nikosdevil20 Posted April 18, 2014 Posted April 18, 2014 hello guys...i have 1 problem..i want sell enchanted items in gm shop.. i have try this: <?xml version='1.0' encoding='utf-8'?><list><item id="1"><ingredient id="14721" count="25"/><production id="15941" count="1" enchant="12"/></item> i have try this: <?xml version='1.0' encoding='utf-8'?><list maintainEnchantment="true"><item id="1"><ingredient id="14721" count="25"/><production id="15941" count="1" enchantmentLevel="12"/></item> but nothing happened...i havent any error in my gs console but items are +0.. My pack is l2j freya if someone know how to fix this pls post here ty
0 Hl4p3x Posted July 30, 2014 Posted July 30, 2014 MultiSellList.java @@ -119,5 +119,5 @@ else { - writeH(0x00); // enchant level + writeH(ing.getEnchantLevel()); // enchant level writeD(0x00); // augment id writeD(0x00); // mana @@ -154,5 +154,5 @@ else { - writeH(0x00); // enchant level + writeH(ing.getEnchantLevel()); // enchant level writeD(0x00); // augment id writeD(0x00); // mana PreparedEntry.java @@ -72,5 +72,5 @@ adenaAmount += _taxAmount; // do not forget tax if (adenaAmount > 0) - _ingredients.add(new Ingredient(ADENA_ID, adenaAmount, false, false)); + _ingredients.add(new Ingredient(ADENA_ID, adenaAmount,0, false, false)); Ingredient.java @@ -30,4 +30,5 @@ private int _itemId; private long _itemCount; + private int _EnchantmentLevel; private boolean _isTaxIngredient, _maintainIngredient; @@ -35,8 +36,9 @@ private ItemInfo _itemInfo = null; - public Ingredient(int itemId, long itemCount, boolean isTaxIngredient, boolean maintainIngredient) + public Ingredient(int itemId, long itemCount,int EnchantmentLevel, boolean isTaxIngredient, boolean maintainIngredient) { _itemId = itemId; _itemCount = itemCount; + _EnchantmentLevel = EnchantmentLevel; _isTaxIngredient = isTaxIngredient; _maintainIngredient = maintainIngredient; @@ -80,5 +82,5 @@ public final int getEnchantLevel() { - return _itemInfo != null ? _itemInfo.getEnchantLevel() : 0; + return _itemInfo == null?_EnchantmentLevel:_itemInfo.getEnchantLevel(); } MultiSell.java @@ -270,4 +270,8 @@ if ("ingredient".equalsIgnoreCase(n.getNodeName())) { + int enchantmentLevel = 0; + if (n.getAttributes().getNamedItem("enchantmentLevel") != null) + enchantmentLevel = Integer.parseInt(n.getAttributes().getNamedItem("enchantmentLevel").getNodeValue()); + int id = Integer.parseInt(n.getAttributes().getNamedItem("id").getNodeValue()); long count = Long.parseLong(n.getAttributes().getNamedItem("count").getNodeValue()); @@ -286,12 +290,16 @@ mantainIngredient = false; - entry.addIngredient(new Ingredient(id, count, isTaxIngredient, mantainIngredient)); + entry.addIngredient(new Ingredient(id, count, enchantmentLevel, isTaxIngredient, mantainIngredient)); } else if ("production".equalsIgnoreCase(n.getNodeName())) { + int enchantmentLevel = 0; + if (n.getAttributes().getNamedItem("enchantmentLevel") != null) + enchantmentLevel = Integer.parseInt(n.getAttributes().getNamedItem("enchantmentLevel").getNodeValue()); + int id = Integer.parseInt(n.getAttributes().getNamedItem("id").getNodeValue()); long count = Long.parseLong(n.getAttributes().getNamedItem("count").getNodeValue()); - entry.addProduct(new Ingredient(id, count, false, false)); + entry.addProduct(new Ingredient(id, count, enchantmentLevel, false, false)); } } And put this: <production id="10452" count="1" enchantmentLevel="16"/> GOOD LUCK!
0 dendrinos Posted April 18, 2014 Posted April 18, 2014 i would like to see the answer.. i could use it on c6 :D i like the idea :D
0 nikosdevil20 Posted April 18, 2014 Author Posted April 18, 2014 i would like to see the answer.. i could use it on c6 :D i like the idea :D i dont think ppl write a clean answer. all now say search have topics and bla bla but i have search all topics about this problem and nothing of answers work for me...
0 dendrinos Posted April 18, 2014 Posted April 18, 2014 i tried it on my l2jfrozen c6 pack.. and failed.. i can try more and more.. a thousand different compinations.. and i will solve your problem :D (but i am not sure if it will work for your pack ;p)
0 dendrinos Posted April 18, 2014 Posted April 18, 2014 i think i got an idea on how to do it.. create a new custom weapon with based enchant +12 (as i saw thats the value you want) same stats as the normal one (only upgradedthe enchanted stas ;p ) then put it on multisell.. its tricky.. but it might work :D
0 Stev0 Posted April 19, 2014 Posted April 19, 2014 (edited) maybe it just doesn show the enchant in the shop but when you buy the weapons the weapons get enchanted automaticallyor at least thats how it works to me and i have it like this: <?xml version='1.0' encoding='utf-8'?> <list maintainEnchantment="true"> <!-- thrower--> <item id="1"> <ingredient id="5572" count="1000"/> <ingredient id="5570" count="1000"/> <ingredient id="5574" count="800"/> <production id="16005" count="1" enchant="17"/> </item> Edited April 19, 2014 by Stev0
0 nikosdevil20 Posted April 19, 2014 Author Posted April 19, 2014 maybe it just doesn show the enchant in the shop but when you buy the weapons the weapons get enchanted automatically or at least thats how it works to me and i have it like this: <?xml version='1.0' encoding='utf-8'?> <list maintainEnchantment="true"> <!-- thrower--> <item id="1"> <ingredient id="5572" count="1000"/> <ingredient id="5570" count="1000"/> <ingredient id="5574" count="800"/> <production id="16005" count="1" enchant="17"/> </item> you have this at freya l2j and work?
0 Stev0 Posted April 19, 2014 Posted April 19, 2014 nah mine is l2j forzen c6 i just said maybe its the same when you buy the weapon you get your weapon enchanted but in the shop it doesnt show the enchant
0 nikosdevil20 Posted April 19, 2014 Author Posted April 19, 2014 nah mine is l2j forzen c6 i just said maybe its the same when you buy the weapon you get your weapon enchanted but in the shop it doesnt show the enchant no work for me...but ty for your try..
0 Stewie Posted May 7, 2014 Posted May 7, 2014 This doesn't work since many time in L2J. I know that i've seen few servers to have this kinda customization but it's custom and doesn't work default in L2J. I would recommend you to use google and search a little bit for patch "Enchanted items in NPC's" if it's shared, otherwise code it yourself if noone is wiling to share it. Good luck.
0 nikosdevil20 Posted May 7, 2014 Author Posted May 7, 2014 This doesn't work since many time in L2J. I know that i've seen few servers to have this kinda customization but it's custom and doesn't work default in L2J. I would recommend you to use google and search a little bit for patch "Enchanted items in NPC's" if it's shared, otherwise code it yourself if noone is wiling to share it. Good luck. someone say me old l2j have this code but remove and fix some things about this for phx hacks.. i have already try search for this in google but i dont find something like this..
Question
nikosdevil20
hello guys...i have 1 problem..i want sell enchanted items in gm shop..
i have try this:
<?xml version='1.0' encoding='utf-8'?>
<list>
<item id="1">
<ingredient id="14721" count="25"/>
<production id="15941" count="1" enchant="12"/>
</item>
i have try this:
<?xml version='1.0' encoding='utf-8'?>
<list maintainEnchantment="true">
<item id="1">
<ingredient id="14721" count="25"/>
<production id="15941" count="1" enchantmentLevel="12"/>
</item>
but nothing happened...i havent any error in my gs console but items are +0.. My pack is l2j freya if someone know how to fix this pls post here ty
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