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Posted

Hello.
I dont know rly were to post my question's so sorry if im at the wrong section!
So, lets continue.. I just opened a lineage 2 Interlude server and i need some assist with it.. the problem is that

the server is on russian and i wanna change the language to english and i dont know how -.- i searched in google and in some forums and i cant find an answer.. Can someone PLEASE help? :)

Posted

Everything in the server is on russian.. html's too.

i think you must find a russian friend to help you :P

i think it's very hard to change them on English.. :/

Posted

i think you must find a russian friend to help you :P

i think it's very hard to change them on English.. :/

 

y its very hard to replace the russian htmls with english just by pressing ctrl c ctrl v

Posted

y its very hard to replace the russian htmls with english just by pressing ctrl c ctrl v

Everything in the server is on russian.. html's too.

stop spam, and if you can, help him boss ;)
Posted

Htm can be easily replaced, like xdem said, copy them from other pack. But if ALL is in russian, what's the point to use that pack, since you dont understand it :P

 

Just use other pack.

Posted

Htm can be easily replaced, like xdem said, copy them from other pack. But if ALL is in russian, what's the point to use that pack, since you dont understand it :P

 

Just use other pack.

yes, the htmls are easy...

but are the 1% of project = nothing. :P

 

 

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  • Posts

    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
    • Good luck my friend! 😃
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