Failed executing HitTask.java.lang.NullPointerException
at com.l2jserver.gameserver.model.faction.CorvusFactionEngine.evalAction
(CorvusFactionEngine.java:135)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.doDie(L2Pc
Instance.java:5531)
at com.l2jserver.gameserver.model.actor.status.PcStatus.reduceHp(PcStatu
s.java:217)
at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.reduceCurr
entHp(L2PcInstance.java:11628)
at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Ch
aracter.java:6968)
at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Charact
er.java:5294)
at com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Charac
ter.java:2728)
at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(Thread
PoolManager.java:86)
at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Anyone have an idea how to solve?
Ps. this happen when a player dies from a mob not other character (and when Faction(good vs evil) is enabled!)
Hey! It's been years since I tried this, just redownloaded everything for the nostalgia but I'm having the "mismatch" problem.
You were right, I used another system, not the one from the post! My bad!
Now I can't find the system that works with AuthGateD 🤣
I see you have found it and uploaded it but the link you provided no longer works. If you are still around, can you please reupload? Thank you!
Question
WolfGiaS3na
Anyone have an idea how to solve?
Ps. this happen when a player dies from a mob not other character (and when Faction(good vs evil) is enabled!)
Edited by WolfGiaS3na6 answers to this question
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