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Posted

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PvP Server L][Ruby x1200

 

Website EN: www.en.Lineage2.be

 

Forum EN: http://forum.lineage2.be/index.php?/forum/14-english-speaking-section/

Forum Information: http://forum.lineage2.be/index.php?/topic/8-ruby-x1000-features/

 

Event's Section [started]: http://forum.lineage2.be/index.php?/forum/16-events/

 

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Open Beta Started 2013.08.02 :not bad:

 

 

PvP Server L2Ruby

L][Ruby x1200 Server - classical PvP the server. Mechanics of skills most approached to the official server. Full implementation of quests and locations. Server rates promoting fast pumping of the character and access to high level locations.

 

 

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Game version - High Five, Part 5

Mechanics of abilities most approached to the official server. Full implementation of quests and locations. Server rates promoting fast pumping of the character and access to high level locations.

 

- Xp x1200 Sp x1000 Adena x2000

- Drop x1 Spoil x1 DropRB x2

- Quests x5 Rewards x5  Manor x2

- Epaulette x8 FameReward x4

 

- Full implementation High Five part 5

 

- Safe enchant +3

- Enchant chance 45%

- Maximum sharpening of the Weapon +16 etc_scroll_of_enchant_weapon_i05.png, Armor and Jewelry +12 etc_scroll_of_enchant_armor_i05.png

 

- Classical system of attributes on High Five etc_holy_stone_i00.png 150/300 divine-attribute-crystal.png

 

- Buff skill1501.png slots 48 / Songs skill0914.png and skill0915.png Dances 24

 

To recieve Noblesse status accessory_noblesse_tiara_i00.png enough kill Flame of Splendor Barakiel (no need take quest), respawn time - 6 hours / +30 minutes

Unique automatic events

Special events from our GM’s

 

- Respawn of all epic RB is reduced

 

accessory_earring_of_antaras_i00.png - Antharas - 2 days, (an interval 24 hours)

accessory_necklace_of_valakas_i00.png - Valakas - 2 days (an interval 24 hours)

accessory_ring_of_baium_i00.png - Baium - 2 days (an interval 24 hours)

accessary_dynasty_ring_i00.png - Beleth - 2 days (+ - 4 hours)

accessory_ring_of_queen_ant_i00.png - Queen Ant - 24 hours (+ - 4 hours)

accessory_ring_of_core_i00.pngaccessory_earring_of_orfen_i00.png - Core, Orfen - 36 hours (+-4 hours)

 

- The necessary number of characters for pass to some RB is reduced

 

 

- Necessary number of characters to kill Mutated Elpy - 16

- Necessary number of characters to pass Beleth - 24

accessary_dynasty_ring_i00.png

- Necessary number of characters to pass Frinteza, Freya - 16

3.jpgaccessary_queen_of_ice_necklace_i00.png

- Necessary number of characters to pass Night Zaken - 16

accessory_earring_of_zaken_i00.png

- Necessary number of characters to pass Day Zaken - 9

accessory_earring_of_zaken_i00.png

 

- Convenient CommunityBoard (ALT+ B with all necessary)

 

- Olympiad period accessory_hero_cap_i00.png - One week

 

- Buff time is increased till 2 hours

- Global teleport is always available to you in ATL+B

- Gm-shop for Adena etc_adena_i00.png

- Full-fledged Buffer in ALT+B, with possibility of creation of personal schemes

 

- Class manager

- Two type of Champion monsters

- System of conjugate social actions

- Recomendation system High Five

- Sharpening of abilities (skills) completely corresponds High Five

- Automatic learn of abilities on achievement of necessary level

- Sub-class without quest

- Certification without a quest

 

- Sieges accessory_crown_i00.png, TW etc_badge_black_i00.pngevery week

- Maximum sub-class level 85

 

- Quite great opportunities for online services in ATL+B (from change of a name of the character, before transfer of the  character on other account)

- Bonuses for server vote are given automatically

- Convenient offline trade and the manager of search of dealers of sold/bought goods

- Chance a track of attributes from all monsters of 50%, drop spots offlike

- Hellbound is open and has 11 (maximum) level

 

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- Register to forum, participate to Discussions, JOIN to Event's & WIN Prizes! -

 

- Russian Powerfull Project, Enlighs Patch, more promising Server - Active Forum & Event's with Big Prizes! -

 

 

 

Video and Banner Event's Started!

You can Win Donate currency and the 1st place Prize is:

Razer Orochi

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Posted

when is the grand opening ?

 

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New Lineage2 High Five PvP Server

[shadow=green,left]Live:[/shadow] 08.02

 

sorry, i hate enchanting, so i will not join.

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  • Posts

    • Added the protection module to the demo.   DDoS Guard Pro v2.0 is a system protection module for PlayMMO CMS designed to reduce the load on the website during HTTP floods, bot activity, suspicious frequent requests, and attacks on individual pages or API methods. Unlike simple global limiters, DDoS Guard Pro v2.0 supports flexible rules based on routes and HTTP methods. This allows you to block the entire site in a targeted manner, rather than blocking the entire site equally. You can set up protection for specific areas of the site, such as login, registration, APIs, administration, forms, and other sensitive areas. What is the purpose of the module? DDoS Guard Pro v2.0 helps protect your site from basic L7 attacks at the HTTP request level. The module is useful when your site receives: frequent requests from a single IP address; HTTP page floods; login or registration form flooding; automatic requests from bots; URL scanning; frequent API requests; suspicious activity spikes; load on individual CMS methods or pages. The module helps to reduce the load on PHP and CMS by limiting suspicious activity before it starts to create a serious load on the site. Main features Per-route and per-method Rate Limit In the new version, protection is configured not only globally, but also according to specific rules. You can set limits separately for: GET; POST; PUT; PATCH; DELETE; ALL. This allows you to flexibly protect different parts of your website. For example: for the login page, you can set a strict limit; for registration, you can set a separate limit; for the API, you can set a limit for reading and a limit for changing data; for regular website pages, you can set a soft limit or not set a limit at all. This approach reduces the risk of accidentally blocking regular users and makes the protection more accurate. Flexible rule system The module supports setting rules in the following format: METHODS|PATTERN|LIMIT|WINDOW|BURST_LIMIT|BURST_WINDOW|BLOCK_SECONDS|IDENTITY|NAME Example of rules: POST|*login*|10|60|5|10|600|ip|login_post POST|*register*|8|60|4|10|600|ip|register_post GET|*api*|300|60|80|10|120|ip|api_get PUT,PATCH,DELETE|*api*|80|60|20|10|300|ip|api_write This allows you to specify exactly: which HTTP methods to protect; which URLs or URL patterns to consider; how many requests are allowed; over what time period; what burst limit to use;  how many seconds to block the offender;  by which ID to count the limit;  what the rule is called. Burst protection against sharp spikes  In addition to the regular request limit, the module monitors sharp spikes of activity.  This is useful when a bot makes many requests in a few seconds. In this case, the protection can be activated faster, without waiting for the overall limit per minute.  Burst protection is especially useful for: authorization pages; registration; API; search; data submission forms; administrative sections. Support for different types of requests DDoS Guard Pro v2.0 works not only with POST requests. The module can control: GET — regular pages, API requests, search; POST — forms, login, registration, data submission; PUT — updating data via API; PATCH — partial data update; DELETE — data deletion; ALL — all methods at once. This makes the module suitable not only for regular sites, but also for CMS with API, personal accounts, game panels and administrative actions. Limit storage: Redis, APCu and file fallback In the new version, the module supports several options for storing temporary data. Available modes: Redis; APCu; file fallback. The auto mode tries to use the most suitable option: Redis; APCu; file storage as a fallback. Redis or APCu are suitable for more efficient operation, while the file storage is left as a fallback option for simple hosting environments that do not have additional extensions. JSONL logging The module records protection events in JSON Lines format. Logs are saved in the following file: storage/logs/ddos_guard.jsonl This format is more convenient than a regular text log, because each event is stored as a separate JSON record. The logs can record the following information: event time; IP address; HTTP method; URL; name of the triggered rule; reason for blocking; number of requests; action status; user-agent; protection mode. The JSONL format is convenient for analysis by external tools, log agents, and monitoring systems. Prometheus metrics DDoS Guard Pro v2.0 adds an endpoint for receiving metrics in Prometheus format. Endpoint: /?ddos_guard_metrics=TOKEN The token is set in the module settings. Metrics allow you to track: the number of processed requests; the number of rule activations; the number of blocks; activity by limits; protection events; module status. This allows you to connect monitoring and configure alerts so that the administrator can see when suspicious activity starts on the site. LOG ONLY mode The module has a LOG ONLY mode. In this mode, DDoS Guard Pro does not block users, but only records events and potential triggers in the log. This mode is recommended to be used after installation, in order to first see which rules are triggered, and only then to enable the real blocking.  This helps to avoid too strict limits and random blocking of regular users.  Support for Cloudflare and proxy  The module supports working behind Cloudflare or another reverse proxy.  With proper configuration, it is possible to take into account the real IP of the user, and not the IP of the proxy server.  This is important for sites that use:  Cloudflare; nginx reverse proxy; load balancers; CDN; hosting proxy protection. Nginx-recommendations DDoS Guard Pro v2.0 contains an example nginx-config: modules/ddos_guard/nginx-ddos-guard-example.conf This allows you to use the module as an additional application layer of protection, and to move the main coarse limits to the nginx level. Recommended protection scheme: Cloudflare / nginx / firewall → DDoS Guard Pro → PlayMMO CMS This approach is more correct than trying to solve all problems only at the PHP level.
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