Stev0 Posted April 25, 2014 Posted April 25, 2014 let someone check if it works on interlude, I do not have this journal and I do not know, but I adopted armorgrp.dat files and itemname.dat the interlude http://www.4shared.com/office/DNReykeFce/assassin_gold__IL_system.html? works for me :) nice share :P
CodyRo Posted May 6, 2017 Posted May 6, 2017 (edited) I added the armor to the server with some adapt because on default skills code i get some errrors on server start and after this adapt no more errors but i cant see the skills on game... anyone can help please to fix this? This is the actual code from Skills without errors: <?xml version="1.0" encoding="UTF-8"?> <list xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../xsd/skills.xsd"> <skill id="79001" levels="1" name="Back to town"> <set name="magicLvl" val="40" /> <set name="mpInitialConsume" val="22" /> <set name="mpConsume" val="88" /> <set name="targetType" val="SELF" /> <set name="reuseDelay" val="30000" /> <set name="staticReuse" val="true" /> <set name="hitTime" val="20000" /> <!--<set name="skillType" val="RECALL" />--> <set name="operateType" val="A1" /> <set name="staticHitTime" val="true" /> </skill> <skill id="79002" levels="1" name="Assassin Awakening"> <table name="#mpInitialConsume"> 12 18 25 31 36 39 42 46 48 </table> <table name="#mpConsume"> 47 70 97 121 144 156 165 182 191 </table> <table name="#power"> 0 20 30 40 50 55 60 65 70 </table> <table name="#aggro"> 121 196 290 374 460 502 542 595 624 </table> <set name="mpInitialConsume" val="#mpInitialConsume" /> <set name="mpConsume" val="#mpConsume" /> <set name="power" val="#power" /> <set name="targetType" val="PC_BODY" /> <set name="reuseDelay" val="30000" /> <set name="hitTime" val="6000" /> <!--<set name="skillType" val="RESURRECT" />--> <set name="isMagic" val="1" /> <set name="operateType" val="A1" /> <set name="castRange" val="400" /> <set name="effectRange" val="900" /> <!--<set name="aggroPoints" val="#aggro" />--> </skill> <skill id="79003" levels="1" name="Assassin Heavy Armor Set"> <!-- Confirmed CT2.5 & Updated to H5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <!--<set name="skillType" val="BUFF" />--> <set name="targetType" val="SELF" /> <effect name="Buff"> <for> <sub stat="STR" val="2" /> <!-- STR -2 --> <add stat="CON" val="2" /> <!-- CON +2 --> <mul stat="pDef" val="1.0847" /> <!-- Def. Power +8.47% --> <mul stat="pAtk" val="1.0557" /> <!-- Atk. Power +5.57% --> <mul stat="magicDamVul" val="0.98" /> <!-- Resistance to Damage Magic +2% --> <add stat="maxHp" val="541" /> <!-- Max. HP +541 --> <sub stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% --> <sub stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% --> <sub stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% --> <add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add stat="accCombat" val="4" /> <!-- Increases Accuracy by 4 --> <add stat="runSpd" val="7" /> <!-- Increases Speed by 7 --> <add stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </effect> </skill> <skill id="79004" levels="1" name="Assassin Leather Armor Set"> <!-- Confirmed CT2.5 & Updated to H5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <!--<set name="skillType" val="BUFF" />--> <set name="targetType" val="SELF" /> <effect name="Buff"> <for> <add stat="STR" val="1" /> <!-- STR +1 --> <add stat="DEX" val="2" /> <!-- DEX +2 --> <sub stat="CON" val="3" /> <!-- CON -3 --> <mul stat="pAtk" val="1.0557" /> <!-- Atk. Power + 5.57% --> <mul stat="pDef" val="1.0557" /> <!-- Def. Power + 5.57% --> <mul stat="pAtkSpd" val="1.05" /> <!-- Atk. Spd. +5% --> <mul stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% --> <sub stat="stunVuln" val="50" /> <!-- Resistance to Stun +50% --> <add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add stat="cAtkAdd" val="182" /> <!-- Increases Critical Damage by 182 --> <add stat="maxMp" val="360" /> <!-- Increases Max MP by 360 --> <add stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </effect> </skill> <skill id="79005" levels="1" name="Assassin Robe Set"> <!-- Confirmed CT2.5 & Updated to H5 --> <set name="magicLvl" val="85" /> <set name="operateType" val="P" /> <!--<set name="skillType" val="BUFF" />--> <set name="targetType" val="SELF" /> <effect name="Buff"> <for> <add stat="WIT" val="2" /> <!-- WIT +2 --> <sub stat="MEN" val="1" /> <!-- MEN -1 --> <sub stat="INT" val="1" /> <!-- INT -1 --> <mul stat="mAtk" val="1.087" /> <!-- M. Power +8.7% --> <mul stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% --> <mul stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% --> <sub stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% --> <add stat="fireRes" val="5" /> <!-- Resistance to fire attributes +5 --> <add stat="waterRes" val="5" /> <!-- Resistance to water attributes +5 --> <add stat="windRes" val="5" /> <!-- Resistance to wind attributes +5 --> <add stat="earthRes" val="5" /> <!-- Resistance to earth attributes +5 --> <add stat="runSpd" val="7" /> <!-- Increases Speed by 7 --> <add stat="maxMp" val="92" /> <!-- Increases Max MP by 92 --> <add stat="cloak" val="1" /> <!-- Opens cloak slot --> </for> </effect> </skill> </list> Edited May 7, 2017 by CodyRo
DocuWin Posted October 30, 2022 Posted October 30, 2022 On 4/25/2014 at 10:21 PM, Stev0 said: works for me nice share @Stev0 man can you send me the system for interlude because dont work on my server
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