λοιπον εχω φτιαξει μονος μου μια Buffer για Actives... και εχω βαλει 50 Vote coin το 1 Active buff ολα δουλευουν μια χαρα απλα με το που ανοιγει το 1.html μου τροει 1 vote coin μολις κανω το active Μου τροει κι 50 και +2 Vote.... γιατι το κανει αυτο?:/
L2jFrozen[interlude]
import sys
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jfrozen.gameserver.datatables import SkillTable
from com.l2jfrozen.util.database import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest
qn = "9998_NPCBuffer"
NPC=[67223]
ADENA_ID=7228
QuestId = 9998
QuestName = "NPCBuffer"
QuestDesc = "custom"
InitialHtml = "1.htm"
print "importing custom: 9998: NPCBuffer"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(ADENA_ID)
if count < 1000 or st.getPlayer().getLevel() < 0 :
htmltext = "<html><head><body>Dont have Vote Coin?</body></html>"
else:
st.takeItems(ADENA_ID,0)
st.getPlayer().setTarget(st.getPlayer())
#Might Active
if event == "7":
st.takeItems(ADENA_ID,50)
st.takeItems
SkillTable.getInstance().getInfo(3132,10).getEffects(st.getPlayer(),st.getPlayer())
return "1.htm"
st.setState(State.COMPLETED)
if htmltext != event:
st.setState(COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
st.setState(STARTED)
return InitialHtml
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)
QUEST.setInitialState(CREATED)
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
δεν τα εβαλα ολα τα acts στο code δεν νομοιζω οτι χρειαζονται ετσι ειναι ολα παντος σαν το Migth.... την εχω φτιαξει σαν Script
αμα μπορει καποιος ας βοηθησει ευχαριστω για τον χρονο σας
EDIT*
το βρηκα το προβλημα..... στο Code ;)
εδω.... ->
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(ADENA_ID)
if count < 1000 or st.getPlayer().getLevel() < 0 :
htmltext = "<html><head><body>You dont have enought Adena.</body></html>"
else:
st.takeItems(ADENA_ID,0)
st.getPlayer().setTarget(st.getPlayer())
το st.takeItems(ADENA_ID,0) σβηνεις αυτο και δουλευει πενα:)
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L2Elixir – Patch 4 Is Live!
We’re working non-stop, day and night, to deliver the best possible quality and bring back what made L2Elixir special. This project is built with passion, not shortcuts — for the old-school players who remember, and the new ones who want to experience it properly. Thank you for being part of the journey. Together, we’re making L2Elixir great again ❤️ The legends never fade.
⚙️ General
Enabled Class Change service (same class type only)
ALT + B → Services → Character Development
Enabled Shift + Click on Treasure Chests Players can now identify real chests (Adena, scroll drops) and use Key / Unlock
Event deaths now cancel only debuffs, All self buffs are preserved, fixes issues with Root and similar effects
Bladedancer class can now log in even when Max Clients (2) is reached. Since an active Bladedancer is not available for every damage dealer and some players tried to abuse this via VPN or a second PC, this feature was added to keep things fair. protections applies, requires testing!
🎒 Items
Crystallizing enchanted items now gives the correct increased crystal amount (retail-like behavior)
Removed Agathion Seal Bracelet: Rudolph from Santa rewards (Gracia Final item)
Added Dualsword Craft Stamp into Milestone Exchange list
🧙 Skills
Fixed Banish Undead lethal chance
Hot Springs Malaria and similar effects now level up faster while being attacked
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Question
lampros1996
γεια σας εχω ενα μικρο προβλημα ΠΑΛΙ...-.-
λοιπον εχω φτιαξει μονος μου μια Buffer για Actives... και εχω βαλει 50 Vote coin το 1 Active buff ολα δουλευουν μια χαρα απλα με το που ανοιγει το 1.html μου τροει 1 vote coin μολις κανω το active Μου τροει κι 50 και +2 Vote.... γιατι το κανει αυτο?:/
L2jFrozen[interlude]
import sys from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jfrozen.gameserver.datatables import SkillTable from com.l2jfrozen.util.database import L2DatabaseFactory from com.l2jfrozen.gameserver.model.quest import State from com.l2jfrozen.gameserver.model.quest import QuestState from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest qn = "9998_NPCBuffer" NPC=[67223] ADENA_ID=7228 QuestId = 9998 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 9998: NPCBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count=st.getQuestItemsCount(ADENA_ID) if count < 1000 or st.getPlayer().getLevel() < 0 : htmltext = "<html><head><body>Dont have Vote Coin?</body></html>" else: st.takeItems(ADENA_ID,0) st.getPlayer().setTarget(st.getPlayer()) #Might Active if event == "7": st.takeItems(ADENA_ID,50) st.takeItems SkillTable.getInstance().getInfo(3132,10).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(State.COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)δεν τα εβαλα ολα τα acts στο code δεν νομοιζω οτι χρειαζονται ετσι ειναι ολα παντος σαν το Migth.... την εχω φτιαξει σαν Script
αμα μπορει καποιος ας βοηθησει ευχαριστω για τον χρονο σας
EDIT*
το βρηκα το προβλημα..... στο Code ;)
εδω.... ->
το st.takeItems(ADENA_ID,0) σβηνεις αυτο και δουλευει πενα:)
Edited by lampros19961 answer to this question
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