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HELP please


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hi im trying to add clan rep npc into a server i download one think was origanal from  frozen,and im trying to put it in a different pack l2jhellas,but cant get it to work ,just wondered what i have to change thx im a newbie trying to learn so any help would be nice thx inadvance.

 

import sys
from com.l2jhellas.gameserver.model.actor.instance import L2PcInstance
from com.l2jhellas.gameserver.model.actor.instance import L2NpcInstance
from java.util import Iterator
from com.l2jhellas.util.database import L2DatabaseFactory
from com.l2jhellas.gameserver.model.quest import State
from com.l2jhellas.gameserver.model.quest import QuestState
from com.l2jhellas.gameserver.model.quest.jython import QuestJython as JQuest

qn = "6667_ClanManager"

NPC=[66667]
REQUESTED_ITEM=3470
REQUESTED_AMOUNT=2
NEW_REP_SCORE=3000000
QuestId     = 6667
QuestName   = "ClanManager"
QuestDesc   = "custom"
InitialHtml = "66667-1.htm"

print "Clan Manager (66667) Enabled..."

class Quest (JQuest) :

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

def onEvent(self,event,st):
               htmltext = "<html><head><body>I have nothing to say you</body></html>"
               count=st.getQuestItemsCount(REQUESTED_ITEM)
               if event == "66667-clanOk.htm" :
                   if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel()<8:
                       if st.getPlayer().isNoble() and count >= REQUESTED_AMOUNT:
                            htmltext=event
                            st.getPlayer().getClan().changeLevel(8)
                            st.playSound("ItemSound.quest_finish")
                            st.takeItems(REQUESTED_ITEM,REQUESTED_AMOUNT)
                       else :
                            htmltext="66667-no_clan.htm"
                            st.exitQuest(1)
                   else :
                       htmltext="66667-no_clan.htm"
                       st.exitQuest(1)
               elif event == "66667-repOk.htm" :
                   if st.getPlayer().isClanLeader() and st.getPlayer().getClan().getLevel() >= 5 and st.getPlayer().getClan().getReputationScore() < NEW_REP_SCORE :
                       if st.getPlayer().isNoble() and count > REQUESTED_AMOUNT:
                            htmltext=event
                            st.getPlayer().getClan().setReputationScore(NEW_REP_SCORE, 1);
                            st.playSound("ItemSound.quest_finish")
                            st.takeItems(REQUESTED_ITEM,REQUESTED_AMOUNT)
                       else :
                            htmltext="66667-no_points.htm"
                            st.exitQuest(1)
                   else :
                       htmltext="66667-no_points.htm"
                       st.exitQuest(1)
               return htmltext

def onTalk (self,npc,player):
   htmltext = "<html><head><body>I have nothing to say you</body></html>"
           st = player.getQuestState(qn)
           if not st : return htmltext
           npcId = npc.getNpcId()
           id = st.getState()
           if id == CREATED :
               htmltext="66667-1.htm"
           elif id == COMPLETED :
               htmltext = "<html><head><body>This quest have already been completed.</body></html>"
           else :
               st.exitQuest(1)
           return htmltext


QUEST = Quest(6667,qn,"custom")
CREATED     = State('Start', QUEST)
STARTING    = State('Starting', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)
QUEST.setInitialState(CREATED)

for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)

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