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Gold Armor Assassin For Mfighter {H5}


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let someone check if it works on interlude, I do not have this journal and I do not know, but I adopted armorgrp.dat files and itemname.dat the interlude

 

http://www.4shared.com/office/DNReykeFce/assassin_gold__IL_system.html?

 

works for me :)

nice share :P

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  • 3 years later...

I added the armor to the server with some adapt because on default skills code i get some errrors on server start and after this adapt no more errors but i cant see the skills on game... anyone can help please to fix this?

 

This is the actual code from Skills without errors:

<?xml version="1.0" encoding="UTF-8"?>
<list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd">
	<skill id="79001" levels="1" name="Back to town">
		<set name="magicLvl" val="40" />
		<set name="mpInitialConsume" val="22" />
		<set name="mpConsume" val="88" />
		<set name="targetType" val="SELF" />
		<set name="reuseDelay" val="30000" />
		<set name="staticReuse" val="true" />
		<set name="hitTime" val="20000" />
		<!--<set name="skillType" val="RECALL" />-->
		<set name="operateType" val="A1" />
		<set name="staticHitTime" val="true" />
	</skill>
	<skill id="79002" levels="1" name="Assassin Awakening">
		<table name="#mpInitialConsume"> 12 18 25 31 36 39 42 46 48 </table>
		<table name="#mpConsume"> 47 70 97 121 144 156 165 182 191 </table>
		<table name="#power"> 0 20 30 40 50 55 60 65 70 </table>
		<table name="#aggro"> 121 196 290 374 460 502 542 595 624 </table>
		<set name="mpInitialConsume" val="#mpInitialConsume" />
		<set name="mpConsume" val="#mpConsume" />
		<set name="power" val="#power" />
		<set name="targetType" val="PC_BODY" />
		<set name="reuseDelay" val="30000" />
		<set name="hitTime" val="6000" />
		<!--<set name="skillType" val="RESURRECT" />-->
		<set name="isMagic" val="1" />
		<set name="operateType" val="A1" />
		<set name="castRange" val="400" />
		<set name="effectRange" val="900" />
		<!--<set name="aggroPoints" val="#aggro" />-->
	</skill>
	<skill id="79003" levels="1" name="Assassin Heavy Armor Set">
		<!-- Confirmed CT2.5 & Updated to H5 -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="P" />
		<!--<set name="skillType" val="BUFF" />-->
		<set name="targetType" val="SELF" />
		<effect name="Buff">
		<for>
			<sub stat="STR" val="2" /> <!-- STR -2 -->
			<add stat="CON" val="2" /> <!-- CON +2 -->
			<mul stat="pDef" val="1.0847" /> <!-- Def. Power +8.47% -->
			<mul stat="pAtk" val="1.0557" /> <!-- Atk. Power +5.57% -->
			<mul stat="magicDamVul" val="0.98" /> <!-- Resistance to Damage Magic +2% -->
			<add stat="maxHp" val="541" /> <!-- Max. HP +541 -->
			<sub stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
			<sub stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
			<sub stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
			<add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
			<add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
			<add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
			<add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
			<add stat="accCombat" val="4" /> <!-- Increases Accuracy by 4 -->
			<add stat="runSpd" val="7" /> <!-- Increases Speed by 7 -->
			<add stat="cloak" val="1" /> <!-- Opens cloak slot -->
		</for>
		</effect>
	</skill>
	<skill id="79004" levels="1" name="Assassin Leather Armor Set">
		<!-- Confirmed CT2.5 & Updated to H5 -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="P" />
		<!--<set name="skillType" val="BUFF" />-->
		<set name="targetType" val="SELF" />
		<effect name="Buff">
		<for>
			<add stat="STR" val="1" /> <!-- STR +1 -->
			<add stat="DEX" val="2" /> <!-- DEX +2 -->
			<sub stat="CON" val="3" /> <!-- CON -3 -->
			<mul stat="pAtk" val="1.0557" /> <!-- Atk. Power + 5.57% -->
			<mul stat="pDef" val="1.0557" /> <!-- Def. Power + 5.57% -->
			<mul stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% -->
			<mul stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
			<sub stat="stunVuln" val="50" /> <!-- Resistance to Stun +50% -->
			<add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
			<add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
			<add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
			<add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
			<add stat="cAtkAdd" val="182" /> <!-- Increases Critical Damage by 182 -->
			<add stat="maxMp" val="360" /> <!-- Increases Max MP by 360 -->
			<add stat="cloak" val="1" /> <!-- Opens cloak slot -->
		</for>
		</effect>
	</skill>
	<skill id="79005" levels="1" name="Assassin Robe Set">
		<!-- Confirmed CT2.5 & Updated to H5 -->
		<set name="magicLvl" val="85" />
		<set name="operateType" val="P" />
		<!--<set name="skillType" val="BUFF" />-->
		<set name="targetType" val="SELF" />
		<effect name="Buff">
		<for>
			<add stat="WIT" val="2" /> <!-- WIT +2 -->
			<sub stat="MEN" val="1" /> <!-- MEN -1 -->
			<sub stat="INT" val="1" /> <!-- INT -1 -->
			<mul stat="mAtk" val="1.087" /> <!-- M. Power +8.7% -->
			<mul stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
			<mul stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
			<sub stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% -->
			<add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 -->
			<add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 -->
			<add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 -->
			<add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 -->
			<add stat="runSpd" val="7" /> <!-- Increases Speed by 7 -->
			<add stat="maxMp" val="92" /> <!-- Increases Max MP by 92 -->
			<add stat="cloak" val="1" /> <!-- Opens cloak slot -->
		</for>
		</effect>
	</skill>
</list>
Edited by CodyRo
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  • 5 years later...

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