Jump to content

Recommended Posts

Posted

Dav Don't flame plx.

 

anyway , if u dont understand , he says that the enchant depends on the critical rates. ( i dont know if this exists.)

 

If u dont agree with the "bug" just dont reply.

oh c'mon , we both know that there's no way for a thingie like this to work.
Posted

lol there are still ppl left who think they know the enchant exploit ^^

 

I can tell you 100% that critical hits have nothing to do with safe enchanting... Beleave me that was just luck!

Posted

Well im sure that is a ench bug , it worked for me in many multi skills servers i mean most of them  only for fighters

 

Step!!!

1.normally all server have this thing u can hit NPC

2.ok make ur char max atk speed

3.hit npc * i used a bow*

4.now hit npc until ur mp goes off *cause enchant depends on critical hits*

5.then if u have a low mp enchant ur weapon

6.then use mana potionmake it full mp

7.and then again hit NPC

 

 

 

 

Worked on : age of shadows , L2onix , all multi skills server weer u can get almost 7k atk speed or higher ...and guys encahnt depends on criticals  its not a timeing.... i know its a criticals!!!!! try ur owntake a bow from normal server and make around 25 criticals then ench, and then wait again until u count 25 criticals  and ench again ... i know it work !!!!!!!!!!    AND PPL : BELIVE ME ENCH DEPENDS ON CRITICALS!!!!!!

 

 

 

NB! cause im sure if u get around 100 criticals u get 1 safe ench ,

 

IM pretty sure all ench depends on critical hits!!!!

 

Soon coming a time if we discover a encahnt bug! dont loose youre hope!

 

totaly bullshit lol

Posted

oh c'mon , we both know that there's no way for a thingie like this to work.

 

Well , Yup.. Its Not Working.. On L2Mafia At Least...

 

Anyway, Thx For Sharing My Friend. :)

Guest
This topic is now closed to further replies.



  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
    • ## [1.4.1] - 2026-01-29   ### ✨ New Features - **Short Description**: Server owners can add a short tagline (up to 240 characters) on the server info page, under the "Online" status. It appears in the server list (By Votes) for VIP, Gold VIP, and Pinned servers so players see a brief summary at a glance.   ### 🔄 Improvements - **Server Info Page**: Description field is limited to 3000 characters with a character counter; the textarea is vertically resizable. A second **Save Changes** button was added at the bottom (after the description) for easier saving. - **Server Name**: In My Servers → Edit, the server name is read-only and can no longer be changed (avoids accidental changes and naming conflicts). - **Server Rows (By Votes)**: Short descriptions wrap correctly and no longer affect row height; long text is clipped to two lines so the list stays tidy and consistent.   ---
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..