Jump to content

Recommended Posts

Posted

Hello Summoners!

 

Lyte here, and in this post I’m excited to talk with you about Team Builder, a new feature coming to PBE in the near future where you can queue up for a specific role, champion and position and get connected with four teammates that also preselected their preferred role. The goal is to build a balanced team where everyone’s in agreement on where they’re going and what they’re playing, and in doing so help lay the foundation for good teamwork.  

 

How often have you logged on to League of Legends and thought, “I just want to play Renekton today.” Or maybe you want to try a new strategy but can’t find four friends to premade with.  We’re always asking how we can make the League of Legends experience better, and one thing that comes up a lot is how players want to feel like they’re in control of their pre-game experience.

 

Good teamwork doesn’t just start when the minions spawn or at the first big teamfight. It starts in champion select. Champion select sets the tone of the game and greatly impacts whether you feel like you’re going to have a fun match.  So we asked ourselves: what’s the ideal champion select? And how can we improve this process so it happens more often? 

 

An ideal champ select is one where all five players get their preferred role and feel like they’re all on the same page for the upcoming match. The current matchmaking does a good job of matching up players of similar overall skill levels, but doesn’t have any way to know what a player’s intentions for a given game are. Sometimes things work out perfectly and everyone gets the champion and role they wanted without a hitch. But if multiple players are looking to play the same role or lane, a consensus has to be built in a relatively short period of time. That’s time that could be used to get to know each other, agree on a strategy and build confidence that it’s going to be a fun match. 

 

Team Builder is intended to bring players together that complement each other’s expectations and intentions from the moment they enter the lobby. When everyone’s aligned on who will be going where and playing what, the only thing left to figure out is how to dominate the opposition.   

 

Once we had a model for how Team Builder would bring players together, we started looking at matchmaking and how we could evolve it to help further enable good games. One of the most important things for a team’s enjoyment is making sure that they’re matched against similarly skilled players.  

 

With Team Builder we’ll also be rolling out a smarter matchmaking system that can dynamically account for your experience with a given role, position or champion. First time playing Ahri? Learning how to be a solid Marksman? Venturing into the jungle for the first time? Team Builder’s matchmaking will take all of these factors into account. .

 

Our goal for Team Builder is to bring players together and build better teams. Because good teams win more games, make bigger plays, and most importantly, have more fun. 

 

To us, that’s exciting, and we’re looking forward to your feedback.  See you in Team Builder,

 

Lyte

EN_thumb.jpg

 

 

Source: http://forums.eune.leagueoflegends.com/board/showthread.php?t=631798

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Short version: took Vanganth's classic Interlude pack as the starting point and rebuilt the rest on top of the Classic Secret of Empire client (protocol 166).   Stuff that got reworked, but not limited to: The AI is the one I'm proudest of. ~600 individual NPC behavior scripts, all parsed and verified against retail. Aggro range, follow logic, target switching, idle pattern, social actions. All behaving the way they do on the official server, not the way "close enough" L2J packs usually do. ~2,5k skills loaded, full enchant tree, soul crystal absorption rules. Every formula in Formulas.java and StatFunctions.java got rewritten to match retail. Geodata is not excluded. NPCs/spawns, 6k+ templates, 28k+ spawns, all raid bosses, all the standard event content (Olympiad, Seven Signs with Festival of Darkness, Castle Sieges, Clan Hall stuff, Fortress sieges, Dimensional Rift, Four Sepulchers, Cardiff Invasion). all quest scripts. The engine itself runs both Interlude (protocol 740–770) and Secret of Empire (166) off the same codebase, opcode-mapped. The thing I want to be clear about: this is as close to PTS as L2J realistically gets. Most, not all, L2J packs out there have approximated formulas, stub AI, patchy geodata, hardcoded raid scripts. We didn't take that route.   When can you actually play it:   Server most likely opens next year. If I get more dev time over the coming months a beta by end of this year is realistic, possibly earlier. No promises, depends on how much time I can put in.   The server is already playable since the most important work is done. So if you'd like to collaborate, you'll be able to test it fairly soon. The server files are really good. You might even want to use them for your own server if we decide to go that route.   Server tiers being considered: Low-rate retail - the flagship, most likely first server. Strict PTS. Mid-to-high rate, minimal customs - almost certainly happening as a second server. More accessible but the engine integrity stays. Old L2Finest pride-style (high-rate, heavy customs, the original flavor some of you remember) - very low chance and definitely not soon. It's on the list but well behind the first two.   That's where we are. More updates as open beta gets closer.
    • Maybe some NPC is causing the problem for you, if you don't have a custom map, keep a backup of the database and remove the npc 1-1 to see where the problem is coming from. A custom npc is probably the problem. I had this problem before and searched a lot to find it.
    • 🔥 L2 REDMOON – INTERLUDE 🔥 🆕 Newly opened – Full players joining!   🌐 Discord: https://discord.gg/5PvP5BrGg 💬 Website: https://L2Redmoon.com   ⚔️ Progressive Server • Classic • No Pay To Win   📊 Stage System (Progressive): 🔹 Stage 1: Lv 1–42 | XP x3 | 2 weeks 🔹 Stage 2: Lv 43–60 | XP x4 | 2 weeks 🔹 Stage 3: Lv 61–75 | XP x5 | 10 days 🔹 Endgame: Lv 75–80 | XP x10   💰 General Rates: 💰 Adena x8 💎 Spoil x3 📦 Drop x3 📜 Quest x3   🚫 NO PAY TO WIN ⭐ Premium +30% (Optional) 🛡️ Safe +3 ⚔️ Max +16   🏆 Auto reward max for clans   🔥 ENDGAME – Final competitive phase   @everyone
    • @SkyLordwhats so funny nigga
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..