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Posted (edited)

Hello there!

 

Me and my friend are offering coding support for your server, basically you can "hire" us to fix something on your server. Reflect damage, pvp damages, adding new buffs to the game, removing buffs from the game, basically anything you can imagine, we can even fix the "geodata" on your server, so not just the characters, but even every mob, pet, summon doesn't get stuck, doesn't teleport through walls, they will follow the path, like a real AI, and will go around the walls whilst chasing you. If anyone's interested, here we are. Our prices are pretty low, but of course it depends on your needs.

 

P.S: L2J only... for now.

Edited by FireFly
  • 2 weeks later...
Posted

who's your friend?

He is not registered on the forum, anyway, we are working on a project right now for someone that has found us on this forum, after it's done we are free for new projects or any kind of coding work.

Posted (edited)

We are done with the previous project, and awaiting new clients. 

Requirements:

- English is a MUST!

- Thorough, and very detailed explanation about your idea, plan, etc...

- Pay per function done.

- Not going back on your words, and changing things in midst of developing!

Edited by FireFly
Posted

Our team has been working with these guys on a private project for two weeks. Based on received experience from this cooperation we can state
that coders are highly professional, their knowledge has near-no limits and they do input a lot of effort in order to make their client satisfied.
They are able to calmly listen to the every client's whim and code everything what only comes to his or her mind(as it was in our case).

With enormous help of these coders we managed to implement new features and fix variety of bugs of all kinds.
We as well as their team, were testing every feature/bug fix before moving forward which in the end ensured accomplished enormous amount of work in short amount of time.
We were working using pay-per feature contract and both parties were satisfied with such payment plan.

These guys only recently started accumulating reputation, but we can bet they will be highly valued and will cost much more in the near future.

We are looking forward to continue our cooperation.

Best regards,

Guesswho & Team.

Posted (edited)

Our team has been working with these guys on a private project for two weeks. Based on received experience from this cooperation we can state

that coders are highly professional, their knowledge has near-no limits and they do input a lot of effort in order to make their client satisfied.

They are able to calmly listen to the every client's whim and code everything what only comes to his or her mind(as it was in our case).

 

With enormous help of these coders we managed to implement new features and fix variety of bugs of all kinds.

We as well as their team, were testing every feature/bug fix before moving forward which in the end ensured accomplished enormous amount of work in short amount of time.

We were working using pay-per feature contract and both parties were satisfied with such payment plan.

 

These guys only recently started accumulating reputation, but we can bet they will be highly valued and will cost much more in the near future.

 

We are looking forward to continue our cooperation.

 

Best regards,

 

Guesswho & Team.

 

Thank you for your recommendation, and your words.

 

There are some functions that I am not allowed to talk about until the server comes live, however there are some that I can talk about.

 

- A premium function, which allows players to buy two different kind of premium packs which will add a premium membership to your character for a certain amount of time: 1, 3, 7, 14, 30 days to be exact.

  One of these packs gives the following bonuses for the time being: x2 xp, x2 sp, x2 drop, x2 spoil. If you're in a party with at least one people who does not have premium, the drop multiplier goes back to 1,5x,   but will add the drop multiplier to the whole party. Once there is at least 2 or more premium members in the party, the drop multiplier will go up to 2x again.

 

  The second premium function allows players, to buy the autoloot ability, while others still have to loot items from the ground. Even if you are in a party, you will get autoloot, if all the party members has autoloot.

 

  Both these functions has a new button in the admin menu, and you can see every information about a certain player, for example: If the player has a premium membership. The amount of time he has left if his     membership. The type of the premium pack, the player has used in order to get premium membership.

 

  On client side, the players can write in a .premium and .autoloot command which will show them the time left on their premium memberships. 

 

- A delevel function, that literally just hides the skill, if your character level goes under the level that you can learn the given skill, the skill will be hidden, until you regain the needed levels for it. Meaning, you will keep even your enchanted skills, and never lose them.

 

- Fixed crystallize button, originally not showing up, when the create item skill is learned, needed relogin in order it to show up.

 

- Anyone can use any type of dyes without any restriction.

 

- The ability to turn on/off the experience gained by the player, but other things still gain experience through the player's kills, for example: pets.

Edited by FireFly

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