===========================================================================
gameserver.handler.ItemHandler.java
===========================================================================
import com.l2jfrozen.gameserver.handler.itemhandlers.ChristmasTree;
+import com.l2jfrozen.gameserver.handler.itemhandlers.ClanRepsItem;
registerItemHandler(new ChestKey());
+ registerItemHandler(new ClanRepsItem());
=================================================================================
gameserver.handler.itemhandlersClanRepsItem.java
=================================================================================
/*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* http://www.gnu.org/copyleft/gpl.html
*/
package com.l2jfrozen.gameserver.handler.itemhandlers;
/**
*
*
* @author Coyote
* Adapted by Strike
*/
import com.l2jfrozen.Config;
import com.l2jfrozen.gameserver.handler.IItemHandler;
import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance;
import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance;
import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser;
public class ClanRepsItem implements IItemHandler
{
private static final int ITEM_IDS[] =
{
Config.CR_ITEM_REPS_ITEM_ID
};
public void useItem(L2PlayableInstance playable, L2ItemInstance item)
{
if (!(playable instanceof L2PcInstance))
{
return;
}
L2PcInstance activeChar = (L2PcInstance)playable;
if (!activeChar.isClanLeader())
{
activeChar.sendMessage("This can be used only by Clan Leaders!");
return;
}
else if (!(activeChar.getClan().getLevel() >= Config.CR_ITEM_MIN_CLAN_LVL))
{
activeChar.sendMessage("Your Clan Level is not big enough to use this item!");
return;
}
else
{
activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true);
activeChar.sendMessage("Your clan has earned "+ Config.CR_ITEM_REPS_TO_BE_AWARDED +" rep points!");
MagicSkillUser MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0);
activeChar.broadcastPacket(MSU);
playable.destroyItem("Consume", item.getObjectId(), 1, null, false);
}
}
public int[] getItemIds()
{
return ITEM_IDS;
}
}
and it doesnt work i add the code w/o errors but dont work in game .
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Hello everyone,
Im Looking for a database wich was used on a live server.
If anyone has one Laying around, it would be nice if you could share it with me.
Ofcourse you can delete the User Mail Adresses. Its just for Private purpose, im making a webinterface just for fun and wanted to have a database wich is "filled" with Real data. If anyone is intrested, i could share the webinterface later for free when i Finished the Project.
Thanks
Interlude, At the moment I'm already able to compile and decompile, now I just need to make the files connect, that's all I need, inside my Skill.usk I couldn't see anything that's inside my LineageEffect.u, that's all I need, can you help me?
Question
Kolibri
Hello all , i have this code
and it doesnt work i add the code w/o errors but dont work in game .
9 answers to this question
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