Jump to content
  • 0

Lf Developer For One Help


Question

Posted (edited)

I spent the code of MultiFunctionZone but and bps can tp at pi and members dont become flag...I think it's at zone.xml

Edited by poytsomaxias

Recommended Posts

  • 0
Posted

Look into table "olympiad_nobles". The error means, server cannot find column with name "charId". Probably you have changed the name of the column or database and gameserver revisions are different

  • 0
Posted

This is the code 

/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package com.l2jfrozen.gameserver.model.zone.type;

import java.io.File;
import java.io.FileInputStream;
import java.util.ArrayList;
import java.util.List;
import java.util.Properties;
import com.l2jfrozen.gameserver.datatables.SkillTable;
import com.l2jfrozen.gameserver.model.L2Character;
import com.l2jfrozen.gameserver.model.L2Skill;
import com.l2jfrozen.gameserver.model.L2Summon;
import com.l2jfrozen.gameserver.model.PcInventory;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.model.zone.L2ZoneType;
import com.l2jfrozen.gameserver.thread.ThreadPoolManager;
import com.l2jfrozen.util.random.Rnd;
import javolution.util.FastList;

/**
 * 
 * @author Wyatt
 * @version 1.3
 *
 */

public class L2MultiFunctionZone extends L2ZoneType
{
	
	public L2MultiFunctionZone(int id)
	{
		super(id);
		loadConfigs();
	}
	
	public static boolean pvp_enabled, restart_zone, store_zone, logout_zone, revive_noblesse, revive_heal, revive, remove_buffs, remove_pets, give_noblesse;
	static int radius, enchant, revive_delay;
	static int[][] spawn_loc;
	L2Skill noblesse = SkillTable.getInstance().getInfo(1323, 1);
	private static List<String> items = new FastList<String>();
	private static List<String> classes = new FastList<String>(), grades = new FastList<String>(); 
	public static List<int[]> rewards = new ArrayList<int[]>();
	static String[] gradeNames = {"","D","C","B","A","S","S80","S84"};
	
	
	@Override
	protected void onEnter(L2Character character)
	{
		character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, true);
		character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, true);
		
		if (character instanceof L2PcInstance)
		{
			L2PcInstance activeChar = ((L2PcInstance) character);
			if(classes != null && classes.contains(""+activeChar.getClassId().getId()))
			{
				activeChar.teleToLocation(10468,-25303,-3697);
				activeChar.sendMessage("Your class is not allowed in the MultiFunction zone.");
				return;
			}
			
			for(L2ItemInstance o : activeChar.getInventory()._items)
			{
				if(o.isEquipable() && o.isEquipped() && !checkItem(o))
				{
					int slot = activeChar.getInventory().getSlotFromItem(o);
					activeChar.getInventory().unEquipItemInBodySlotAndRecord(slot);
					activeChar.sendMessage(o.getItemName()+" unequiped because is not allowed inside this zone.");
				}
			}
			activeChar.sendMessage("You entered in a MultiFunction zone.");
			clear(activeChar);
			if(give_noblesse)
		    	noblesse.getEffects(activeChar, activeChar);  
			if(pvp_enabled)
				activeChar.updatePvPFlag(1);  		       
		}
	}
	
	@Override
	protected void onExit(L2Character character)
	{
		character.setInsideZone(L2Character.ZONE_NOSUMMONFRIEND, false);
		character.setInsideZone(L2Character.ZONE_MULTIFUNCTION, false);
		
		if (character instanceof L2PcInstance)
		{
			L2PcInstance activeChar = ((L2PcInstance) character);
			activeChar.sendMessage("You left from a MultiFunction zone.");
			
			if(pvp_enabled)
				activeChar.stopPvPFlag();  
		}
	}
	
	@Override
	public void onDieInside(final L2Character character)
	{
		if (character instanceof L2PcInstance)
	    {
			final L2PcInstance activeChar = ((L2PcInstance) character);
			if(revive)
			{
				ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
				{
		    		@Override
					public void run()
					{
		    			activeChar.doRevive();
		    			heal(activeChar);
		    			int[] loc = spawn_loc[Rnd.get(spawn_loc.length)];
		    			activeChar.teleToLocation(loc[0]+Rnd.get(-radius,radius), loc[1]+Rnd.get(-radius,radius), loc[2]);
					}
				},revive_delay*1000);	
			} 
	    }
	}

	@Override
	public void onReviveInside(L2Character character)
	{	
		if (character instanceof L2PcInstance)
	    {
			L2PcInstance activeChar = ((L2PcInstance) character);
			if(revive_noblesse)
				noblesse.getEffects(activeChar, activeChar);  
			if(revive_heal)
				heal(activeChar);
	    }
	}
	
	static void heal(L2PcInstance activeChar)
	{
		activeChar.setCurrentHp(activeChar.getMaxHp());
		activeChar.setCurrentCp(activeChar.getMaxCp());
		activeChar.setCurrentMp(activeChar.getMaxMp());
	}
	
	private void clear (L2PcInstance player)
	{
		if(remove_buffs)
		{
			player.stopAllEffects();
			if(remove_pets)
			{
				L2Summon pet = player.getPet();
				if(pet!= null)
				{
					pet.stopAllEffects();
					pet.unSummon(player);	
				}	
			}
		}
		else
		{
			if(remove_pets)
			{
				L2Summon pet = player.getPet();
				if(pet!= null)
				{
					pet.unSummon(player);	
				}	
			}
		}
	}
	
	public static void givereward(L2PcInstance player)
	{
		if(player.isInsideZone(L2Character.ZONE_MULTIFUNCTION))
		{
			for (int[] reward : rewards)
			{
				PcInventory inv = player.getInventory();
				inv.addItem("Custom Reward", reward[0], reward[1], player,  player);	
			}
		}
	}
	
	public static boolean checkItem (L2ItemInstance item)
	{
		int o = item.getItem().getCrystalType();
		int e = item.getEnchantLevel();
		
		if(enchant != 0 && e >= enchant)
		{
			return false;
		}
		
		if(grades.contains(gradeNames[o]))
			return false;

		if(items != null && items.contains(""+item.getItemId()))
			return false;
		return true;
	}
	
	private static void loadConfigs()
	{
		try
		{
			Properties prop = new Properties();
			prop.load(new FileInputStream(new File("./config/MultiFunctionZone.properties")));
			pvp_enabled = Boolean.parseBoolean(prop.getProperty("EnablePvP", "False"));
			spawn_loc = parseItemsList(prop.getProperty("SpawnLoc", "150111,144740,-12248"));
			revive_delay = Integer.parseInt(prop.getProperty("ReviveDelay", "10"));
			if(revive_delay != 0)
			{
				revive = true;
			}
			give_noblesse = Boolean.parseBoolean(prop.getProperty("GiveNoblesse", "False"));
			String[] propertySplit = prop.getProperty("Items", "").split(",");
			if (propertySplit.length != 0)
			{
				for(String i : propertySplit)
				{
					items.add(i);
				}
			}
			propertySplit = prop.getProperty("Grades", "").split(",");
			if (propertySplit.length != 0)
			{
				for(String i : propertySplit)
				{
					if(i.equals("D") || i.equals("C") || i.equals("B") || i.equals("A") || i.equals("S") || i.equals("S80") || i.equals("S84"))
						grades.add(i);
				}
			}
			propertySplit = prop.getProperty("Classes", "").split(",");
			if (propertySplit.length != 0)
			{
				for(String i : propertySplit)
				{
					classes.add(i);
				}
			}
			radius =  Integer.parseInt(prop.getProperty("RespawnRadius", "500"));
			enchant =  Integer.parseInt(prop.getProperty("Enchant", "0"));
			remove_buffs = Boolean.parseBoolean(prop.getProperty("RemoveBuffs", "False"));
			remove_pets = Boolean.parseBoolean(prop.getProperty("RemovePets", "False"));
			restart_zone = Boolean.parseBoolean(prop.getProperty("NoRestartZone", "False"));
			store_zone = Boolean.parseBoolean(prop.getProperty("NoStoreZone", "False"));
			logout_zone = Boolean.parseBoolean(prop.getProperty("NoLogoutZone", "False"));
			revive_noblesse = Boolean.parseBoolean(prop.getProperty("ReviveNoblesse", "False"));
			revive_heal = Boolean.parseBoolean(prop.getProperty("ReviveHeal", "False"));	
			propertySplit = prop.getProperty("Rewards", "57,100000").split(";");
			for (String reward : propertySplit)
			{
				String[] rewardSplit = reward.split(",");
				if (rewardSplit.length == 2)
				{
					try
					{
						rewards.add(new int[]{Integer.parseInt(rewardSplit[0]), Integer.parseInt(rewardSplit[1])});
					}
					catch (NumberFormatException nfe)
					{
					}
				}
			}
		}
		catch(Exception e)
		{
			e.printStackTrace();
		}
	}	
	
	private static int[][] parseItemsList(String line)
	{
		final String[] propertySplit = line.split(";");
		if (propertySplit.length == 0)
			return null;

		int i = 0;
		String[] valueSplit;
		final int[][] result = new int[propertySplit.length][];
		for (String value : propertySplit)
		{
			valueSplit = value.split(",");
			if (valueSplit.length != 3)
			{
				return null;
			}

			result[i] = new int[3];
			try
			{
				result[i][0] = Integer.parseInt(valueSplit[0]);
			}
			catch (NumberFormatException e)
			{
				return null;
			}
			try
			{
				result[i][1] = Integer.parseInt(valueSplit[1]);
			}
			catch (NumberFormatException e)
			{
				return null;
			}
			try
			{
				result[i][2] = Integer.parseInt(valueSplit[2]);
			}
			catch (NumberFormatException e)
			{
				return null;
			}
			i++;
		}
		return result;
	}
}

And i got it on zones.xml

 

+ <zone id="16385" name="Custom" type="MultiFunctionZone" shape="NPoly" minZ="-15000" maxZ="-10000">
+  <node X="130000" Y="160000" />
+  <node X="130000" Y="130000" />
+  <node X="160000" Y="130000" />
+  <node X="160000" Y="160000" />
+ </zone>

  • 0
Posted (edited)

And the problem is: when player enter the zone he don't get auto flag and the class restriction doesnt work, right ?

 

Looks like your zone is not "created". Go to that zone and use "Zone check" and visualize (adena on the ground will create the zone, if there is). Ofc, if your pack got something like that, since I have no idea if frozen got such option :happyforever:

 

Also, this zone should be inside MultiFunctionZone.xml , at least I got like that and you can delete this name="Custom", for example

<list>
    <zone type="MultiFunctionZone" shape="Cylinder" minZ="-3800" maxZ="-3400" rad="1000">
        <node X="10468" Y="-24569" />
    </zone>
</list>

is enough :)

Edited by SweeTs
Guest
This topic is now closed to further replies.


  • Posts

    • 🔥 HF Rework Multi-Proff x10 is coming! ⚔️ New Samurai Crow Client ⚔️ Reworked Systems & Progression ⚔️ Updated Instances ⚔️ Classic Multeria Atmosphere 🧪 Pre-OBT is already live! 📅 Official OBT: June 29 🚀 Launch: July 3 🐞 Report bugs during testing and earn valuable rewards at launch! See you on the battlefield! https://rework.multeria.world/
    • PlayCMS - это удобная система управления веб-сайтом, разработанная специально для игровых проектов Lineage 2. CMS позволяет быстро запустить полнофункциональный серверный сайт с регистрацией игроков, личным кабинетом, новостями, рейтингами, магазином, модулями и гибкой панелью администратора. Система ориентирована на владельцев серверов Lineage 2, которым нужен красивый, функциональный и понятный сайт без лишних сложностей.  PlayCMS уже предоставляет базовые функции для управления проектами, такие как публикация новостей, настройка страниц, работа с пользователями, подключение шаблонов, а также установка модулей и плагинов. Ключевые особенности PlayCMS: — удобная административная панель; — регистрация и авторизация игроков; — учетная запись пользователя; — новостные и информационные страницы; — рейтинги игроков и кланов; — поддержка шаблонов дизайна; — установка модулей и плагинов через административную панель; — магазин цифровых продуктов; — категории продуктов; — возможность добавить фавикон; — защита лицензии для административной панели; — адаптация для игровых проектов Lineage 2; — возможность расширения функционала в соответствии с потребностями сервера. PlayCMS подходит как для новых игровых проектов, так и для существующих серверов, которым нужен удобный сайт с современным дизайном и интуитивно понятным управлением. Система проста в настройке и поддерживает индивидуальные шаблоны, дополнительные плагины и модули, что позволяет вам развивать свой сайт параллельно с развитием сервера. PlayCMS — это готовое решение для владельцев серверов Lineage 2, которым нужен красивый, быстрый и функциональный сайт. Демоверсия —  https://demo.playcms.ru/ Я разработчик этого чуда. Я готов выслушать конструктивную критику, а также ваши предложения по улучшению движка. Кроме того, я пишу модули любой сложности для этой CMS. Свяжитесь со мной: Telegram — @playcms       EN   PlayCMS is a user-friendly website management system designed specifically for Lineage 2 gaming projects. The CMS allows you to quickly launch a fully functional server website with player registration, personal account, news, ratings, a store, modules, and a flexible admin panel. The system is focused on Lineage 2 server owners who need a beautiful, functional, and clear website without unnecessary complexity. PlayCMS already provides basic features for project management, such as publishing news, customizing pages, working with users, connecting templates, and installing modules and plugins. Key Features of PlayCMS: — a convenient administrative panel; — player registration and authorization; — user account; — news and information pages; — player and clan ratings; — support for design templates; — installation of modules and plugins through the admin panel; — digital product store; — product categories; — ability to add a favicon; — license protection for the admin panel; — adaptation for Lineage 2 game projects; — the ability to expand functionality to meet the needs of the server. PlayCMS is suitable for both new gaming projects and existing servers that require a user-friendly website with a modern appearance and intuitive management. The system is easy to configure and supports individual templates, additional plugins, and modules, allowing you to develop your website alongside your server. PlayCMS is a ready-made solution for Lineage 2 server owners who need a beautiful, fast, and functional website. Demo - https://demo.playcms.ru/ I am the developer of this miracle. I am ready to listen to constructive criticism, as well as your suggestions for improving the engine. I also write modules of any complexity for this cms. Contact me: Telegram - @playcms   Скачать\Download : https://drive.google.com/file/d/15Az9WVDD4SQNyOPAsXMU4-mGHOiA_U_d/view    
    • To increase visibility and make sure your offer reaches the right audience, I'd recommend exploring the tools at CS2WH. They have a Deals Bot that might help you track market prices and adjust your strategy on the fly. I'm finding their resources super helpful for keeping tabs on the trading scene. Plus, they emphasize safety and provide insights on legal skin trading, which is crucial for maintaining credibility.
    • I'm also trying to contact them, and I only have their Telegram contact, probably the same one as yours, and I haven't received a response in months.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..