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Posted

esy filos tou psixopa9h eisai to exoume katalavei. pes tou n paei na psofisei se kana xantaki h na 9usiasei ton eauto tou stn satana. 

Posted

pou akrivws einai to asteio? pou ta gamhse ola? pou na tou gamh9ei to simpan. ka9ise k eipe dhmosia tis politikes m apopseis k polla alla....pou na tou fane ta matia ta korakia 

Posted

edw???? apla svhsthke to topic. mhn anisixeis 9a to ksanavalei leei eite edw h allou.....h paraplhga o psixopa9hs r malaka GIATI MENOUN ELEUTHEROI KT TETOIOI??? gt???? MPOREI EPIDH DN VGAINEI APTO SPITI O KWLOXRONTROS GIAUTO N MHN TN VRISKEI H ASTINOMIA. pou na psofisei sthn epomenh dosh narkwtikwn p 9a kanei to prezaki !!!!

Posted

edw? ??? apla svhsthke to topic. mhn anisixeis 9a to ksanavalei leei eite edw h allou.....h paraplhga o psixopa9hs r malaka GIATI MENOUN ELEUTHEROI KT TETOIOI??? gt? ??? MPOREI EPIDH DN VGAINEI APTO SPITI O KWLOXRONTROS GIAUTO N MHN TN VRISKEI H ASTINOMIA. pou na psofisei sthn epomenh dosh narkwtikwn p 9a kanei to prezaki !!!!

α καλά....εντάξει

Posted

Egw ftew r pou ka9omoun k tou milaga k olas. k prospa9ousa na paw me ta nera tou gt einai psixopa9hs, tou eipa epidi kserei 2-3 pragmata istorika, ktl gt ka9etai k asxoleite m malakies. alla o anthropos dn exei logikh, einai psixika arrwstos. pou na fantastw.....ai st dialo menoun eleuthera kati tetoia skoupidia ths koinwnias

Posted

kapoios allos apla den 9a dine KAN shmasia. o ka9enas einai diaforetikos. auto p leme ''dn shkwnw muga st spa9i mou''......k ama tn evriska 9a t xwna ena spa9i stn kwlo...........vasika auto p me peirazh emena k me peirakse apthn arxh einai oti GT kukloforoun psixopa9hs anthropoi eleutheroi.........

Posted

Τα σκουπιδια φταινε που τον φερανε στο φορουμ και μας πριζει τα αρχιδια με τις σατανιστικες μαλακιες του...

Posted

ka9e treis kai ligo allo account h kwlo paraplhga. mia devon mia skatevon kai grafei olo mlkies.......pote 9a ton plakosoun sto ksilo na teleiwnoume me to kwloprezaki. pe9enoun alloi anthropoi kai menoun zwntana TA SKOUPIDIA

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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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