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Posted

first here is a max lvl 91 with normal xp bars

	<experience level="80" tolevel="4200000000" />
	<experience level="81" tolevel="6300000000" />
	<experience level="82" tolevel="10500000000" />
	<experience level="83" tolevel="16800000000" />
	<experience level="84" tolevel="27300000000" />
	<experience level="85" tolevel="44100000000" />
	<experience level="86" tolevel="71400000000" />
	<experience level="87" tolevel="115500000000" />
	<experience level="88" tolevel="186900000000" />
	<experience level="89" tolevel="302400000000" />
	<experience level="90" tolevel="489300000000" />
	<experience level="91" tolevel="791700000000" />

now model/entity/olympiad/olympiad.java

find this

		if (!noble.isNoble())
		{
			sm = new SystemMessage(SystemMessageId.ONLY_NOBLESS_CAN_PARTICIPATE_IN_THE_OLYMPIAD);
			noble.sendPacket(sm);
			return false;
		}

below add this

		if (noble.getLevel() < Config.ALT_OLY_LEVEL_NEED && Config.ALT_OLY_LEVEL_JOIN)
		{
			noble.sendMessage("You can't participate to Olympiad. You must be at least " + Config.ALT_OLY_LEVEL_NEED + " Level!");
			return false;
		}
		
		if (noble.getPvpKills() < Config.ALT_OLY_PVP_NEED && Config.ALT_OLY_PVP_JOIN)
		{
			noble.sendMessage("You can't participate to Olympiad. You must have at least " + Config.ALT_OLY_PVP_NEED + " Pvp!");
			return false;
		}

now in olympiad/OlympiadGame.java

find this

			else if (player.getInventoryLimit()*0.8 <= player.getInventory().getSize())
			{
				sm = new SystemMessage(SystemMessageId.SINCE_80_PERCENT_OR_MORE_OF_YOUR_INVENTORY_SLOTS_ARE_FULL_YOU_CANNOT_PARTICIPATE_IN_THE_OLYMPIAD);
				defaulted = true;
			}

below add this

			else if (player.getLevel() < Config.ALT_OLY_LEVEL_NEED && Config.ALT_OLY_LEVEL_JOIN)
			{
				defaulted = true;
			}
			else if (player.getPvpKills() < Config.ALT_OLY_PVP_NEED && Config.ALT_OLY_PVP_JOIN)
			{
				defaulted = true;
			}

now in configs

find this

public static boolean ALT_OLY_RECHARGE_SKILLS;

below add

	public static boolean ALT_OLY_LEVEL_JOIN;
	public static int ALT_OLY_LEVEL_NEED;
	public static boolean ALT_OLY_PVP_JOIN;
	public static int ALT_OLY_PVP_NEED;

now find

ALT_OLY_RECHARGE_SKILLS = Boolean.parseBoolean(OLYMPSetting.getProperty("AltOlyRechargeSkills", "False"));

below add

			ALT_OLY_LEVEL_JOIN = Boolean.parseBoolean(OLYMPSetting.getProperty("AltOlyLevelJoin", "False"));
			ALT_OLY_LEVEL_NEED = Integer.parseInt(OLYMPSetting.getProperty("LevelToJoin", "18"));
			ALT_OLY_PVP_JOIN = Boolean.parseBoolean(OLYMPSetting.getProperty("AltOlyPvpJoin", "False"));
			ALT_OLY_PVP_NEED = Integer.parseInt(OLYMPSetting.getProperty("PvpsToJoin", "18"));

now in olympiad setting 

# Join in oly with an specific level [True enable || False disable]
AltOlyLevelJoin = True
# If LevelToJoin = 85 only players 85++ level can join
LevelToJoin = 85

# Join in oly with an specific pvp amount [True enable || False disable]
# If PvpsToJoin = 250 only players with 250++ pvps can join
AltOlyPvpJoin = True
PvpsToJoin = 250
  • 1 month later...
  • 2 weeks later...
  • 1 month later...
Posted

how can i add skill for the lvl 91 for examble or books that give u skill if ur lvl 90 eg plz tell me ok

Go to data\xml\classes.
Choose the race you want, then find the skill with its id and change minLvl.
<skillTrees>
<!-- Wisdom -->
<skill id="328" lvl="1" sp="12500000" minLvl="76" />
Posted (edited)

em I use l2jfrozen and there is no such file - patch plz help me :D

database/skill_trees

17	1267	1	Shadow Flare	36000	49

Edited by te0x
  • 1 month later...
  • 1 year later...
Posted

The only problem here is that when you are 90 level if i remember correct is that the buffer does not make you any buff . I don't know if only i encounter this problem but if not then can you please tell us a way to fix this ? thank you in advance ! 

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    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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