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🌐 Works Globally Without VPN: Activate 5TB + Gemini Pro anywhere in the world on your personal Google account in under 60 seconds! FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently! BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
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The server will officially launch on 2026-10-24, at 10:00 AM (GMT+3).
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L2OFF Vanganth Gracia Final P110 [Experimental Pre-Alpha] Hello everyone! I would like to share some early gameplay footage of my L2OFF Vanganth Gracia Final P110 project. The project is currently in Experimental Pre-Alpha development. Many systems have already been implemented or adapted to Protocol 110, but there is still a lot of work and testing to be done. Current Development Progress: Character creation, login and gameplay Character movement, combat and skills NPCs, monsters and basic interactions Inventory, equipment and visual effects Clan and party systems Warehouse and freight systems NPC shops, multisell and trading Mail system Pets and summons Skill Enchant and Ability system Fishing, quests and other gameplay features Various additional features and improvements Please note: Not all features are fully functional yet. Some systems are still incomplete, and bugs or unexpected issues are expected. This is an early experimental project, and a lot more testing, fixes and improvements are required before it can be considered stable. Gameplay Preview #1 Gameplay Preview #2 More updates and gameplay previews will be shared as development continues. Project Status: Experimental Pre-Alpha Platform: L2OFF Vanganth Gracia Final Client Protocol: P110 (Grand Crusade) Thanks for watching!
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Question
properbow
hi im trying to add clan rep npc into a server i download one think was origanal from frozen,and im trying to put it in a different pack l2jhellas,but cant get it to work ,just wondered what i have to change thx im a newbie trying to learn so any help would be nice thx inadvance.
import sys from com.l2jhellas.gameserver.model.actor.instance import L2PcInstance from com.l2jhellas.gameserver.model.actor.instance import L2NpcInstance from java.util import Iterator from com.l2jhellas.util.database import L2DatabaseFactory from com.l2jhellas.gameserver.model.quest import State from com.l2jhellas.gameserver.model.quest import QuestState from com.l2jhellas.gameserver.model.quest.jython import QuestJython as JQuest qn = "6667_ClanManager" NPC=[66667] REQUESTED_ITEM=3470 REQUESTED_AMOUNT=2 NEW_REP_SCORE=3000000 QuestId = 6667 QuestName = "ClanManager" QuestDesc = "custom" InitialHtml = "66667-1.htm" print "Clan Manager (66667) Enabled..." class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = "<html><head><body>I have nothing to say you</body></html>" count=st.getQuestItemsCount(REQUESTED_ITEM) if event == "66667-clanOk.htm" : if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel()<8: if st.getPlayer().isNoble() and count >= REQUESTED_AMOUNT: htmltext=event st.getPlayer().getClan().changeLevel(8) st.playSound("ItemSound.quest_finish") st.takeItems(REQUESTED_ITEM,REQUESTED_AMOUNT) else : htmltext="66667-no_clan.htm" st.exitQuest(1) else : htmltext="66667-no_clan.htm" st.exitQuest(1) elif event == "66667-repOk.htm" : if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel() >= 5 and st.getPlayer().getClan().getReputationScore() < NEW_REP_SCORE : if st.getPlayer().isNoble() and count > REQUESTED_AMOUNT: htmltext=event st.getPlayer().getClan().setReputationScore(NEW_REP_SCORE, 1); st.playSound("ItemSound.quest_finish") st.takeItems(REQUESTED_ITEM,REQUESTED_AMOUNT) else : htmltext="66667-no_points.htm" st.exitQuest(1) else : htmltext="66667-no_points.htm" st.exitQuest(1) return htmltext def onTalk (self,npc,player): htmltext = "<html><head><body>I have nothing to say you</body></html>" st = player.getQuestState(qn) if not st : return htmltext npcId = npc.getNpcId() id = st.getState() if id == CREATED : htmltext="66667-1.htm" elif id == COMPLETED : htmltext = "<html><head><body>This quest have already been completed.</body></html>" else : st.exitQuest(1) return htmltext QUEST = Quest(6667,qn,"custom") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)3 answers to this question
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