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I've been trying to figure how to make my char drinks CP pots when pvped... and since you can't check a characters CP in walker scripts I came up with this, trying to make it to be usable for everyone.

Conditions and situations: I play a high rate server (not so much tho... 45x), in a server like this an higher whenever you get attacked your CP it's down in 3-5 hits at most (depending on your class and the attacking one) so in a couple of seconds your HP starts to drop too.

Now... if you're not looking at the screen you're dying sooner or later, if the player keeps attacking you, you're still gonna die, with or without CP pots. BUT, if you're looking at the screen you're surely gonna counter attack, so we could use the char's condition of being violet (or whatever it's called) and the HP that's surely dropped a bit (depending on how fast do you react to the attack).

So, if that violet char condition can be coded you could do something like IF charstatus is violet and charstatus HP <99% use item (and that's the CP pot you want); since using a CP pot won't heal your HP, the charstatus HP lower than 99% will always be met, and using a 1 or 2 second delay (as fast as the server allows it) will give you a lot of hits of advantage.

 

But if the walker scripting can't check if the char is violet then my whole idea comes down... but maybe someone with coding skills find this idea usefull.

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