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Showing Flag Or Karma Inside


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Posted

add another variable as counter for example int e = 0; then inside the existing check add another one like if(character.getPvpFlag() >0)  increase the counter e++; and add another check if(character.getKarma() > 0) increase the other counter i++, then display the "i" and "e" values as you wish.

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Posted (edited)

What you mean by 'showing' ? Does your players are invisible @ that specific 'zone' or what is this.. lol, explain yourself :troll:

 

The code is by Elfo.. bitch :D

Edited by SweeTs
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Posted (edited)

So, basically you would need a code that will 'hide' the players onEnter to that zone, something like

                if(activeChar.getPvpFlag() == 0)
                {
                    activeChar.getAppearance().setInvisible();
                    activeChar.broadcastUserInfo();
                }
                else
                {
                    activeChar.getAppearance().setVisible();
                    activeChar.broadcastUserInfo();
                }

Not really sure about dat code, but you could try to 'play' with it :P

Edited by SweeTs
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Posted

No, you didnt understand. In teleport now shows Players inside is: 10

Im making Players with flag inside is: 1, Players with karma inside is: 3, Normal players without flag/karma inside is: 15.

Now you understand me?

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Posted
if (character instanceof L2PcInstance && ((L2PcInstance) character).getKarma > 0)

Not sure if the cast is needed, I haven't Eclipse opened. If character.getKarma > 0 doesn't work, try previous.

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    • what pack you use  send me on discord for it
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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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