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L2J Problem!!!HELP!


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Problem getting my server ONLINE it's working Offline on 127.0.0.1 but it's not working when i'm using my EXTERNAL IP (I have a router and i have a dynamic ip address i open ports)

 

:forever alone like a boss:

 

Here is my settings

 

-----------------------------------------------------------------------------------------------------------------

GameServer

-----------------------------------------------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection for your server.             

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jserver.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the gameserver, use * to bind on all available IPs

GameserverHostname=*

GameserverPort=7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# If this ip is resolvable by Login just leave *

ExternalHostname=My ip (whatismyip)

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

# If this ip is resolvable by Login just leave *

InternalHostname=192.168.1.6

 

# The Loginserver host and port

LoginPort=9014

LoginHost=127.0.0.1

 

# This is the server id that the gameserver will request (i.e. 1 is Bartz)

RequestServerID = 1

# If set to true, the login will give an other id to the server  if the requested id is allready reserved

AcceptAlternateID = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=mypassword

MaximumDbConnections=100

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = C:/Work/tmp/DataPack

 

# Define character name template

# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*

# will allow names with first capital letter, next three small letters,

# and any (capital or not) letter or number, like ZbigN1eW

# Most rational to have CnameTemplate=[A-Z][a-z]*

# meaning names only of letters with first one capital, like Zbigniew

# Default .* - any namy of any symbols

CnameTemplate=.*

PetNameTemplate=.*

 

# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers=100

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 740

MaxProtocolRevision = 746

 

 

 

 

 

 

--------------------------------------------------------------------------------------------------------

Here is my login server

--------------------------------------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? => http://l2jserver.com

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit http://www.whatismyip.com

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname=127.0.0.1

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname=127.0.0.1

 

# Bind ip of the LoginServer, use * to bind on all available IPs

LoginserverHostname=*

LoginserverPort=2106

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan=10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan=600

GMMinLevel=100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname=*

 

# The port on which login will listen for GameServers

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = True

 

# If false, the licence (after the login) will not be shown

# It is highly recomended for Account Seciurity to leave this option as defalut (True)

ShowLicence = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=mypassword

MaximumDbConnections=10

 

# Useable values: "true" - "false", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts=true

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

IpUpdateTime=15

 

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

 

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth=True

 

#FloodProtection. time in ms

EnableFloodProtection=True

FastConnectionLimit=15

NormalConnectionTime=700

FastConnectionTime=350

MaxConnectionPerIP=50

-----------------------------------------------------------------------------------------------------

 

l2.ini file is created with l2fileeditor for interlude and i put the external ip (whatismyadress)

--------------------------------------------------------------------------------------------------

host file

--------------------------------------------------------------------------------------------------

# Copyright © 1993-2009 Microsoft Corp.

#

# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.

#

# This file contains the mappings of IP addresses to host names. Each

# entry should be kept on an individual line. The IP address should

# be placed in the first column followed by the corresponding host name.

# The IP address and the host name should be separated by at least one

# space.

#

# Additionally, comments (such as these) may be inserted on individual

# lines or following the machine name denoted by a '#' symbol.

#

# For example:

#

#      102.54.94.97    rhino.acme.com          # source server

#      38.25.63.10    x.acme.com              # x client host

 

# localhost name resolution is handled within DNS itself.

# 127.0.0.1      localhost

# ::1            localhost

 

external ip(whatismy.com) L2authd.Lineage2.com

192.168.1.6 L2authd.Lineage2.com

 

 

216.107.250.194 nprotect.lineage2.com

--------------------------------------------------------------------------------------------

opened ports = 7777,2106,9014 TCP & UDP (Checked with ports tool)

 

Disabled Firewall & Antivirus

 

It's only working in my computer i can't get it PUBLIC HELP!!!!]

 

(NO ERROR WHEN STARTING THE SERVER SAME AS WHEN I'M OPENING WITH 127.0.0.1 I JUST CANT CONNECT TO MY SERVER WHEN CLICKING LOGIN IT DOESNT DO NOTHING)

 

By the way i have a DYNAMIC Ip address i tried with no-ip.com and it gave me this error on login

"Couldn't resolve hostname "l2hantol.no-ip.info"

 

I dont use a clean patch i use a patch that i found from another server (it's working when i'm using 127.0.0.1)

if use a clean patch the lineage doesn't even start.

 

 

HELP HELP HELP!!!!!!!!!!!!![/size][/size][/size]

13 answers to this question

Recommended Posts

  • 0
Posted

So actually ppl can't join in your server.

 

Make login network config

 

Here is my login server
--------------------------------------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================

# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=http://www.whatismyip.com  

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=192.168.1.6

 

 

 

 

  • 0
Posted

put no-ip in external and your Ipv4 ip in internal after that open ports 7777,2106,9014 and you're fine.

 

 

  • 0
Posted

Gameserver or loginserver?

both they must be the same dude.
  • 0
Posted

According to yougetsignal.com's port checker, the ports 2106 & 7777 are open but port 9014 seems to be closed.

 

9014 must stay on 127.0.0.1

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