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interlude [L2J] L2 Cydonius


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Guest Elfocrash
Posted

Due to marketing reasons in order to have more players in the GO the opening will be on FRIDAY 4-10

Posted

Nice server :) I'm waiting for the Grand Open but i have some suggestions.

  • Buy the DDoS protection. Verry important on start , many l2Gold like servers failed in the first minutes becouse of this.
  • The "Reload It" donation system is BS , and OP. Players should be able to donate for only Accesory/Scrools/Pets and stuff that doesent give you a huge advantage in game.
  • Advertising is verry important , a sucessful Grand Open can build some confidence about the server future . And not only this but it can also bring you some donations to keep the server up. 
Guest Elfocrash
Posted

 

Nice server :) I'm waiting for the Grand Open but i have some suggestions.

  • Buy the DDoS protection. Verry important on start , many l2Gold like servers failed in the first minutes becouse of this.
  • The "Reload It" donation system is BS , and OP. Players should be able to donate for only Accesory/Scrools/Pets and stuff that doesent give you a huge advantage in game.
  • Advertising is verry important , a sucessful Grand Open can build some confidence about the server future . And not only this but it can also bring you some donations to keep the server up. 

 

I do have ddos protection.

Nothing is OP in my donation list for the simple fact that the armor or weapon max + will be way less than the server max

Dw about the advertising.

Posted

 

 

Nothing is OP in my donation list for the simple fact that the armor or weapon max + will be way less than the server max

 

Its not easy to reach max in ur srv. So even a +6 on donations is kinda high.

Posted (edited)

Server looks cool, I will join with some friends but i would like to ask how many people are u expecting to join ur server?

Edited by IcipherV
Guest Elfocrash
Posted

Server looks cool, I will join with some friends but i would like to ask how many people are u expecting to join ur server?

Depends. We will buy almost all the banners in hopzone the next days so i will expect a lot.

 

 

because im confused the server is going t open 0 days, 20 hours, 48 min to grand opening 

 

or at 4/10 ?? 

I told my web dev to fix it  what a lazy fatass.

Posted

Depends. We will buy almost all the banners in hopzone the next days so i will expect a lot.

 

 

I told my web dev to fix it  what a lazy fatass.

okeyy.. just inform also the site because some players dosent have accses on Mxc forums and idk the reason :p 

Posted

Just saw the server inside, its fucking amazing job, maybe i am gonna start playing again lineage after 4 years. pretty hardcore server amazing modifactions. well done elfo keep it up  

Posted

Just noticed,no subs? :D Also ur buffer drives ppl to create buff bots. Unless u are makin srv just to get money from AIOs.

Posted (edited)

Just noticed,no subs? :D Also ur buffer drives ppl to create buff bots. Unless u are makin srv just to get money from AIOs.

Subs have been replaced by rebirths and the buffs last the retail time so AIOs wont actually help. I mean who would buy an AIO to give him dances/songs for 2 mins?

Also as he said the buffers are boosted, u will see alot of active BDs' and SWSs' ect. Moreover he mentioned that dual boxes will not be allowed out of towns.

Edited by IcipherV
Posted

If they got retail duration its alright. But still,why not subs? Subclass is a thing and rebirth is another thing. Its boring playin a class all da time and even lamer to have a bunch of different characters in ur account :)

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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