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Mana Delay

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Hello !

 

Im looking to add some delay (5 seconds) to mana pots , should i make the change in skilldata [mana]or itemdata [mana_potion]?

 

Thank you in advance .

find mana potion in items if it has reusedelay just add the cd <set name="reuseDelay" val="5000" />, if not search if its combined with any skill or herb.

Look in skilldata of mana potion for delay reuse.

find mana potion in items if it has reusedelay just add the cd <set name="reuseDelay" val="5000" />, if not search if its combined with any skill or herb.

This is l2off not l2j.
  • Author
skill_begin skill_name = [mana] /* [gmitem] */ skill_id = 25100 level = 1 operate_type = A2 magic_level = 1 self_effect = {} effect = {{i_mp;400;diff}} end_effect = {} is_magic = 2 mp_consume2 = 0 cast_range = -1 effective_range = -1 skill_hit_time = 0 skill_cool_time = 0 skill_hit_cancel_time = 0 reuse_delay = 1000 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 20 abnormal_lv = 1 abnormal_type = hp_recover abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = 0 target_type = self affect_scope = single affect_limit = {0;0} next_action = none debuff = 0 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 skill_end 
item_begin etcitem 728 [mana_potion] item_type=etcitem slot_bit_type={none} armor_type=none etcitem_type=potion delay_share_group=-1 item_multi_skill_list={} recipe_id=0 blessed=0 weight=180 default_action=action_skill_reduce consume_type=consume_type_stackable initial_count=1 maximum_count=20 soulshot_count=0 spiritshot_count=0 reduced_soulshot={} reduced_spiritshot={} reduced_mp_consume={} immediate_effect=1 ex_immediate_effect=0 drop_period=10 duration={-1;0} use_skill_distime=0 period=0 equip_reuse_delay=0 price=0 default_price=2000 item_skill=[mana] critical_attack_skill=[none] attack_skill=[none] magic_skill=[none] item_skill_enchanted_four=[none] capsuled_items={} material_type=liquid crystal_type=crystal_free crystal_count=0 is_trade=1 is_drop=1 is_destruct=1 keep_type=15 physical_damage=0 random_damage=0 weapon_type=none can_penetrate=0 critical=0 hit_modify=0 avoid_modify=0 dual_fhit_rate=0 shield_defense=0 shield_defense_rate=0 attack_range=0 damage_range={} attack_speed=0 reuse_delay=0 mp_consume=0 magical_damage=0 durability=-1 damaged=0 physical_defense=0 magical_defense=0 mp_bonus=0 category={} enchanted=0 base_attribute_attack={none;0} base_attribute_defend={0;0;0;0;0;0} html=[item_default.htm] magic_weapon=0 enchant_enable=0 elemental_enable=0 unequip_skill={} for_npc=1 item_equip_option={} use_condition={{uc_transmode_exclude;{tt_flying}}} equip_condition={} can_move=0 is_premium=0 /*마나치유약*/ item_end 

Changed reuse_delay = 0 to reuse_delay = 1000 , and still it has no reuse

 
  • Author

change in itemdata too .

ty xeL ,Solved.

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