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Question
properbow
hi im trying to add clan rep npc into a server i download one think was origanal from frozen,and im trying to put it in a different pack l2jhellas,but cant get it to work ,just wondered what i have to change thx im a newbie trying to learn so any help would be nice thx inadvance.
import sys from com.l2jhellas.gameserver.model.actor.instance import L2PcInstance from com.l2jhellas.gameserver.model.actor.instance import L2NpcInstance from java.util import Iterator from com.l2jhellas.util.database import L2DatabaseFactory from com.l2jhellas.gameserver.model.quest import State from com.l2jhellas.gameserver.model.quest import QuestState from com.l2jhellas.gameserver.model.quest.jython import QuestJython as JQuest qn = "6667_ClanManager" NPC=[66667] REQUESTED_ITEM=3470 REQUESTED_AMOUNT=2 NEW_REP_SCORE=3000000 QuestId = 6667 QuestName = "ClanManager" QuestDesc = "custom" InitialHtml = "66667-1.htm" print "Clan Manager (66667) Enabled..." class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = "<html><head><body>I have nothing to say you</body></html>" count=st.getQuestItemsCount(REQUESTED_ITEM) if event == "66667-clanOk.htm" : if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel()<8: if st.getPlayer().isNoble() and count >= REQUESTED_AMOUNT: htmltext=event st.getPlayer().getClan().changeLevel(8) st.playSound("ItemSound.quest_finish") st.takeItems(REQUESTED_ITEM,REQUESTED_AMOUNT) else : htmltext="66667-no_clan.htm" st.exitQuest(1) else : htmltext="66667-no_clan.htm" st.exitQuest(1) elif event == "66667-repOk.htm" : if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel() >= 5 and st.getPlayer().getClan().getReputationScore() < NEW_REP_SCORE : if st.getPlayer().isNoble() and count > REQUESTED_AMOUNT: htmltext=event st.getPlayer().getClan().setReputationScore(NEW_REP_SCORE, 1); st.playSound("ItemSound.quest_finish") st.takeItems(REQUESTED_ITEM,REQUESTED_AMOUNT) else : htmltext="66667-no_points.htm" st.exitQuest(1) else : htmltext="66667-no_points.htm" st.exitQuest(1) return htmltext def onTalk (self,npc,player): htmltext = "<html><head><body>I have nothing to say you</body></html>" st = player.getQuestState(qn) if not st : return htmltext npcId = npc.getNpcId() id = st.getState() if id == CREATED : htmltext="66667-1.htm" elif id == COMPLETED : htmltext = "<html><head><body>This quest have already been completed.</body></html>" else : st.exitQuest(1) return htmltext QUEST = Quest(6667,qn,"custom") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)3 answers to this question
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