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high five L2Ipconfig.xml


Saiyagr

Question

i have open a hi5 server and i have do no-ip and the l2.ini open only with 127.0.0.1 why?

 

 

 

<?xml version="1.0" encoding="UTF-8"?>
<!-- Externalhost here (Internet IP) or Localhost IP for local test -->
<gameserver address="XXXXXX.no-ip.biz" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="IPConfig.xsd">
    <!-- Localhost here -->
    <define subnet="127.0.0.0/8" address="127.0.0.1" />
    <!-- Internalhosts here (LANs IPs) -->
    <!-- <define subnet="10.0.0.0/8" address="10.0.0.0" /> -->
    <!-- <define subnet="172.16.0.0/19" address="172.16.0.0" /> -->
    <!-- <define subnet="192.168.0.0/16" address="192.168.1.1" /> -->
</gameserver>

 

 

 

 

 

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i have open a hi5 server and i have do no-ip and the l2.ini open only with 127.0.0.1 why?

 

 

 

<?xml version="1.0" encoding="UTF-8"?>

<!-- Externalhost here (Internet IP) or Localhost IP for local test -->

<gameserver address="XXXXXX.no-ip.biz" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="IPConfig.xsd">

    <!-- Localhost here -->

    <define subnet="127.0.0.0/8" address="127.0.0.1" />

    <!-- Internalhosts here (LANs IPs) -->

    <!-- <define subnet="10.0.0.0/8" address="10.0.0.0" /> -->

    <!-- <define subnet="172.16.0.0/19" address="172.16.0.0" /> -->

    <!-- <define subnet="192.168.0.0/16" address="192.168.1.1" /> -->

</gameserver>

Ports? are open?

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 LOGIN SERVER

 

 

 

 

# ---------------------------------------------------------------------------
# Login Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Bind ip of the LoginServer, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginserverHostname = *

# Default: 2106
LoginserverPort = 2106

# The address on which login will listen for GameServers, use * to bind on all available IPs
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
LoginHostname = *

# The port on which login will listen for GameServers
# Default: 9014
LoginPort = 9014


# ---------------------------------------------------------------------------
# Security
# ---------------------------------------------------------------------------
# Default: True
LogLoginController = True

# How many times you can provide an invalid account/pass before the IP gets banned.
# Default: 10
LoginTryBeforeBan = 10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.
# Default: 600 (10 minutes)
LoginBlockAfterBan = 600

# If set to True any GameServer can register on your login's free slots
# Default: True
AcceptNewGameServer = True

# Flood Protection. All values are in MILISECONDS.
# Default: True
EnableFloodProtection = True

# Default: 15
FastConnectionLimit = 15

# Default: 700
NormalConnectionTime = 700

# Default: 350
FastConnectionTime = 350

# Default: 50
MaxConnectionPerIP = 50


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2js_ls (default)
# URL = jdbc:hsqldb:hsql://localhost/l2js_ls
# URL = jdbc:sqlserver://localhost/database = l2js_ls/user = sa/password =
URL = jdbc:mysql://localhost/l2hf
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = root

# Default: 10
MaximumDbConnections = 10


# ---------------------------------------------------------------------------
# Misc.
# ---------------------------------------------------------------------------
# If False, the license (after the login) will not be shown.
# Default: False
ShowLicence = False

# Default: True
AutoCreateAccounts = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
#DatapackRoot = C:/Work/tmp/DataPack


# ---------------------------------------------------------------------------
# Restart LS every 24 hours?
# ---------------------------------------------------------------------------
# Default: False, 24
LoginRestartSchedule = False
LoginRestartTime = 24


# ---------------------------------------------------------------------------
# Developer Settings
# ---------------------------------------------------------------------------
# Default: False
Debug = False

 

 

 

GAME SERVER

 

 

# ---------------------------------------------------------------------------
# Game Server Settings
# ---------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection information for your server.
# This was written with the assumption that you are behind a router.
# Dumbed Down Definitions...
# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.
# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).
# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.
# ---------------------------------------------------------------------------
# Networking
# ---------------------------------------------------------------------------

# Where's the Login server this gameserver should connect to
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: 127.0.0.1
LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests
# Default: 9014
LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.
# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>
# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>
# Default: * (0.0.0.0)
GameserverHostname = *

# Default: 7777
GameserverPort = 7777


# ---------------------------------------------------------------------------
# Database
# ---------------------------------------------------------------------------
# Specify the appropriate driver and url for the database you're using.
# Examples:
# Driver = com.mysql.jdbc.Driver (default)
# Driver = org.hsqldb.jdbcDriver
# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver = com.mysql.jdbc.Driver
# Database URL
# URL = jdbc:mysql://localhost/l2js_gs (default)
# URL = jdbc:hsqldb:hsql://localhost/l2js_gs
# URL = jdbc:sqlserver://localhost/database = l2js_gs/user = sa/password =
URL = jdbc:mysql://localhost/l2hf
# Database user info (default is "root" but it's not recommended)
Login = root
# Database connection password
Password = root

# Default: 100
MaximumDbConnections = 100

# Cleans up the server database on startup.
# The bigger the database is, the longer it will take to clean up the database(the slower the server will start).
# Sometimes this ends up with 0 elements cleaned up, and a lot of wasted time on the server startup.
# If you want a faster server startup, set this to 'false', but its recommended to clean up the database from time to time.
# Default: True
DatabaseCleanUp = True

# The time before a database connection closes (in miliseconds)
# If a query takes longer to execute than the time defined here, the server will throw "Unclosed Connection!" error.
# If you get often this error message, try increasing this.
# Default: 60000ms
ConnectionCloseTime = 60000

# ---------------------------------------------------------------------------
# Misc Server Settings
# ---------------------------------------------------------------------------
# This is the server ID that the Game Server will request.
# Example: 1 = Bartz
# Default: 1
RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.
# Default: True
AcceptAlternateID = True

# Datapack root directory.
# Defaults to current directory from which the server is started unless the below line is uncommented.
# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>
# Default: .
DatapackRoot = .

# Define how many players are allowed to play simultaneously on your server.
# Default: 100
MaximumOnlineUsers = 100

# Numbers of protocol revisions that server allows to connect.
# Delimiter is ;
# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>
# Default: 267;268;271;273
AllowedProtocolRevisions = 267;268;271;273


# ---------------------------------------------------------------------------
# Misc Player Settings
# ---------------------------------------------------------------------------

# Character name template.
# Examples:
# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*
# The above setting will allow names with first capital letter, next three small letters,
# and any letter (case insensitive) or number, like OmfgWTF1
# CnameTemplate = [A-Z][a-z]*
# The above setting will allow names only of letters with first one capital, like Omfgwtf
# Default .* (allows any symbol)
CnameTemplate = .*

# This setting restricts names players can give to their pets.
# See CnameTemplate for details
PetNameTemplate = .*

# Maximum number of characters per account.
# Default: 7 (client limit)
CharMaxNumber = 7

 

 

 

 

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you have only to add your ip on ipconfig.xml...no on Login server and game server..
and make sure that you have open your ports..
Go "Cmd" type: ipconfig
and then type the ip to your browser..
form there you can open//close/check ports.

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i open Ports  9014,7777, 2106  and no loging my ip  l2.ini  only  127.0.0.1 :/

on l2.ini you have add sure your no-ip adress? also check Duc (no-ip) and refresh it.

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ALL my port is open ... why no play l2.ini  my no-ip l2xxxxxxxxxx.servegame.com/0.0.0.0/0

 

 

                          GAME SERVER CONSOLE

 

 

IDFactory: 102912 id's available.
------------------------------------------------------------------=[ Engines ]
Initializing Script Engine Manager
Script Engine: BeanShell Engine 1.1 - Language: BeanShell - Language Version: 2.
0b5
Script Engine: java 1.6 - Language: java - Language Version: 1.6
Script Engine: Mozilla Rhino 1.7 release 3 PRERELEASE - Language: ECMAScript - L
anguage Version: 1.8
Script Engine: jython 2.2.1 - Language: python - Language Version: 2.2.1
--------------------------------------------------------------------=[ World ]
Initializing InstanceManager
Loaded 155 instance names
Multiverse Instance created
Universe Instance created
L2World: (128 by 136) World Region Grid set up.
-------------------------------------------------------------------=[ Skills ]
EnchantGroupsTable: Loaded 5 groups.
SkillsEngine: Loaded 65815 Skill templates from XML files.
SkillTreesData: Loaded 17173  Class Skills for 103 Class Skill Trees.
SkillTreesData: Loaded 76 Sub-Class Skills.
SkillTreesData: Loaded 77 Transfer Skills for 3 Transfer Skill Trees.
SkillTreesData: Loaded 117 Fishing Skills, 27 Dwarven only Fishing Skills.
SkillTreesData: Loaded 3 Collect Skills.
SkillTreesData: Loaded 74 Pledge Skills, 44 for Pledge and 30 Residential.
SkillTreesData: Loaded 18 Sub-Pledge Skills.
SkillTreesData: Loaded 32 Transform Skills.
PetSkillsTable: Loaded 1815 skills.
--------------------------------------------------------------------=[ Items ]
Highest item id used:22333
Summon items data: Loaded 55 summon items.
Enchant HP Bonus registered for 1930 items!
MerchantPriceConfigTable: Loaded 28 merchant price configs.
TradeController: Loaded 691 Buylists.
TradeController: Loaded 0 Custom Buylists.
MultiSell: Loaded 196 lists.
RecipeController: Loaded 1000 recipes.
ArmorSetsTable: Loaded 198 armor sets.
ArmorSetsTable: Loaded 0 Custom armor sets.
FishTable: Loaded 270 Fishes.
---------------------------------------------------------------=[ Characters ]
ExperienceTable: Loaded 87 levels
ExperienceTable: Max Player Level is: 85
ExperienceTable: Max Pet Level is: 86
CharTemplateTable: Loaded 103 Character Templates.
CharNameTable: Loaded 1 char names.
LevelUpData: Loaded 103 Character Level Up Templates.
AccessLevels: Loaded 7 from database.
AdminCommandAccessRights: Loaded 477 from database.
RaidBossPointsManager: Loaded 0 Characters Raid Points.
PetDataTable: Loaded 49 Pets.
--------------------------------------------------------------------=[ Clans ]
Loaded 4 forums. Last forum id used: 4
Restored 0 clans from the database.
Initializing ClanHallManager
Initializing AuctionManager
Loaded: 38 auction(s)
Loaded: 0 clan halls
Loaded: 44 free clan halls
------------------------------------------------------------------=[ Geodata ]
Geodata Engine: Disabled.
---------------------------------------------------------------------=[ NPCs ]
NpcTable: (Re)Loaded 10100 NPC template(s).
NpcTable: (Re)Loaded 13 custom NPC template(s).
CustomDropList: Added 0 custom droplist.
NpcTable: Loaded 517 Minions.
NPC AI Data Table: Loaded 10099 AI Data.
NPC AI Data Table: Loaded 0 Custom AI Data.
NPC Elementals Data Table: Loaded 10099 elementals Data.
NPC Elementals Data Table: Loaded 0 custom elementals Data.
Initializing Walkers Routes Table.
WalkerRoutesTable: Loaded 34 Npc Walker Routes.
Loading zones...
Initializing GrandBossManager
GrandBossManager: Queen Ant(29001) status is 0.
GrandBossManager: Core(29006) status is 0.
GrandBossManager: Orfen(29014) status is 0.
GrandBossManager: Antharas(29019) status is 0.
GrandBossManager: Baium(29020) status is 0.
GrandBossManager: Zaken(29022) status is 0.
GrandBossManager: Valakas(29028) status is 0.
GrandBossManager: Frintezza(29045) status is 0.
GrandBossManager: Antharas(29066) status is 0.
GrandBossManager: Antharas(29067) status is 0.
GrandBossManager: Antharas(29068) status is 0.
GrandBossManager: Loaded 11 Instances
Done: loaded 25 zone classes and 2443 zones.
Searching clan halls doors:
DoorTable: Loaded 941 Door Templates for 18 regions.
StaticObject: Loaded 29 StaticObject Templates.
ItemAuctionManager: Disabled by config.
Initializing CastleManager
Loaded: 9 castles
Initializing FortManager
DayNightSpawnManager: Day/Night handler initialized
SpawnTable: Loaded 41342 Npc Spawn Locations.
CustomSpawnTable: Loaded 0 Npc Spawn Locations.
Loaded: 21 fortress
Initializing FortSiegeManager
NpcBufferSkillIdsTable: Loaded 2 buffers and 64 skills.
RaidBossSpawnManager: Loaded 185 Instances
RaidBossSpawnManager: Scheduled 0 Instances
DayNightSpawnManager: Removed 0 night creatures
DayNightSpawnManager: Spawned 232 day creatures
GrandBossManager: Initialized 16 Grand Boss Zones
FourSepulchersManager: loaded 20 Mysterious-Box spawns.
FourSepulchersManager: loaded 716 Physical type monsters spawns.
FourSepulchersManager: loaded 716 Magical type monsters spawns.
FourSepulchersManager: loaded 92 Church of duke monsters spawns.
FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.
FourSepulchersManager: spawned Conquerors' Sepulcher Manager
FourSepulchersManager: spawned Emperors' Sepulcher Manager
FourSepulchersManager: spawned Great Sages' Sepulcher Manager
FourSepulchersManager: spawned Judges' Sepulcher Manager
FourSepulchersManager: Beginning in Attack time
Sat Nov 23 20:10:00 EET 2013 Atk announce scheduled to 10.0 minute of this hour.

DimensionalRiftManager: Loaded 7 room types with 56 rooms.
DimensionalRiftManager: Loaded 462 dimensional rift spawns, 0 errors.
Initializing QuestManager
--------------------------------------------------------------------=[ Siege ]
Initializing SiegeManager
SevenSigns: Currently in the Competition (Quest Event) period!
SevenSigns: The Seal of Avarice remains unclaimed.
SevenSigns: The Seal of Gnosis remains unclaimed.
SevenSigns: The Seal of Strife remains unclaimed.
SevenSigns: The competition, if the current trend continues, will end in a tie t
his week.
SevenSigns: Next period change set to Mon Nov 25 18:00:00 EET 2013
SevenSigns: Next period begins in 1 days, 21 hours and 50 mins.
Siege of Gludio: Sun Dec 01 01:00:00 EET 2013
Siege of Dion: Sun Dec 01 01:00:00 EET 2013
Siege of Giran: Sun Dec 01 01:00:00 EET 2013
Siege of Oren: Sun Dec 01 01:00:00 EET 2013
Siege of Aden: Sun Dec 01 01:00:00 EET 2013
Siege of Innadril: Sun Dec 01 01:00:00 EET 2013
Siege of Goddard: Sun Dec 01 01:00:00 EET 2013
Siege of Rune: Sun Dec 01 01:00:00 EET 2013
Siege of Schuttgart: Sun Dec 01 01:00:00 EET 2013
Initializing TerritoryWarManager
Initializing CastleManorManager
Manor System: Manor refresh updated
Manor System: New Schedule for manor refresh @ Sun Nov 24 20:00:00 EET 2013
Manor System: Manor period approve updated
Manor System: New Schedule for period approve @ Sun Nov 24 06:00:00 EET 2013
Initializing MercTicketManager
Loaded: 0 Mercenary Tickets
L2Manor: Loaded 258 Seeds.
-----------------------------------------------------------------=[ Olympiad ]
Olympiad System: Loading Olympiad System....
Olympiad System: Currently in Olympiad Period
Olympiad System: 11029 minutes until period ends
Olympiad System: Next weekly change is in 9793 minutes
Olympiad System: Loaded 0 Nobles
Olympiad System: Competition Period Starts in 0 days, 0 hours and 0 mins.
Olympiad System: Event starts/started : Sat Nov 23 18:00:00 EET 2013
Hero System: Loaded 0 Heroes.
Hero System: Loaded 0 all time Heroes.
--------------------------------------------------------------------=[ Cache ]
Cache

: Running lazy cache
Cache[Crest]: 0,000MB on 0 files loaded. (Forget Time: 300s , Capacity: 50)
Olympiad System: Olympiad Game Started
Olympiad System: Loaded 4 stadiums.
TeleportLocationTable: Loaded 953 Teleport Location Templates.
UITable: Loaded 5 Categories.
UITable: Loaded 4 Keys.
Initializing PetitionManager
HennaTable: Loaded 180 Templates.
HennaTreeTable: Loaded 8136 Henna Tree Templates.
Helper Buff Table: Loaded 17 Templates.
Initializing AugmentationData.
AugmentationData: Loaded: 52 augmentation stats.
AugmentationData: Loaded: 24 accessory augmentation stats.
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 0
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 1
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 2
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 3
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 4
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 5
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 6
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 7
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 8
AugmentationData: Loaded: 17 blue, 107 purple and 54 red skills for lifeStoneLev
el 9
Initializing CursedWeaponsManager
Loaded : 2 cursed weapon(s).
--------------------------------------------------------------=[ Mods - L2jS ]
CharCustomTable - Expired/Deleted: 0
ClassBalanceTable - (Re)Load: 103 class.
ClassVsClassTable - (Re)Load: 103 class.
--------------------------------------------------------=[ Fun Events - L2jS ]
TvTEventEngine[TvTManager.TvTManager()]: Engine is disabled.
DMEventEngine[DMManager.DMManager()]: Engine is disabled.
LMEventEngine[LMManager.LMManager()]: Engine is disabled.
--------------------------------------------------------=[ NPC Custom - L2jS ]
Rank System: Initializing...
Rank System (Items) Loaded: 0(0)
Rank System (Olympiad) Loaded: 0(0)
Rank System (PvP) Loaded: 0(0)
Rank System (PK) Loaded: 0(0)
ModsBufferSkill System: Initializing...
ModsBufferSkill: Could not load Group: Table 'l2hf.mods_buffer_skill' doesn't ex
ist
ModsBufferScheme System: Initializing...
ModsBufferScheme: Could not load Player:
com.mysql.jdbc.exceptions.jdbc4.MySQLSyntaxErrorException: Table 'l2hf.mods_buff
er_scheme' doesn't exist
        at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)

        at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)

        at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Sou
rce)
        at java.lang.reflect.Constructor.newInstance(Unknown Source)
        at com.mysql.jdbc.Util.handleNewInstance(Util.java:411)
        at com.mysql.jdbc.Util.getInstance(Util.java:386)
        at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:1052)
        at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3597)
        at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:3529)
        at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1990)
        at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:2151)
        at com.mysql.jdbc.ConnectionImpl.execSQL(ConnectionImpl.java:2625)
        at com.mysql.jdbc.PreparedStatement.executeInternal(PreparedStatement.ja
va:2119)
        at com.mysql.jdbc.PreparedStatement.executeQuery(PreparedStatement.java:
2281)
        at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source)
        at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
        at java.lang.reflect.Method.invoke(Unknown Source)
        at com.jolbox.bonecp.MemorizeTransactionProxy.runWithPossibleProxySwap(M
emorizeTransactionProxy.java:250)
        at com.jolbox.bonecp.MemorizeTransactionProxy.invoke(MemorizeTransaction
Proxy.java:176)
        at com.sun.proxy.$Proxy2.executeQuery(Unknown Source)
        at com.jolbox.bonecp.PreparedStatementHandle.executeQuery(PreparedStatem
entHandle.java:172)
        at com.l2js.gameserver.datatables.ModsBufferSchemeTable.loadSchemePlayer
(ModsBufferSchemeTable.java:85)
        at com.l2js.gameserver.datatables.ModsBufferSchemeTable.<init>(ModsBuffe
rSchemeTable.java:70)
        at com.l2js.gameserver.datatables.ModsBufferSchemeTable$SingletonHolder.
<clinit>(ModsBufferSchemeTable.java:59)
        at com.l2js.gameserver.datatables.ModsBufferSchemeTable.getInstance(Mods
BufferSchemeTable.java:53)
        at com.l2js.gameserver.GameServer.<init>(GameServer.java:260)
        at com.l2js.gameserver.GameServer.main(GameServer.java:453)
ModsBufferScheme: Loaded 0 Scheme(s).
ModsBufferScheme: Loaded 0 Content(s).
----------------------------------------------------------=[ Security - L2jS ]
IPManager - Loaded.
------------------------------------------------------------------=[ Handler ]
Loaded 10  ActionHandlers
Loaded 6 ActionShiftHandlers
Loaded 471  AdminCommandHandlers
Loaded 62  BypassHandlers
Loaded 14  ChatHandlers
Loaded 33 ItemHandlers
Loaded 96  SkillHandlers
Loaded 16 UserHandlers
Loaded 10 VoicedHandlers
------------------------------------------------------------------=[ Scripts ]
AirShipManager: Loaded 0 private airships
GraciaSeedsManager: Initializing
Loading Server Scripts
Loading Data Handlers ...
Handy's Block Checker Event is enabled
AI : Retreat on Attack = > OK
Next TerritoryWarTime: Sat Nov 30 20:00:00 EET 2013
[EnhanceYourWeapon] Loaded 54 Soul Crystal data.
[EnhanceYourWeapon] Loaded 238 npc Leveling info data.
Compiled Scripts Cache is disabled.
Loaded: 613 quests
Loaded: 105 transformations.
Initializing ItemsAutoDestroy.
SevenSignsFestival: The first Festival of Darkness cycle begins in 2 minute(s).
Event ID: (Valentines Event) has passed... Ignored.
AutoChatHandler: Loaded 32 handlers in total.
AutoSpawnHandler: Loaded 131 handlers in total.
HellboundManager: Initializing
HellboundManager: Mode: dummy
HellboundManager: State: unlocked
Mail Manager: Successfully loaded 0 messages.
IdFactory: Free ObjectID's remaining: 1879001279
GameServer Started, free memory 573 Mb of 989 Mb
Connecting to login on 127.0.0.1:9014
CommunityServerThread: Deactivated by config.
Maximum Numbers of Connected Players: 100
Server Loaded in 78 seconds
AutoAnnoucements: Loaded 0 Auto Annoucement Data.
Telnet server is currently disabled.
Registered on login as Server 1 : Bartz

 

 

 

 

               LOGIN SERVER CONSOLE

 

Starting L2J Login Server.

----------------------------------------------------=[ Loading: Login Server ]
------------------------------------------------------------------=[ Network ]
Loading: ./config/network/LoginServer.ini
L2Properties: Missing property for key - DatapackRoot
Loading: ./config/network/Telnet.ini
---------------------------------------------------------------------=[ Main ]
Loading: ./config/main/MMO.ini
Loading: ./config/main/EMail.ini
Initializing BoneCP [ version: 0.7.1.RELEASE, databaseDriver -> com.mysql.jdbc.D
river, jdbcUrl -> jdbc:mysql://localhost/l2hf, maxConnectionsPerPartition -> 10,
 username -> root, password -> root ]
Searching for default mapping file in file:/C:/L2jserver/L2AuthD/l2js-login.jar
Searching for default mapping file in file:/C:/L2jserver/L2AuthD/l2js-login.jar
JavaSECMPInitializer - transformer is null.
Could not initialize Validation Factory. Encountered following exception: java.l
ang.NoClassDefFoundError: javax/validation/Validation
EclipseLink, version: Eclipse Persistence Services - 2.2.0.v20110202-r8913
Detected Vendor platform: org.eclipse.persistence.platform.database.MySQLPlatfor
m
connecting(DatabaseLogin(
        platform=>MySQLPlatform
        user name=> ""
        connector=>JNDIConnector datasource name=>null
))
Connected: jdbc:mysql://localhost/l2hf
        User: root@localhost
        Database: MySQL  Version: 5.5.25a
        Driver: MySQL-AB JDBC Driver  Version: mysql-connector-java-5.1.17 ( Rev
ision: ${bzr.revision-id} )
connecting(DatabaseLogin(
        platform=>MySQLPlatform
        user name=> ""
        connector=>JNDIConnector datasource name=>null
))
Connected: jdbc:mysql://localhost/l2hf
        User: root@localhost
        Database: MySQL  Version: 5.5.25a
        Driver: MySQL-AB JDBC Driver  Version: mysql-connector-java-5.1.17 ( Rev
ision: ${bzr.revision-id} )
file:/C:/L2jserver/L2AuthD/l2js-login.jar_default_nonJtaDataSource=11754579 logi
n successful
Banlist: Ban loaded for 10.254.254.254 (Expiration: 0)
Banlist: Ban loaded for 10.255.255.255 (Expiration: 0)
Loading LoginController...
Cached 10 KeyPairs for RSA communication
Stored 20 keys for Blowfish communication
Loaded 127 server names
Loaded 1 registered Game Servers
Cached 10 RSA keys for Game Server communication.
Loaded 2 IP Bans.
Listening for GameServers on *:9014
Telnet server is currently disabled.
Login Server ready on *:2106
Updated Gameserver [1] Bartz IP's:
127.0.0.1/127.0.0.0/8
l2xxxxxxxxxx.servegame.com/0.0.0.0/0
 

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