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Errors How To Fix ?


Ta®oS™

Question

whats is this ?

 

 

Unknown Packet: e on State: CONNECTED Client: [IP: 94.69.250.39]
0000: 98 00 00 00 09 07 54 56 03 09 0b 01 07 02 54 54    ......TV......TT
0010: 56 07 00 02 55 56 00 51 00 53 57 04 07 55 08 54    V...UV.Q.SW..U.T
0020: 01 07 01 53 00 56 55 56 01 06 05 04 51 03 08 51    ...S.VUV....Q..Q
0030: 08 51 56 04 54 06 55 08 02 09 51 56 01 53 06 55    .QV.T.U...QV.S.U
0040: 04 53 00 56 56 53 01 09 02 09 01 51 54 51 09 55    .S.VVS.....QTQ.U
0050: 56 09 03 04 07 05 55 04 06 55 04 06 09 04 51 01    V.....U..U....Q.
0060: 08 08 06 05 52 06 04 01 07 54 03 06 52 55 06 55    ....R....T..RU.U
0070: 55 51 01 02 04 54 03 55 54 01 57 51 55 05 52 05    UQ...T.UT.WQU.R.
0080: 54 07 51 51 55 07 02 53 53 00 52 05 52 07 01 54    T.QQU..SS.R.R..T
0090: 00 03 05 05 08 06 05 05 06 03 00 0d 08 01 07 09    ................
00a0: 03 51 03 07 53 09 51 06 07 54 0a 50 56 02 52 04    .Q..S.Q..T.PV.R.
00b0: 05 55 51 02 53 00 08 54 04 52 56 06 02 09 00 08    .UQ.S..T.RV.....
00c0: 03 53 56 01 05 00 55 06 08 56 04 0d 06 07 52 06    .SV...U..V....R.
00d0: 07 04 0a 06 01 04 54 04 00 05 02 04 54 00 09 52    ......T.....T..R
00e0: 53 05 04 01 04 05 05 01 52 51 52 0d 06 51 08 09    S.......RQR..Q..
00f0: 54 53 00 0d 01 02 03 54 53 01 05 03 08 56 54 07    TS.....TS....VT.
0100: 02 54 0b 06 a6 23 f4 fe                            .T...#..


Unknown Packet: e on State: CONNECTED Client: [IP: 79.186.198.105]
0000: 11 01 00 00 09 07 54 56 03 09 0b 01 07 02 54 54    ......TV......TT
0010: 56 07 00 02 55 56 00 51 00 53 57 04 07 55 08 54    V...UV.Q.SW..U.T
0020: 01 07 01 53 00 56 55 56 01 06 05 04 51 03 08 51    ...S.VUV....Q..Q
0030: 08 51 56 04 54 06 55 08 02 09 51 56 01 53 06 55    .QV.T.U...QV.S.U
0040: 04 53 00 56 56 53 01 09 02 09 01 51 54 51 09 55    .S.VVS.....QTQ.U
0050: 56 09 03 04 07 05 55 04 06 55 04 06 09 04 51 01    V.....U..U....Q.
0060: 08 08 06 05 52 06 04 01 07 54 03 06 52 55 06 55    ....R....T..RU.U
0070: 55 51 01 02 04 54 03 55 54 01 57 51 55 05 52 05    UQ...T.UT.WQU.R.
0080: 54 07 51 51 55 07 02 53 53 00 52 05 52 07 01 54    T.QQU..SS.R.R..T
0090: 00 03 05 05 08 06 05 05 06 03 00 0d 08 01 07 09    ................
00a0: 03 51 03 07 53 09 51 06 07 54 0a 50 56 02 52 04    .Q..S.Q..T.PV.R.
00b0: 05 55 51 02 53 00 08 54 04 52 56 06 02 09 00 08    .UQ.S..T.RV.....
00c0: 03 53 56 01 05 00 55 06 08 56 04 0d 06 07 52 06    .SV...U..V....R.
00d0: 07 04 0a 06 01 04 54 04 00 05 02 04 54 00 09 52    ......T.....T..R
00e0: 53 05 04 01 04 05 05 01 52 51 52 0d 06 51 08 09    S.......RQR..Q..
00f0: 54 53 00 0d 01 02 03 54 53 01 05 03 08 56 54 07    TS.....TS....VT.
0100: 02 54 0b 06 a6 23 f4 fe                            .T...#..

 

its phx ? and how to fix ?

Edited by Ta®oS™
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if it happens really often you probably can (if not already existing) set a value on how much unknown packets you're ready to allow before a kick.

 

If it happened only a few times, those are just warnings, don't bother with it.

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i have find this.  to spend ? worth ?

http://img9.imageshack.us/img9/3153/lolfbs.png

Index: /Gs folder/java/config/server.properties
===================================================================
--- /Gs folder/java/config/server.properties (revision 10)
+++ /Gs folder/java/config/server.properties (revision 443)
@@ -72,4 +72,8 @@
 CharMaxNumber = 7
 
+# Packet Handler Debug
+# DO NOT CHANGE IT
+PacketHandlerDebug = False
+
 # Define how many players are allowed to play simultaneously on your server.
 MaximumOnlineUsers = 500
Index: /Gs folder/java/net/sf/l2j/Config.java
===================================================================
--- /Gs folder/java/net/sf/l2j/Config.java (revision 422)
+++ /Gs folder/java/net/sf/l2j/Config.java (revision 443)
@@ -1528,4 +1528,5 @@
     /** External Hostname */
     public static String EXTERNAL_HOSTNAME;
+    public static boolean PACKET_HANDLER_DEBUG;
     public static int PATH_NODE_RADIUS;
     public static int NEW_NODE_ID;
@@ -1594,4 +1595,5 @@
                 EXTERNAL_HOSTNAME = serverSettings.getProperty("ExternalHostname", "*");
                 INTERNAL_HOSTNAME = serverSettings.getProperty("InternalHostname", "*");
+                PACKET_HANDLER_DEBUG = Boolean.parseBoolean(serverSettings.getProperty("PacketHandlerDebug", "False"));
                 GAME_SERVER_LOGIN_PORT = Integer.parseInt(serverSettings.getProperty("LoginPort", "9014"));
                 GAME_SERVER_LOGIN_HOST = serverSettings.getProperty("LoginHost", "127.0.0.1");
[code][code]ex: /Gs folder/java/net/sf/l2j/gameserver/network/clientpackets/ProtocolVersion.java
===================================================================
--- /Gs folder/java/net/sf/l2j/gameserver/network/clientpackets/ProtocolVersion.java (revision 3)
+++ /Gs folder/java/net/sf/l2j/gameserver/network/clientpackets/ProtocolVersion.java (revision 443)
@@ -42,7 +42,9 @@
         // this packet is never encrypted
         if (_version == -2)
-        {
+        {        
             if (Config.DEBUG)
                 _log.info("Ping received");
+            if (!Config.PACKET_HANDLER_DEBUG)
+                return;
             // this is just a ping attempt from the new C2 client
             getClient().closeNow();
@@ -50,4 +52,6 @@
         else if ((_version < Config.MIN_PROTOCOL_REVISION) || (_version > Config.MAX_PROTOCOL_REVISION))
         {
+            if (!Config.PACKET_HANDLER_DEBUG)
+                return;         
             _log.info("Client: " + getClient().toString() + " -> Protocol Revision: " + _version + " is invalid. Minimum is " + Config.MIN_PROTOCOL_REVISION + " and Maximum is " + Config.MAX_PROTOCOL_REVISION + " are supported. Closing connection.");
             _log.warning("Wrong Protocol Version " + _version);
@@ -60,4 +64,6 @@
                 _log.fine("Client Protocol Revision is ok: " + _version);
             }
+            if (!Config.PACKET_HANDLER_DEBUG)
+                return;
             KeyPacket pk = new KeyPacket(getClient().enableCrypt());
             getClient().sendPacket(pk);
Edited by Ta®oS™
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