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Skilldata - Crit


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Posted

Hi,

What exactly in those lines show that a skill can crit?

Doubleshot GF script line - it can crit.
 

skill_begin    skill_name = [s_penetrate_shot1]    /* [페너트레이트 샷] */    skill_id = 487    level = 1    operate_type = A1    magic_level = 18    self_effect = {}    effect = {{i_p_soul_attack;179;20;0}}    operate_cond = {{equip_weapon;{crossbow}}}    is_magic = 0    mp_consume2 = 69    consume_etc = {0;5}    cast_range = 500    effective_range = 900    skill_hit_time = 3.2    skill_cool_time = 0.8    skill_hit_cancel_time = 0.5    reuse_delay = 6    attribute = {attr_none;0}    trait = {trait_none}    effect_point = -192    target_type = enemy    affect_scope = single    affect_limit = {0;0}    next_action = none    ride_state = {@ride_none}    multi_class = 0    skill_end

I can't figure out what parameter means that i can crit.

Comparing GF and Freya (in the first this skill can't crit, in the second it can)

CAN'T CRIT:

skill_begin    skill_name = [s_triple_slash11]    /* [트리플 슬래시] */    skill_id = 1    level = 1    operate_type = A1    magic_level = 38    self_effect = {}    effect = {{i_p_attack;517;0;1}}    operate_cond = {{equip_weapon;{dual}}}    is_magic = 0    mp_consume2 = 42    cast_range = 40    effective_range = 400    skill_hit_time = 1.733    skill_cool_time = 0.167    skill_hit_cancel_time = 0.5    reuse_delay = 3    attribute = {attr_none;0}    trait = {trait_none}    effect_point = -213    target_type = enemy    affect_scope = single    affect_limit = {0;0}    next_action = attack    ride_state = {@ride_none}    multi_class = 0    skill_end    


CAN CRIT:

skill_begin    skill_name = [s_triple_slash11]    /* [트리플 슬래시] */    skill_id = 1    level = 1    operate_type = A1    magic_level = 38    self_effect = {}    effect = {{i_p_attack;517;15;1;0}}    operate_cond = {{equip_weapon;{dual}}}    is_magic = 0    mp_consume2 = 42    cast_range = 40    effective_range = 400    skill_hit_time = 1.733    skill_cool_time = 0.167    skill_hit_cancel_time = 0.5    reuse_delay = 3    attribute = {attr_none;0}    trait = {trait_none}    effect_point = -213    target_type = enemy    affect_scope = single    affect_limit = {0;0}    next_action = attack    ride_state = {@ride_none}    multi_class = 0    olympiad_use = 1    skill_end    

Thanks.

6 answers to this question

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Posted (edited)

Use in your first skill this: efect: {{i_p_soul_attack;179;20;1;0}}

I'm sorry but I don't get it. This skill can crit, Wouldn't I add this to make something that can't crit - crit?

Edited by ericvini
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Posted

I'm sorry but I don't get it. This skill can crit, Wouldn't I add this to make something that can't crit - crit?

first skill (no crit) effect = {{i_p_attack;517;0;1}}

 

second skill(crit) effect = {{i_p_attack;517;15;1;0}}

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Posted

Problem is that its using freya's synthax. You need to remove the :15 to make stuff work for example - so I can't figure the 0:1 and 1:0 difference. What relates to what.

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Posted (edited)

Problem is that its using freya's synthax. You need to remove the :15 to make stuff work for example - so I can't figure the 0:1 and 1:0 difference. What relates to what.

Hmm i will make some tests and tell.

Edited by xeL
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Posted (edited)

Fatal strike doesn't crit:

 

skill_begin    skill_name = [s_fatal_strike11]    /* [페이탈 스트라이크] */    skill_id = 190    level = 1    operate_type = A1    magic_level = 38    self_effect = {}    effect = {{i_p_attack;738;0;1}}    operate_cond = {{equip_weapon;{sword;blunt}}}    is_magic = 0    mp_consume2 = 36    cast_range = 40    effective_range = 400    skill_hit_time = 1.08    skill_cool_time = 0.72    skill_hit_cancel_time = 0.5    reuse_delay = 3    attribute = {attr_none;0}    trait = {trait_none}    effect_point = -183    target_type = enemy    affect_scope = single    affect_limit = {0;0}    next_action = attack    ride_state = {@ride_none}    multi_class = 0    skill_end    
 

Penetrate Shot crits:

 

skill_begin    skill_name = [s_penetrate_shot1]    /* [페너트레이트 샷] */    skill_id = 487    level = 1    operate_type = A1    magic_level = 18    self_effect = {}    effect = {{i_p_soul_attack;179;20;0}}    operate_cond = {{equip_weapon;{crossbow}}}    is_magic = 0    mp_consume2 = 69    consume_etc = {0;5}    cast_range = 500    effective_range = 900    skill_hit_time = 3.2    skill_cool_time = 0.8    skill_hit_cancel_time = 0.5    reuse_delay = 6    attribute = {attr_none;0}    trait = {trait_none}    effect_point = -192    target_type = enemy    affect_scope = single    affect_limit = {0;0}    next_action = none    ride_state = {@ride_none}    multi_class = 0    skill_end

 

I can't find what to change.

 

edit: its the 20 in the penetrate_shot skill. That spot is the chance (%) of a crit hit.

Edited by ericvini

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