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Posted (edited)

i'm not gonna apologise for none and for nothing , i do whateva i want  i do whateva i like , i am - i will not change if u like me oke if u not just dont follow me and dont support me i dont begin or licking none to come with me , so if u're continue to post at mine's topic seriously bro your life will be more miserable than now.

 

 

PS: I Hate only peoples who hate , for the rest i love u all my fans <3

"i do whateva i want i do whateva i like" Plain simple, this is why people should never join your servers. You got no clue what a proper admin looks like. And boy do you feel strong online, all those threats.. pointed to a fella who is telling the truth. You're aiming to the lowest quality players.. kids with daddy's money..and at least you admit it. The most surprising thing is, peeps keep on coming back and donating. The truth is you're just using peoples stupidity at your own advantage, witch if it wouldn't be done by you, it would be done by some other wanker. So good job son, your servers are an constant reminder how naive kids really are!

Edited by I3ase
Posted

Same old feature's that we've seen in 1k+ servers , nothing special and for sure nothing new. Enjoy playing on a 1 week server , cause u know ....after there are no players online only the donators with their full ++.

Posted

The only existing servers atm is Int PVP servers and Hi5 Mid-rates.. the last 2 years we see the same projects everywhere.

 

Because our generation (ppl who played in int times) doesn't have the time to play all day long, or half of day, even 3-5h per day. We grow up, we have studies, jobs and other duties. So, we don't want to farm the whole time we are in game. Now, there is more kids who prefer archer style, F1 button, you know what I mean.

Like D3ath said:

 

from the summer i have change 15 another styles of server nones wants the extremely or the better style than IL which means the more complication things + settup into one server at nowdays = your fail and the fail of your own server.

 

Hello bro , firtsty please be more respectfull bro i'm on this circle more than 7 years , as u know and as u can see nones can handle one IL Pvp server more than "typical 1 week" because of those fucking kiddos which ruin every day our project with this fucking trash Java fail server , u dont deserve to write here if u believe that i'm same like those kiddos and like their mentality of this madness of open again and again servers , however because the words are unnecessary we will talk at another time + chat if u want to explain some things for understand mine place , thnx a lot i wish you a merry christmas 2 u & 2 your familly bye.

 

I know that. I just cant agree to your words about long term server, since you open one server per month.. and I totally understand why this shit happens. Also, its reason why I don't and I won't open my own server. It's waste of time and money. Since, "these facking kiddos with their trash fail servers" makes a useless "competition", so ppl don't have one or two servers. They are splited between 999 servers and chronicles. Also, like we said, atm there is new generation of players - kids. Who prefer pressing F1, nothing more. So creating a decent gameplay is just a personal fail, but mby one time I could try..

 

Anyway.. Where are the old times when we all enjoyed playing bugged l2.. :P

 

Posted

1 only augument is the solution. not again 1+1, so we avoid the corruption. u can easily check if sb is corrupted when only 1 augument is allowed. so that's my solution. also it may bring more players, and i know many ppl that would play on pvp server with just 1 augu and not on 1+1...good luck

only 1 active or 1 passive will be on the server dude.

Posted

What's the reason to join your server while we know that you're fan of ddos power to low population from other servers to have more to yours?? Only for fun? Nah i wouldn't recommend to join to this "Server".... Have fun and Good Luck with this.... You'll need it..

if u dont want to join on this server just dont please dont trash around dude go back to your cave please.

Posted

its not the typical Acis bro we have worked on this more than 2 years.

 

ok is based on acis dude but if you are work on it more than 2 years just rename it :) or say Private Interlude Project Sandora

Posted

ok is based on acis dude but if you are work on it more than 2 years just rename it :) or say Private Interlude Project Sandora

sure dude we have already our private name which is : L2Jespa Era aka L2JE IL ProJ.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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