Jump to content

Recommended Posts

Posted (edited)

Hello there!

 

Me and my friend are offering coding support for your server, basically you can "hire" us to fix something on your server. Reflect damage, pvp damages, adding new buffs to the game, removing buffs from the game, basically anything you can imagine, we can even fix the "geodata" on your server, so not just the characters, but even every mob, pet, summon doesn't get stuck, doesn't teleport through walls, they will follow the path, like a real AI, and will go around the walls whilst chasing you. If anyone's interested, here we are. Our prices are pretty low, but of course it depends on your needs.

 

P.S: L2J only... for now.

Edited by FireFly
  • 2 weeks later...
Posted

who's your friend?

He is not registered on the forum, anyway, we are working on a project right now for someone that has found us on this forum, after it's done we are free for new projects or any kind of coding work.

Posted (edited)

We are done with the previous project, and awaiting new clients. 

Requirements:

- English is a MUST!

- Thorough, and very detailed explanation about your idea, plan, etc...

- Pay per function done.

- Not going back on your words, and changing things in midst of developing!

Edited by FireFly
Posted

Our team has been working with these guys on a private project for two weeks. Based on received experience from this cooperation we can state
that coders are highly professional, their knowledge has near-no limits and they do input a lot of effort in order to make their client satisfied.
They are able to calmly listen to the every client's whim and code everything what only comes to his or her mind(as it was in our case).

With enormous help of these coders we managed to implement new features and fix variety of bugs of all kinds.
We as well as their team, were testing every feature/bug fix before moving forward which in the end ensured accomplished enormous amount of work in short amount of time.
We were working using pay-per feature contract and both parties were satisfied with such payment plan.

These guys only recently started accumulating reputation, but we can bet they will be highly valued and will cost much more in the near future.

We are looking forward to continue our cooperation.

Best regards,

Guesswho & Team.

Posted (edited)

Our team has been working with these guys on a private project for two weeks. Based on received experience from this cooperation we can state

that coders are highly professional, their knowledge has near-no limits and they do input a lot of effort in order to make their client satisfied.

They are able to calmly listen to the every client's whim and code everything what only comes to his or her mind(as it was in our case).

 

With enormous help of these coders we managed to implement new features and fix variety of bugs of all kinds.

We as well as their team, were testing every feature/bug fix before moving forward which in the end ensured accomplished enormous amount of work in short amount of time.

We were working using pay-per feature contract and both parties were satisfied with such payment plan.

 

These guys only recently started accumulating reputation, but we can bet they will be highly valued and will cost much more in the near future.

 

We are looking forward to continue our cooperation.

 

Best regards,

 

Guesswho & Team.

 

Thank you for your recommendation, and your words.

 

There are some functions that I am not allowed to talk about until the server comes live, however there are some that I can talk about.

 

- A premium function, which allows players to buy two different kind of premium packs which will add a premium membership to your character for a certain amount of time: 1, 3, 7, 14, 30 days to be exact.

  One of these packs gives the following bonuses for the time being: x2 xp, x2 sp, x2 drop, x2 spoil. If you're in a party with at least one people who does not have premium, the drop multiplier goes back to 1,5x,   but will add the drop multiplier to the whole party. Once there is at least 2 or more premium members in the party, the drop multiplier will go up to 2x again.

 

  The second premium function allows players, to buy the autoloot ability, while others still have to loot items from the ground. Even if you are in a party, you will get autoloot, if all the party members has autoloot.

 

  Both these functions has a new button in the admin menu, and you can see every information about a certain player, for example: If the player has a premium membership. The amount of time he has left if his     membership. The type of the premium pack, the player has used in order to get premium membership.

 

  On client side, the players can write in a .premium and .autoloot command which will show them the time left on their premium memberships. 

 

- A delevel function, that literally just hides the skill, if your character level goes under the level that you can learn the given skill, the skill will be hidden, until you regain the needed levels for it. Meaning, you will keep even your enchanted skills, and never lose them.

 

- Fixed crystallize button, originally not showing up, when the create item skill is learned, needed relogin in order it to show up.

 

- Anyone can use any type of dyes without any restriction.

 

- The ability to turn on/off the experience gained by the player, but other things still gain experience through the player's kills, for example: pets.

Edited by FireFly

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Thank you everyone — we're doing our best to deliver the highest quality experience!   ⏳ Less than 2 days left until the L2Elixir Launch! Our team is working nonstop, polishing every little detail to ensure a smooth and exciting opening. A huge thank you to everyone who participated in the Open Beta — your support and feedback have been invaluable. Get ready… the adventure begins soon! ⚔️✨   Launch: November 28 & 21:00 UTC +2   Website: https://l2elixir.org/ Discord: https://discord.gg/5ydPHvhbxs  
    • Do you sell interlude interfaces?
    • in conclusion when somebody who has a project for 10+ years still on development writes an e-say to try until you succeed and then advertises his project, one of the reasons is he needs money, so l2j has once more become pure expensive hobby, you wont make money out of it.   You can still use L2jFrozen and get better results for this, i know some people that done it    keep in mind that C in aCis stands for Crappy, and after all these years its not a cool wordplay anymore, its a fact, prove me wrong.
    • First, don't really follow the "main voice", moreover if you consider it an hobby. Simply do what you want, you got only one life so use it as you want. If you make it an hobby, it's exactly like piano, or velo - only practice makes you better.   Secondly, how do you learn things ? It's actually a really important question, since some can simply be scholar, read books (theory) then practice ; and some simply can't read books. I'm the second type, I hated school, I find it boring - my knowledge in Java comes from try-and-fail. You improve your coding style every year or so, I can myself rewrite my own code (which I already considered top-notched) after a while. You always learn something new - even if Java barely evolves. L2J is a fun way to learn programming, it's a giant sandbox where you can edit anything, and I believe it should be taken as it.   My own way of learning was as follow : Add existing customs, no matter what they are : the point is to know main classes used by L2J / customs. L2J is barely Java knowledge ; the true knowledge is to know WHAT to search in WHICH location (what I call, organization). You have to understand than EVERYTHING you think already exists, in a form on another, in the source code. A custom is only the association of the different mechanisms you found "here and there", glued together in a proper goal. Once you know main classes to edit, and the customs you added are compiling fine, the main point is to know WHAT exactly you DID. Try to understand WHY and WHERE you actually copied the code. Third point would be to MANIPULATE the customs you added in order to fit your wish. First edit little values, then logic conditions ; eventually add a new Config, or a new functionality to the custom. Fourth point would be to begin to craft your own ideas. Once again, EVERYTHING already exists, in a form or another. You want a cycled event ? You got Seven Signs main task as exemple. Npc ? Search any type of Npc and figure out what it does. Fifth point would be to understand Java - mostly containers (WHAT and WHERE to use them), variables types and main Java mechanisms (inheritance, static modifier, etc). You should also begin to cut your code into maintainable classes or methods. Java can actually run without optimization, but bigger your ideas, more optimized and well-thought it should be. It's direct saved time in the future, and you would thank yourself doing so. Main tips : ALWAYS use any type of versioning system - GIT or SVN. It allows to save your work, step by step and eventually revert back anytime you want if you terribly messed up. L2J is 80% organization knowledge, and 20% Java knowledge. Basically, if you know WHAT and WHERE to search, if you aren't dumb, it's easy to replicate and re-use things. Cherry on top is to use a already good coded pack to avoid copy-paste crap and get bad habits. Avoid any type of russian or brazilian packs, for exemple - their best ability is to leak someone's else code. Obviously you need some default sense of logic, but Java and programming in general help you to improve it.   Finally, most of your questions could be solved joining related Discord (at least for aCis, I can't speak for others) - from the moment your question was correctly asked (and you seemed to search for the answer). My community (and myself) welcomes newbies, but got some issues with noobies.   The simpliest is to try, fail and repeat until you succeed - it sounds stupid, but that's basically how life works.   PS : about Java ressources, before ChatGPT, it was mostly about stackoverflow website, and site like Baeldung's one. With ChatGPT and alike, you generally double-cross AI output to avoid fucked up answers. Also, care about AI, they are often hallucinating really hard, even today. They can give you complete wrong answer, you tell them they are wrong, and they say "indeed, I suck, sorry - here's a new fucked up answer". You shouldn't 100% rely over AI answer, even if that can give sometimes legit answers, full code or just skeletons of ideas.   PPS : I don't think there are reliable ressources regarding L2J itself, also most of the proposed code decays pretty fast if the source code is actually maintained (at least for aCis). Still, old coded customs for old aCis sources are actually a good beginner challenge to apply on latest source.
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock