1. Example: I can see 3, 5, 9 critical error with different messages, but if this table is showing 2047MB ram, the reason was the virtual memory limit, an important detail is that this 2047MB ram is not a "fixed message or information from your computer", this 2047MB only appear when the cause is the virtual ram limit, it means that when you get a critical error with random numbers of ram memory appearing, such as 358MB ram, 715MB ram, it means that the cause of this error has no connection with ram virtual memory.
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GARAB
Hi all!
I'm asking for some help from you. I'm reading through the topics, but did't find solution, or didn't see any similar problem.
So, we are trying to test L2 off interlude server with friends. I followed the guide here, how to set it up. I have the databases, configured the IP-s, etc. And when I start everything, the NPC server crashes immediately. This is the first problem, everything else works on server side. It creates a DMP file, I couldn't find anything to open with (maybe my bad). It also writes an linError.txt. I'm running win7 x64, with Corei7, 8Gb of RAM, and a samsung 840 pro SSD.
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