kuriku Posted April 23, 2014 Posted April 23, 2014 (edited) For High Five, L2j Here it comes Shot The Dog Event. Now for free Players are divided in two teams and they must fight transformed in Sniper Dogs with their Event Skills. In every kill they'll win Dollar Dogs, that they must use in the same Event to buy more powerful skills. The team that kill more enemies will won. Features: - Multiple Instance: You can choose if you want the script hand out the players in differents instances to avoid needless aglomerations- Full configurable Event (language, prizes for winners, losers and ties, time periods, automatic or non-automatic...) - Special GM Commands and special User Commands for the Event (incloudes and special event chat). Admin commands: shooter_menu - shows the admin event menu shooter_advance - advance the event to the next period shooter_abort - cancel the event shooter_reg_log - shows the log of the registred players once the event has started shooter_info - shows the actual configuration of the event shooter_score - shows the actual scores of the event in the different zones (if multiple instance option is active) shooter_eventchat_listen - turn on/off to listen the event chat for GMs - GM panel for the Event that changes between the differents periods - All users can participate although their levels and classes won't be the same. All stats inside the Event are statics (Elemental stats doesn't affect). - The Event can be viewed by another players outside the event - Scores at the end of the Event Event full configurable: # --------------------------------------------------------------------------- # Laszlo Events Config # --------------------------------------------------------------------------- # # Be sure you have "CustomNpcTable" and "CustomSkillsLoad" in true values, check your General.properties file. # # --------------------------------------------------------------------------- # Shot The Dog Event # --------------------------------------------------------------------------- # Enable Event. Disable for not use. # Default: true ShooterEventEnable = true # Define your event language (htmls and system messages. For skills description use the correct skillname-e). # Default: english # Avaiable Options: english, spanish ShooterEventLang = english # If it is true, the event will start automatically at scheduled hours, set in "STDEventInterval" values. # Default: false ShooterEventAutomatic = true # Times Shot The Dog will occur (24h format). STDEventInterval = 16:20,15:45 # If the value is true, the script will create predeterminated instances (max 5) and replace the players in those if ShooterEventParticipantsMaxInstance exceeds the own value. # NOTE: if the value is false, all the participants will be in the same place. Use true to avoid innecessary aglomeration. # Default: true ShooterEventMultipleInstance = true # Allow the players to see the features of the event in the inscription NPC (max-min players, max-min levels, prizes...) # Default: true ShooterEventFeatureView = true # Num of minimun Participants # Default: 2 ShooterEventParticipantsMin = 2 # Num of maxim Participants in total. # Default: 200 ShooterEventParticipantsMaxTotal = 200 # If the value is true, there will be a max-min level for the inscription. # Default: true ShooterEventLevelLimit = true # if you don't want max level limit, write 99 ShooterEventLevelLimitMax = 99 ShooterEventLevelLimitMin = 40 # Num of maxim Participants in each instance. If the num of players exceeds this value, the script will redirect a equal num of players in differents event instances, to avoid inneccessary algomeration # NOTE: There are max five event instances for this event. Shot The Dog Event works properly if the math relation beetwen ShooterEventParticipantsMaxTotal and ShooterEventParticipantsMaxInstance is 5 # Default: 40 ShooterEventParticipantsMaxInstance = 4 # Reward ID # Default: 57 ShooterEventRewardId = 57 # Reward Quantity # Default: 10000 ShooterEventRewardQuant = 10000 # Reward for loser Team. If it is true, it will give a reward to the loser team # Default: false ShooterEventEnableRewardLoser = true # Reward ID for loser Team # Default: 57 ShooterEventRewardIdLoser = 57 # Reward Quantity for loser Team # Default: 10000 ShooterEventRewardQuantLoser = 1 # Reward for event ended in Tie. If it is true, both teams will have reward # Default: false ShooterEventEnableRewardTie = true # Reward ID for Tie situation # Default: 57 ShooterEventRewardIdTie = 57 # Reward Quantity for Tie situation # Default: 10000 ShooterEventRewardQuantTie = 100 #Inscription time once start announcments (in mseconds) # Default: 600000 (10 minuts) ShooterEventInscriptionTime = 600000 #Time to prepare party and skills once the event has started (in mseconds). Can't be inferior than 5. # Default: 30000 (30 seconds.) ShooterEventPreparationTime = 30000 #Duration of the Event (in mseconds) # Default: 600000 (10 minuts) ShooterEventProcessTime = 600000 #Time that allows the player view the stadistics of the event when it has ended (in mseconds). # Default: 300000 (5 minuts.) ShooterEventStadisticsTime = 300000 # Location for Inscription NPCs (3) Event spawn in form x,y,z[,heading] # Default Giran: 83403,148618,-3404,32049 # Default Aden: 147450,25813,-2012,17681 # Default Goddard: 147685,-55514,-2734,49151 ShooterEventNpc1Coordinates = 83403,148618,-3404,32049 ShooterEventNpc2Coordinates = 147450,25813,-2012,17681 ShooterEventNpc3Coordinates = 147685,-55514,-2734,49151 # Fire Friend (only skills) in Shot The Dog Event # Default: false ShooterEventFireFriend = false Links:https://mega.co.nz/#!0t1CWT6S!TSUuHQk_NcJMKzyQmghMXkWo2UIIx5IsFh28D7h3Ypkhttps://www.mediafire.com/?kirs0m1fwp06988More Events coming soon! Credits by:Laszlo's Developers Edited April 27, 2014 by kuriku 1 Quote
kuriku Posted April 25, 2014 Author Posted April 25, 2014 If you think you found any bug or exploit, I'll try to fix it Quote
WolfGiaS3na Posted April 25, 2014 Posted April 25, 2014 you forgot the configs.java :P but seem nc event Quote
kuriku Posted April 27, 2014 Author Posted April 27, 2014 you forgot the configs.java :P but seem nc event Oops, I forgot completly add the file with the mods in existents files in Core and DP side, my fault. But now it's re-uploaded. Thnx! Quote
WolfGiaS3na Posted April 27, 2014 Posted April 27, 2014 Oops, I forgot completly add the file with the mods in existents files in Core and DP side, my fault. But now it's re-uploaded. Thnx! I forgot i already made them i could send them to you and upload :P Quote
Hl4p3x Posted May 4, 2014 Posted May 4, 2014 (edited) I have a problem.. i add this Event correct, but after start GS and use any skill, char stands still.. anyone help me? Edited May 5, 2014 by Hl4p3x Quote
kuriku Posted May 6, 2014 Author Posted May 6, 2014 There are any error missages in the log¿? Look in core-side, at L2Character.java and be sure you paste correctly the code. If the problem still exists, paste the full file here. Quote
Hl4p3x Posted May 6, 2014 Posted May 6, 2014 There are any error missages in the log¿? Look in core-side, at L2Character.java and be sure you paste correctly the code. If the problem still exists, paste the full file here. No errors in GS... Just my gm char stands still.. I will place the codes again and report to u.. Quote
WolfGiaS3na Posted May 6, 2014 Posted May 6, 2014 (edited) I still dont see anyone give 1 reputation to this guy for his share...SAD Edited May 6, 2014 by WolfGiaS3na Quote
WolfGiaS3na Posted May 7, 2014 Posted May 7, 2014 Did it work fine for you, Wolf¿? Well i am using freya and i need to adopt it completely even config.java need adopt for me :D no tested yet. Quote
`iAndre Posted May 7, 2014 Posted May 7, 2014 Well i am using freya and i need to adopt it completely even config.java need adopt for me :D no tested yet. Me pe8anan ta agglika s .. an katalava kala 8es kapoion na st kanei addapt ? An nai , dokimase mia monos sou kai oti provlima exeis edw eimaste apla kane ena post kai 8a se boi8isoume. Quote
WolfGiaS3na Posted May 8, 2014 Posted May 8, 2014 (edited) Me pe8anan ta agglika s .. an katalava kala 8es kapoion na st kanei addapt ? An nai , dokimase mia monos sou kai oti provlima exeis edw eimaste apla kane ena post kai 8a se boi8isoume. Ελα ρε εσυ professional θα κοιταξω τα αγγλικα μου στο maxcheaters χα και τι adopt? εγω θα το κανω adopt σε freya και θα το κανω share Τεκνον μου :P Edited May 8, 2014 by WolfGiaS3na Quote
captain.jack Posted July 10, 2014 Posted July 10, 2014 Its not work for L2J Beta :( yes not work L2J Beta hi5 iam found error compile :( Quote
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