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Failed Executing Hittast(Freya) Corvusfaction Error


Question

Posted (edited)
  Failed executing HitTask.java.lang.NullPointerException
        at com.l2jserver.gameserver.model.faction.CorvusFactionEngine.evalAction
(CorvusFactionEngine.java:135)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.doDie(L2Pc
Instance.java:5531)
        at com.l2jserver.gameserver.model.actor.status.PcStatus.reduceHp(PcStatu
s.java:217)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.reduceCurr
entHp(L2PcInstance.java:11628)
        at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Ch
aracter.java:6968)
        at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Charact
er.java:5294)
        at com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Charac
ter.java:2728)
        at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(Thread
PoolManager.java:86)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

Anyone have an idea how to solve?

 

Ps. this happen when a player dies from a mob not other character (and when Faction(good vs evil) is enabled!)

Edited by WolfGiaS3na

6 answers to this question

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  • 0
Posted
  Failed executing HitTask.java.lang.NullPointerException
        at com.l2jserver.gameserver.model.faction.CorvusFactionEngine.evalAction
(CorvusFactionEngine.java:135)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.doDie(L2Pc
Instance.java:5531)
        at com.l2jserver.gameserver.model.actor.status.PcStatus.reduceHp(PcStatu
s.java:217)
        at com.l2jserver.gameserver.model.actor.instance.L2PcInstance.reduceCurr
entHp(L2PcInstance.java:11628)
        at com.l2jserver.gameserver.model.actor.L2Character.reduceCurrentHp(L2Ch
aracter.java:6968)
        at com.l2jserver.gameserver.model.actor.L2Character.onHitTimer(L2Charact
er.java:5294)
        at com.l2jserver.gameserver.model.actor.L2Character$HitTask.run(L2Charac
ter.java:2728)
        at com.l2jserver.gameserver.ThreadPoolManager$RunnableWrapper.run(Thread
PoolManager.java:86)
        at java.util.concurrent.Executors$RunnableAdapter.call(Unknown Source)
        at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
        at java.util.concurrent.FutureTask.run(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
access$201(Unknown Source)
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.
run(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
        at java.lang.Thread.run(Unknown Source)

Anyone have an idea how to solve?

 

Ps. this happen when a player dies from a mob not other character (and when Faction(good vs evil) is enabled!)

 

the directories say you where is the problem but cant know where in code is the problem..so you have apply any patch? you have add-remove any new code in your source? is preconf pack? this error give you after something change? give some info

  • 0
Posted

the directories say you where is the problem but cant know where in code is the problem..

loled at second part..

 

135 line od Corvus engine. If you dont have sources then there is nothing you can do.

  • 0
Posted

loled at second part..

 

135 line od Corvus engine. If you dont have sources then there is nothing you can do.

when i say i cant know where is the problem i mean i havent use this engine, and i never have use frozen-acis and interlude packs..i use only l2j freya and hi5. for this i cant help he cuz  i havent work on this packs so i cant say he more :)..sorry for my bad english :)

  • 0
Posted
public boolean evalAction(L2PcInstance activeUser, L2PcInstance activeTarget, L2Skill skill, int... action)

{

if (!Config.isFactionEnabled)

return true;

 

switch (action[0])

{

case ATTACK_ACTION:

 

int faction1 = activeUser.getFactionPlayer().getFactionId();

int faction2 = activeTarget.getActingPlayer().getFactionPlayer().getFactionId();

 

if (faction1 == faction2 && faction1 + faction2 > 0 || ((faction1 == 0 || faction2 == 0) && (faction1 > 0 || faction2 > 0)) || (faction1 + faction2 == 0 && !Config.isNeutralAttakable))

{

if (skill != null && !skill.isOffensive())

return true;

 

activeUser.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);

activeUser.sendPacket(ActionFailed.STATIC_PACKET);

return false;

}

break;

case INNCORECT_TOWN: // Teleport him to his base

activeUser.getFactionPlayer().teleToBase();

break;

case MAIL_ACTION:

if (action[1] > 0)

return _data.checkFaction(action[1], activeUser.getFactionPlayer().getFactionId());

case TRADE_ACTION:

case PARTY_ACTION:

 

case WEDDING_ACTION:

if (activeUser.getFactionPlayer().getFactionId() != activeTarget.getFactionPlayer().getFactionId())

{

activeUser.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);

activeUser.sendPacket(ActionFailed.STATIC_PACKET);

return false;

}

break;

 

case CLAN_ACTION:

case ALLIANCE_ACTION:

if (activeUser.getFactionPlayer().getFactionId() != activeTarget.getFactionPlayer().getFactionId())

{

activeUser.sendPacket(SystemMessageId.TARGET_IS_INCORRECT);

activeUser.sendPacket(ActionFailed.STATIC_PACKET);

return false;

}

break;

case DEATH:

if (activeTarget.getFactionPlayer().getFactionId() > 0)

{

int points = activeUser.getFactionPlayer().getFactionPoints();

activeUser.getFactionPlayer().setPoints(points + (Config.strictSpecificPoints ? Config.pointMultiplier : (int) Math.pow(Rnd.get(2, 3), Config.pointMultiplier)));

activeUser.sendMessage(getClass().getSimpleName() + ": You earned " + (activeUser.getFactionPlayer().getFactionPoints() - points) + " Faction Point(s)!");

}

break;

}

 

return true;

}

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