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Question
lampros1996
γεια σας εχω ενα μικρο προβλημα ΠΑΛΙ...-.-
λοιπον εχω φτιαξει μονος μου μια Buffer για Actives... και εχω βαλει 50 Vote coin το 1 Active buff ολα δουλευουν μια χαρα απλα με το που ανοιγει το 1.html μου τροει 1 vote coin μολις κανω το active Μου τροει κι 50 και +2 Vote.... γιατι το κανει αυτο?:/
L2jFrozen[interlude]
import sys from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jfrozen.gameserver.datatables import SkillTable from com.l2jfrozen.util.database import L2DatabaseFactory from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest qn = "9998_NPCBuffer" NPC=[67223] ADENA_ID=7228 QuestId = 9998 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 9998: NPCBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 1000 or st.getPlayer().getLevel() < 0 : htmltext = "<html><head><body>Dont have Vote Coin?</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) #Might Active if event == "7": st.takeItems(ADENA_ID,50) st.takeItems SkillTable.getInstance().getInfo(3132,10).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)δεν τα εβαλα ολα τα acts στο code δεν νομοιζω οτι χρειαζονται ετσι ειναι ολα παντος σαν το Migth.... την εχω φτιαξει σαν Script
αμα μπορει καποιος ας βοηθησει ευχαριστω για τον χρονο σας
EDIT*
το βρηκα το προβλημα..... στο Code ;)
εδω.... ->
το st.takeItems(ADENA_ID,0) σβηνεις αυτο και δουλευει πενα:)
Edited by lampros19961 answer to this question
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