Jump to content
  • 0

Οι Players Δεν Πεθαίνουν Απο Rb/mobs


Ugleethyn

Question

Τσεκάρετε μία την πικ ! Όταν πάει να πεθάνει το life πάει στο 0 και δεν πεθαίνει ! Σε PvP είναι μια χαρά στα mobs μόνο την παθαίνει ....

 

6gyeck.jpg

 

Όποιος μπορεί να με help να απαντήσει εδώ η να στείλει PM Pack = L2JFrozen

Edited by DukeAwesome
Link to comment
Share on other sites

14 answers to this question

Recommended Posts

  • 0


package com.l2jfrozen.gameserver.model.zone.type;

 

import java.io.File;

import java.io.FileInputStream;

import java.util.ArrayList;

import java.util.List;

import java.util.Properties;

import com.l2jfrozen.gameserver.datatables.SkillTable;

import com.l2jfrozen.gameserver.model.L2Character;

import com.l2jfrozen.gameserver.model.L2Skill;

import com.l2jfrozen.gameserver.model.L2Summon;

import com.l2jfrozen.gameserver.model.PcInventory;

import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;

import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;

import com.l2jfrozen.gameserver.model.zone.L2ZoneType;

import com.l2jfrozen.gameserver.thread.ThreadPoolManager;

import com.l2jfrozen.util.random.Rnd;

import javolution.util.FastList;

 

/**

*

* @author Wyatt

* @version 1.3

*

*/

 

public class L2MultiFunctionZone extends L2ZoneType

{

 

public L2MultiFunctionZone(int id)

{

super(id);

loadConfigs();

}

 

public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse;

static int radius, enchant, revive_delay;

static int[][] spawn_loc;

L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1);

private static List<String> items = new FastList<String>();

private static List<String> classes = new FastList<String>(), grades = new FastList<String>();

public static List<int[]> rewards = new ArrayList<int[]>();

static String[] gradeNames = {"","D","C","B","A","S","S80","S84"};

 

 

@Override

protected void onEnter(L2Character character)

{

character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);

character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, true);

 

if (character instanceof L2PcInstance)

{

L2PcInstance activeChar = ((L2PcInstance) character);

if(classes != null && classes.contains(""+activeChar.getClassId().getId()))

{

activeChar.teleToLocation(10468,-25303,-3697);

activeChar.sendMessage("Your class is not allowed in the MultiFunction zone.");

return;

}

 

for(L2ItemInstance o : activeChar.getInventory()._items)

{

if(o.isEquipable() && o.isEquipped() && !checkItem(o))

{

int slot = activeChar.getInventory().getSlotFromItem(o);

activeChar.getInventory().unEquipItemInBodySlotAndRecord(slot);

activeChar.sendMessage(o.getItemName()+" unequiped because is not allowed inside this zone.");

}

}

activeChar.sendMessage("You entered in a MultiFunction zone.");

clear(activeChar);

if(give_noblesse)

noblesse.getEffects(activeChar, activeChar);

if(pvp_enabled)

activeChar.updatePvPFlag(1);

}

}

 

@Override

protected void onExit(L2Character character)

{

character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);

character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false);

 

if (character instanceof L2PcInstance)

{

L2PcInstance activeChar = ((L2PcInstance) character);

activeChar.sendMessage("You left from a MultiFunction zone.");

 

if(pvp_enabled)

activeChar.stopPvPFlag();

}

}

 

@Override

public void onDieInside(final L2Character character)

{

if (character instanceof L2PcInstance)

{

final L2PcInstance activeChar = ((L2PcInstance) character);

if(revive)

{

ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()

{

@Override

public void run()

{

activeChar.doRevive();

heal(activeChar);

int[] loc = spawn_loc[Rnd.get(spawn_loc.length)];

activeChar.teleToLocation(loc[0]+Rnd.get(-radius,radius), loc[1]+Rnd.get(-radius,radius), loc[2]);

}

},revive_delay*1000);

}

}

}

 

@Override

public void onReviveInside(L2Character character)

{

if (character instanceof L2PcInstance)

{

L2PcInstance activeChar = ((L2PcInstance) character);

if(revive_noblesse)

noblesse.getEffects(activeChar, activeChar);

if(revive_heal)

heal(activeChar);

}

}

 

static void heal(L2PcInstance activeChar)

{

activeChar.setCurrentHp(activeChar.getMaxHp());

activeChar.setCurrentCp(activeChar.getMaxCp());

activeChar.setCurrentMp(activeChar.getMaxMp());

}

 

private void clear (L2PcInstance player)

{

if(remove_buffs)

{

player.stopAllEffects();

if(remove_pets)

{

L2Summon pet = player.getPet();

if(pet!= null)

{

pet.stopAllEffects();

pet.unSummon(player);

}

}

}

else

{

if(remove_pets)

{

L2Summon pet = player.getPet();

if(pet!= null)

{

pet.unSummon(player);

}

}

}

}

 

public static void givereward(L2PcInstance player)

{

if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))

{

for (int[] reward : rewards)

{

PcInventory inv = player.getInventory();

inv.addItem("Custom Reward", reward[0], reward[1], player, player);

}

}

}

 

public static boolean checkItem (L2ItemInstance item)

{

int o = item.getItem().getCrystalType();

int e = item.getEnchantLevel();

 

if(enchant != 0 && e >= enchant)

{

return false;

}

 

if(grades.contains(gradeNames[o]))

return false;

 

if(items != null && items.contains(""+item.getItemId()))

return false;

return true;

}

 

private static void loadConfigs()

{

try

{

Properties prop = new Properties();

prop.load(new FileInputStream(new File("./config/MultiFunctionZone.properties")));

pvp_enabled = Boolean.parseBoolean(prop.getProperty("EnablePvP", "False"));

spawn_loc = parseItemsList(prop.getProperty("SpawnLoc", "150111,144740,-12248"));

revive_delay = Integer.parseInt(prop.getProperty("ReviveDelay", "10"));

if(revive_delay != 0)

{

revive = true;

}

give_noblesse = Boolean.parseBoolean(prop.getProperty("GiveNoblesse", "False"));

String[] propertySplit = prop.getProperty("Items", "").split(",");

if (propertySplit.length != 0)

{

for(String i : propertySplit)

{

items.add(i);

}

}

propertySplit = prop.getProperty("Grades", "").split(",");

if (propertySplit.length != 0)

{

for(String i : propertySplit)

{

if(i.equals("D") || i.equals("C") || i.equals("B") || i.equals("A") || i.equals("S") || i.equals("S80") || i.equals("S84"))

grades.add(i);

}

}

propertySplit = prop.getProperty("Classes", "").split(",");

if (propertySplit.length != 0)

{

for(String i : propertySplit)

{

classes.add(i);

}

}

radius = Integer.parseInt(prop.getProperty("RespawnRadius", "500"));

enchant = Integer.parseInt(prop.getProperty("Enchant", "0"));

remove_buffs = Boolean.parseBoolean(prop.getProperty("RemoveBuffs", "False"));

remove_pets = Boolean.parseBoolean(prop.getProperty("RemovePets", "False"));

restart_zone = Boolean.parseBoolean(prop.getProperty("NoRestartZone", "False"));

store_zone = Boolean.parseBoolean(prop.getProperty("NoStoreZone", "False"));

logout_zone = Boolean.parseBoolean(prop.getProperty("NoLogoutZone", "False"));

revive_noblesse = Boolean.parseBoolean(prop.getProperty("ReviveNoblesse", "False"));

revive_heal = Boolean.parseBoolean(prop.getProperty("ReviveHeal", "False"));

propertySplit = prop.getProperty("Rewards", "57,100000").split(";");

for (String reward : propertySplit)

{

String[] rewardSplit = reward.split(",");

if (rewardSplit.length == 2)

{

try

{

rewards.add(new int[]{Integer.parseInt(rewardSplit[0]), Integer.parseInt(rewardSplit[1])});

}

catch (NumberFormatException nfe)

{

}

}

}

}

catch(Exception e)

{

e.printStackTrace();

}

}

 

private static int[][] parseItemsList(String line)

{

final String[] propertySplit = line.split(";");

if (propertySplit.length == 0)

return null;

 

int i = 0;

String[] valueSplit;

final int[][] result = new int[propertySplit.length][];

for (String value : propertySplit)

{

valueSplit = value.split(",");

if (valueSplit.length != 3)

{

return null;

}

 

result = new int[3];

try

{

result[0] = Integer.parseInt(valueSplit[0]);

}

catch (NumberFormatException e)

{

return null;

}

try

{

result[1] = Integer.parseInt(valueSplit[1]);

}

catch (NumberFormatException e)

{

return null;

}

try

{

result[2] = Integer.parseInt(valueSplit[2]);

}

catch (NumberFormatException e)

{

return null;

}

i++;

}

return result;

}

}

Link to comment
Share on other sites

  • 0

Αν παίζει κανα άλλο code για Multyfactionzone (ayto flag και no bp) πείτε γιατί αυτό είναι έχει κάτι buggakia...

Link to comment
Share on other sites

  • 0

Συμβαινει σε ολα τα class/με-χωρις αρμορ κτλπ;

 

Θα στειλω ενα PM στον Wyatt να το κοιταξει, ειμαι σιγουρος οτι θα σε βοηθησει.

Link to comment
Share on other sites

  • 0
# ---------------------------------------------------------------------------
# MultiFunctionZone - custom addon for your server
# ---------------------------------------------------------------------------
# This option will turn on PvP flag to all people when entering to the zone
EnablePvP = True

# If set to false, zone will be no-restart zone
NoRestartZone = True

# If set to false, zone will be no-logout zone
NoLogoutZone = False

# If set to false, zone will be no-store zone
NoStoreZone = False

# Give noblesse after revive?
ReviveNoblesse = False

# Heal after revive?
ReviveHeal = True

# Delay, in seconds, to wait before revive
# 0 to disable
ReviveDelay = 

# Set the spawn points where players will be teleported on revive, if enabled
# example:150111,144740,-12248;143665,144418,-12022;144443,147685,-12139
SpawnLoc = 150111,144740,-12248;143665,144418,-12022;144443,147685,-12139

# Random respawn radius
RespawnRadius = 500

# If set to true, players will take noblesse blessing when entering
GiveNoblesse = True

# Remove buffs when entering to the zone
RemoveBuffs = False

# Remove pets when entering to the zone
RemovePets = False

# Special rewards when hunting inside this zone
# example: 57,100000;14720,1
Rewards = 57,100000;14720,1

# List of Items(id's) that won't be usable inside this area and also will be unequiped when entering
# (armor, weapons, scrolls, potions, etc), example: 728,7575, 6383, 1538
Items = 

# List of Grades that won't be usable inside this area and also will be unequiped when entering
# example: D,C,B,A,S,S80,S84
Grades = 

# Items with this enchant or more won't be usable inside this area and also will be unequiped when entering
# 0 to disable
Enchant = 0

# Players with one of that classes won't be able to enter to the zone
# example: 93,85,12
Classes = 97

Όχι ....

Link to comment
Share on other sites

  • 0

i perioxi apo to multifaction zone einai to valakas. den nomizw na vgazei provlima me to baium.

ektos kai ean einai se ola ta RB. opws eipa poio epanw exw kai egw to multifactionzone kai den vgazei tetoio provlima

 

 

alakse tin perioxi apo to multifaction zone kai ksana dokimasetw.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Let's make one thing clear here, you don't have a patch/rev, what you have is a complete theft of codes, and if you are a real man, admit it, because my BR friends know very well that you are known for being the so-called interface copy/paste, because you don't create anything, you take advantage of years of work from people and steal it and sell it and you have the courage to talk about my patch, be ashamed of yourself.
    • i dont know why im the topic here if this is not even my patch, it seems you love me, even know my whole story... xd but good old times when we would EXCHANGE stuff betwen our selfs to make interfaces to our usage and likening... never talked to much with OMGz, but seems like a good guy   good old times when was all just having fun and editing stuff and playing, today is all about clout and money, i have that u dont hahahah   they will never come back..   i already left anything beside long time ago idk why think on me too much, just want to enjoy my free time to play some games and have fun.. but looks like somehow find a way to relate me to something, maybe you think on me to much idk, kinda weird.. unfortunately, you are looking at this code thinking that  "oh it has his name and abreviation, its from him" but i must say its not... i dont need to stay here saying that this and that happened, because i know very well that you know exactly what happened... peace for all PS: and.. my main language is pt br, not spanish like in the src...
    • Hi, i copy patch from L2acdc but have problem with 2 things... HP indicator, target animation... some1 know fix it ? i think need edit .dll files for it. Or its working it here in this patch ? thx    
    • so your guarantee is 0%, I'm sorry, it's his, just look at the interface.u codes, shameless even variable names or file calls with the name vraekar and vk, I know who this guy is, he's not even a programmer, he's a data analyst, who shamelessly stole the codes from omg and silent, mainly from omg, from whom the theft was shameful.
    • Yes, I can add it. This is my work for Costume skills. Soon will be reworked to handler. And about bow skills its my custom work.. preventing to use bow skills if you dont have arrows 😄  
  • Topics

×
×
  • Create New...