Jump to content

Recommended Posts

Posted (edited)

Good morning i have one problem in Ai.obj See code in nasc:

 

 

/***************************************************************************
*                                Change Log
*                            ------------------
*   18.10.2013
*   Script Decompiled by SauDecompiler build 102306.2
*
***************************************************************************/

class 1 rebirth_manager : citizen
{
handler:
    EventHandler TALKED(talker)
    {
        if( talker.karma > 0 )
        {
            myself::ShowPage(talker,"rebirth_manager_karma.htm");
        }
        else
        {
            myself::ShowPage(talker,"rebirth_manager.htm");
        }
    }

    EventHandler MENU_SELECTED(talker,ask,reply)
    {
        if( ask == 749 )
        {
            if( reply == 1 && talker.level == 80 )
            {
                if( myself::OwnItemCount(talker,9700) == 1 )
                {
                    myself::ShowPage(talker,"rebirth_manager_1st.htm");
                }
                else if( myself::OwnItemCount(talker,9700) == 2 )
                {
                    myself::ShowPage(talker,"rebirth_manager_2nd.htm");
                }
                else if( myself::OwnItemCount(talker,9700) == 3 )
                {
                    myself::ShowPage(talker,"rebirth_manager_3rd.htm");
                }
                else
                {
                    myself::ShowPage(talker,"rebirth_manager_norebirth.htm");
                }
            }
            else
            {
                myself::ShowPage(talker,"nolevel80.htm");
            }
        }
        if( ask == 750 )
        {
            if( talker.level == 80 && talker.subjob_id == 0 )
            {
                if( reply == 1 )
                {
                    myself::IncrementParam(talker,0,-2099325834);
                    myself::GiveItem1(talker,9700,1);
                    myself::GiveItem1(talker,9701,1);
                    myself::ShowPage(talker,"rebirth1st_completed.htm");
                    myself::SoundEffect(talker,"ItemSound.quest_finish");
                }
                else if( reply == 2 )
                {
                    myself::IncrementParam(talker,0,-2099325835);
                    myself::GiveItem1(talker,9700,1);
                    myself::GiveItem1(talker,9701,1);
                    myself::ShowPage(talker,"rebirth2nd_completed.htm");
                    myself::SoundEffect(talker,"ItemSound.quest_finish");
                }
                else if( reply == 3 )
                {
                    myself::IncrementParam(talker,0,-2099325835);
                    myself::GiveItem1(talker,9700,1);
                    myself::GiveItem1(talker,9701,1);
                    myself::ShowPage(talker,"rebirth3rd_completed.htm");
                    myself::SoundEffect(talker,"ItemSound.quest_finish");
                }
            }
            else
            {
                myself::ShowPage(talker,"nolevel80.htm");
            }
        }
    }

}
 

 

i configure for use rebirth lvl 80 but no delevel character for lvl 1 ! and send erro l2server :

Exp overflow user[teste] [-2099325834] chagned to [77846526]

Any idea?

Vangarth iiext interlude!

Edited by lordvenancio
Posted (edited)

Ask vangath to easen up on his exp overflow bug logic.

 

or do it  in steps to decrease exp enough.

 

myself::IncrementParam(talker,0,-524831458);

myself::IncrementParam(talker,0,-524831458);

myself::IncrementParam(talker,0,-524831458);

myself::IncrementParam(talker,0,-524831458);

 

 

 

 

I'm saddened everytime people can't do logic to see where or what an error is.

Edited by mcbigmac
Posted

I think there was a rebirth system already created some time ago for C4 i think.

He want fot c6 :) to dlvl at 80 :)

Posted (edited)
or do it  in steps to decrease exp enough.

myself::IncrementParam(talker,0,-524831458);
myself::IncrementParam(talker,0,-524831458);
myself::IncrementParam(talker,0,-524831458);
myself::IncrementParam(talker,0,-524831458);

No work ;D no decrease 00.1 % ;D ! more suggestion?

Edited by lordvenancio
Posted

He want fot c6 :) to dlvl at 80 :)

Is it so difficult change -931275829 for -2099325835 in the AI or NASC code ?  I don't think so.

Posted

 

im editing using nasc code ;D ! and no work increase more exp ;D !

10/22/2013 15:07:13.442, Exp overflow user[test] [-2099325835] chagned to [75560692]

You restarted the server after modify?

Posted (edited)

Clearly based on your post, you've failed to update the AI - to do 4 rounds of negative EXP.

 

 

So i'd suggest to try again, or try break it off into 8 chunks.

 

Since the log claims a minus of over 2 billion.

Edited by mcbigmac
Posted

 

Xel:

This joke? jjaja !
 
Mcbigmac :

There's no way
 
 
 
Several test way and didn't have success!

 

Not at all

Posted (edited)

You have not shown the error, when you use multiple instances of decreasing EXP.

 

so no - until you do so your not doing what you've been told to do.

Or know how to get help by reporting back.

Edited by mcbigmac
Posted (edited)

i test using the parament i creat 4 line :

 

myself::IncrementParam(talker,0,-75563791);

myself::IncrementParam(talker,0,-75563791);

myself::IncrementParam(talker,0,-75563791);

myself::IncrementParam(talker,0,-75563791);

10/23/2013 17:07:13.441, Exp overflow user[test] [-75563791] chagned to [75504757]
10/23/2013 17:07:13.442, Exp overflow user[test] [-75563791] chagned to [75562823]
10/23/2013 17:07:13.443, Exp overflow user[test] [-75563791] chagned to [71785602]
10/23/2013 17:07:13.443, Exp overflow user[test] [-75563791] chagned to [75563790]

and Fail 0.0 ! You want the event script? for u test?

Edited by lordvenancio

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
  • Topics

×
×
  • Create New...