recently i've come over a way to put multiple weapon meshes in 1 ukx HOWEVER it creates a visual bug which can be somewhat 'masked' by what i believe to be server side fix. since this also has client related issues to it, i feel the fix is doable from java by replicating a player DISARMING the weapon than equipping a item
so, the thing is that
1: equip weapon using custom ukx
2: equip another weapon using custom ukx
3: they will 'stick' together as in weapon 1 wont dissappear
the fix to this is
1: equip weapon using custom ukx
2: UNEQUIP the weapon
3: equip weapon 2
from what ive been trying you have to unequip the weapon in order to 'fix' the 2nd weapon
My initial plan was to port the Homunculus system from Live 502 to ClassicAden 502. But, when the interface for Homunculus is enabled, it has some hardcoded function that tries to load the dat files which leads to a crash since those files dont exist in ClassicAden. I was hoping to do some injection hoping, forcing the client to load the files.
Question
DONALD TRUMP 2016
recently i've come over a way to put multiple weapon meshes in 1 ukx HOWEVER it creates a visual bug which can be somewhat 'masked' by what i believe to be server side fix. since this also has client related issues to it, i feel the fix is doable from java by replicating a player DISARMING the weapon than equipping a item
so, the thing is that
1: equip weapon using custom ukx
2: equip another weapon using custom ukx
3: they will 'stick' together as in weapon 1 wont dissappear
the fix to this is
1: equip weapon using custom ukx
2: UNEQUIP the weapon
3: equip weapon 2
from what ive been trying you have to unequip the weapon in order to 'fix' the 2nd weapon
what i know is
1: dropping makes the 'ghost' weapon stay
2: destroying a item makes it go away
3: breaking it with enchant makes it go away
4: crystallizing makes it go away
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im not sure where or what to do for this, but ive tried adding stuff like in inventory.java in equipItem
Edited by LE MEMER MASTER xD9 answers to this question
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