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Hello, i'm trying to buy custom items in my Interlude server (L2J frozen). The items are Dynasty weapons (i had problems before on an older revision pack, thought it was the problem, so i picked a newer revision don't really remember which was it - around 1004-950). I don't know what im doing wrong. I did two different multisells just to try it, one sells a dagger, and other a bow(i just put them in default frozen shop). Heres what happens(look into the screenshot) post-112021-0-20061000-1394026783_thumb.jpg i made the ingredient adenas - why does it show black square, and 0x? Everythings alright for non custom items. I thought something with multisell is wrong but when you buy it, it takes your adenas away so no, but weapons doesn't appear in your inventory so something is wrong with the weapons itself. Just what? (and look what happend[on an older revision though] when i tried to put moirai armors in) post-112021-0-12167500-1394026793_thumb.jpg the moirai was supposed to give all 5 pieces of armorset at one buy, and it costs you a weaker armorset and adenas + some spoil material. What could be the problem here? Please help me!

 

by the way i maybe wrote it in the wrong section, if yes sorry and sorry for my bad english.

Posted
<?xml version='1.0' encoding='utf-8'?>

<!-- C-Grade Weapons -->

<list>

  <!-- Homunkulus's Sword [Acumen] -->
  <item id="1">
    <ingredient id="57" count="3000000"/>
    <production id="6313" count="1"/>
  </item>

  <!-- Homunkulus's Sword [Conversion] -->
  <item id="2">
    <ingredient id="57" count="3000000"/>
    <production id="6314" count="1"/>
  </item>

  <!-- Homunkulus's Sowrd [Magic Paralyze] -->
  <item id="3">
    <ingredient id="57" count="3000000"/>
    <production id="6315" count="1"/>
  </item>

  <!-- Eminence Bow [Guidance] -->
  <item id="4">
    <ingredient id="57" count="3000000"/>
    <production id="4822" count="1"/>
  </item>

  <!-- Eminence Bow [Miser] -->
  <item id="5">
    <ingredient id="57" count="3000000"/>
    <production id="4823" count="1"/>
  </item>

  <!-- Eminence Bow [Cheap Shot] -->
  <item id="6">
    <ingredient id="57" count="3000000"/>
    <production id="4824" count="1"/>
  </item>

  <!-- Crystal Dagger [Critical Damage] -->
  <item id="7">
    <ingredient id="57" count="3000000"/>
    <production id="6358" count="1"/>
  </item>

  <!-- Crystal Dagger [Critical Bleed] -->
  <item id="8">
    <ingredient id="57" count="3000000"/>
    <production id="4774" count="1"/>
  </item>

  <!-- Crystal Dagger [Critical Poison] -->
  <item id="9">
    <ingredient id="57" count="3000000"/>
    <production id="4775" count="1"/>
  </item>

  <!-- Crystal Dagger [Mortal Strike] -->
  <item id="10">
    <ingredient id="57" count="3000000"/>
    <production id="4776" count="1"/>
  </item>

  <!-- Great Pata [Critical Drain] -->
  <item id="11">
    <ingredient id="57" count="3000000"/>
    <production id="4795" count="1"/>
  </item>

  <!-- Great Pata [Critical Poison] -->
  <item id="12">
    <ingredient id="57" count="3000000"/>
    <production id="4796" count="1"/>
  </item>

  <!-- Great Pata [Rsk Haste] -->
  <item id="13">
    <ingredient id="57" count="3000000"/>
    <production id="4797" count="1"/>
  </item>

  <!-- Yaksa Mace [Anger] -->
  <item id="14">
    <ingredient id="57" count="3000000"/>
    <production id="4744" count="1"/>
  </item>

  <!-- Yaksa Mace [Health] -->
  <item id="15">
    <ingredient id="57" count="3000000"/>
    <production id="4745" count="1"/>
  </item>

  <!-- Yaksa Mace [Rsk. Focus] -->
  <item id="16">
    <ingredient id="57" count="3000000"/>
    <production id="4746" count="1"/>
  </item>

  <!-- Katana*Katana -->
  <item id="17">
    <ingredient id="57" count="3000000"/>
    <production id="2582" count="1"/>
  </item>

  <!-- Orcish Poleaxe [Critical Stun] -->
  <item id="18">
    <ingredient id="57" count="3000000"/>
    <production id="4852" count="1"/>
  </item>

  <!-- Orcish Poleaxe [Long Blow] -->
  <item id="19">
    <ingredient id="57" count="3000000"/>
    <production id="4853" count="1"/>
  </item>

  <!-- Orcish Poleaxe [Wide Blow] -->
  <item id="20">
    <ingredient id="57" count="3000000"/>
    <production id="4854" count="1"/>
  </item>

  <!-- Berserker Blade [Focus] -->
  <item id="21">
    <ingredient id="57" count="3000000"/>
    <production id="6347" count="1"/>
  </item>

  <!-- Berserker Blade [Critical Damage] -->
  <item id="22">
    <ingredient id="57" count="3000000"/>
    <production id="6347" count="1"/>
  </item>

  <!-- Berserker Blade [Haste] -->
  <item id="23">
    <ingredient id="57" count="3000000"/>
    <production id="6347" count="1"/>
  </item>
  
  <!-- Deadman's Staff - Magic Regeneration -->
  <item id="24">
    <ingredient id="57" count="3000000"/>
    <production id="4888" count="1"/>
  </item>

  <!-- Deadman's Staff - Mental Shield -->
  <item id="25">
    <ingredient id="57" count="3000000"/>
    <production id="4889" count="1"/>
  </item>

  <!-- Deadman's Staff - Deadman's Staff - Magic Hold -->
  <item id="26">
    <ingredient id="57" count="3000000"/>
    <production id="4890" count="1"/>
  </item>
  <!-- Cursed Dagger [Crit. Bleed] -->
  <item id="27">
    <ingredient id="57" count="3000000"/>
    <production id="4759" count="1"/>
  </item>

  <!-- Cursed Dagger [Critical Poison] -->
  <item id="28">
    <ingredient id="57" count="3000000"/>
    <production id="4760" count="1"/>
  </item>

  <!-- Cursed Dagger [Rsk. Haste] prod id 4761 -->
  <item id="29">
    <ingredient id="57" count="3000000"/>
    <production id="9225" count="1"/>
  </item>

</list>

Quite a long one.. The dyn dagger is at the end. I'm sure that itemname.dat is correct, weapongrp too(if it wouldnt it wouldnt even show the icon of the item i think). Could it be the stats file thingy? But i don't think it could be it, it has all dyn weapons written in there tho, and i only put 2 of em in database, itemname dat and so on.

Posted

create a new file.txt at your desktop copy paste all this multisell inside and start copy paste

ne by one in your actual multisell untill you find the error ...

one of this items makes the error and everything is screwed up

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