λοιπον εχω φτιαξει μονος μου μια Buffer για Actives... και εχω βαλει 50 Vote coin το 1 Active buff ολα δουλευουν μια χαρα απλα με το που ανοιγει το 1.html μου τροει 1 vote coin μολις κανω το active Μου τροει κι 50 και +2 Vote.... γιατι το κανει αυτο?:/
L2jFrozen[interlude]
import sys
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jfrozen.gameserver.datatables import SkillTable
from com.l2jfrozen.util.database import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest
qn = "9998_NPCBuffer"
NPC=[67223]
ADENA_ID=7228
QuestId = 9998
QuestName = "NPCBuffer"
QuestDesc = "custom"
InitialHtml = "1.htm"
print "importing custom: 9998: NPCBuffer"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(ADENA_ID)
if count < 1000 or st.getPlayer().getLevel() < 0 :
htmltext = "<html><head><body>Dont have Vote Coin?</body></html>"
else:
st.takeItems(ADENA_ID,0)
st.getPlayer().setTarget(st.getPlayer())
#Might Active
if event == "7":
st.takeItems(ADENA_ID,50)
st.takeItems
SkillTable.getInstance().getInfo(3132,10).getEffects(st.getPlayer(),st.getPlayer())
return "1.htm"
st.setState(State.COMPLETED)
if htmltext != event:
st.setState(COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
st.setState(STARTED)
return InitialHtml
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)
QUEST.setInitialState(CREATED)
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
δεν τα εβαλα ολα τα acts στο code δεν νομοιζω οτι χρειαζονται ετσι ειναι ολα παντος σαν το Migth.... την εχω φτιαξει σαν Script
αμα μπορει καποιος ας βοηθησει ευχαριστω για τον χρονο σας
EDIT*
το βρηκα το προβλημα..... στο Code ;)
εδω.... ->
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(ADENA_ID)
if count < 1000 or st.getPlayer().getLevel() < 0 :
htmltext = "<html><head><body>You dont have enought Adena.</body></html>"
else:
st.takeItems(ADENA_ID,0)
st.getPlayer().setTarget(st.getPlayer())
το st.takeItems(ADENA_ID,0) σβηνεις αυτο και δουλευει πενα:)
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Question
lampros1996
γεια σας εχω ενα μικρο προβλημα ΠΑΛΙ...-.-
λοιπον εχω φτιαξει μονος μου μια Buffer για Actives... και εχω βαλει 50 Vote coin το 1 Active buff ολα δουλευουν μια χαρα απλα με το που ανοιγει το 1.html μου τροει 1 vote coin μολις κανω το active Μου τροει κι 50 και +2 Vote.... γιατι το κανει αυτο?:/
L2jFrozen[interlude]
δεν τα εβαλα ολα τα acts στο code δεν νομοιζω οτι χρειαζονται ετσι ειναι ολα παντος σαν το Migth.... την εχω φτιαξει σαν Script
αμα μπορει καποιος ας βοηθησει ευχαριστω για τον χρονο σας
EDIT*
το βρηκα το προβλημα..... στο Code ;)
εδω.... ->
το st.takeItems(ADENA_ID,0) σβηνεις αυτο και δουλευει πενα:)
Edited by lampros1996Link to comment
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