- 0
L2J Problem!!!HELP!
-
Posts
-
By Meissgenry · Posted
I’ve played around with similar growth setups, and what usually makes the whole thing smoother is pairing them with something steady on the side. For example, I once used famoid.com for a small boost so the main profile didn’t look empty while the Mother/Child flow warmed up. Your themed accounts idea can work nicely as long as the profiles stay active and feel human enough to spark replies. -
I never said that, can you read? Are you going to start an argument when that isn't the main goal of this post? Or are you just used to the same old discussion mechanics? Thank you very much for your recommendation. A few months ago, I worked on a project called 'L2Avalon' using a compiled Lucera2 (it was the only thing the project leader provided me), and based on my 20 years of experience playing Lineage 2, I feel like it's broken everywhere, unless the specific version of Lucera I was using was just old. I don't have a problem coding and fixing things, but I am looking for a solid base so I don't do unnecessary work. Replying to the first guy: I would never discredit paid work; obviously, any paid work will be better than a free one for obvious reasons. But my reality is that I don't want to throw money away, mainly because saving up a large sum of money is a matter of several months in my current situation here in Argentina.
-
I was not expecting either system to be mentioned but to update this information itopz is a topsite VDSystem is a server vote system as the creator i gave the vote system free but made mandatory to use my topsite https://github.com/nightw0lv/VDSystem download free, needs an extensive configuration and all java versions to be installed so it can befully be build, but only if you plan to maintain the full solution for all projects in case you want to use only 1 project you just copy the files for example frozen https://github.com/nightw0lv/VDSystem/tree/master/Interlude/Frozen copy paste inside your project, apply the patch of call the main class to gameserver.java and done. note for active projects minor changes will probably be required about the latest version hopzone.eu my other topsite is also required to have a server and get an api key same reason system is free, appriciate it. there is a huge difference that also extends as example in l2j Note to the topic owner @zambog420 lucera is also an option specially if you feel coding ready with intellij
-
By L2DamageCom · Posted
NEW SEASON GRAND OPENING FROM - 23 JANUARY 2026, FRIDAY, 20:00 +2 GMT !
-
-
Topics

Question
McKenZiex
Problem getting my server ONLINE it's working Offline on 127.0.0.1 but it's not working when i'm using my EXTERNAL IP (I have a router and i have a dynamic ip address i open ports)
:forever alone like a boss:
Here is my settings
-----------------------------------------------------------------------------------------------------------------
GameServer
-----------------------------------------------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind ip of the gameserver, use * to bind on all available IPs
GameserverHostname=*
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this ip is resolvable by Login just leave *
ExternalHostname=My ip (whatismyip)
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this ip is resolvable by Login just leave *
InternalHostname=192.168.1.6
# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=mypassword
MaximumDbConnections=100
# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack
# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any namy of any symbols
CnameTemplate=.*
PetNameTemplate=.*
# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=100
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 740
MaxProtocolRevision = 746
--------------------------------------------------------------------------------------------------------
Here is my login server
--------------------------------------------------------------------------------------------------------
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over internet)
# - Questions? => http://l2jserver.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.whatismyip.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname=127.0.0.1
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname=127.0.0.1
# Bind ip of the LoginServer, use * to bind on all available IPs
LoginserverHostname=*
LoginserverPort=2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
GMMinLevel=100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=*
# The port on which login will listen for GameServers
LoginPort=9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = True
# If false, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
# Database info
Driver=com.mysql.jdbc.Driver
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
URL=jdbc:mysql://localhost/l2jdb
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=
Login=root
Password=mypassword
MaximumDbConnections=10
# Useable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts=true
# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)
IpUpdateTime=15
# ==============================================================
# Test server setting, shoudnt be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=True
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50
-----------------------------------------------------------------------------------------------------
l2.ini file is created with l2fileeditor for interlude and i put the external ip (whatismyadress)
--------------------------------------------------------------------------------------------------
host file
--------------------------------------------------------------------------------------------------
# Copyright © 1993-2009 Microsoft Corp.
#
# This is a sample HOSTS file used by Microsoft TCP/IP for Windows.
#
# This file contains the mappings of IP addresses to host names. Each
# entry should be kept on an individual line. The IP address should
# be placed in the first column followed by the corresponding host name.
# The IP address and the host name should be separated by at least one
# space.
#
# Additionally, comments (such as these) may be inserted on individual
# lines or following the machine name denoted by a '#' symbol.
#
# For example:
#
# 102.54.94.97 rhino.acme.com # source server
# 38.25.63.10 x.acme.com # x client host
# localhost name resolution is handled within DNS itself.
# 127.0.0.1 localhost
# ::1 localhost
external ip(whatismy.com) L2authd.Lineage2.com
192.168.1.6 L2authd.Lineage2.com
216.107.250.194 nprotect.lineage2.com
--------------------------------------------------------------------------------------------
opened ports = 7777,2106,9014 TCP & UDP (Checked with ports tool)
Disabled Firewall & Antivirus
It's only working in my computer i can't get it PUBLIC HELP!!!!]
(NO ERROR WHEN STARTING THE SERVER SAME AS WHEN I'M OPENING WITH 127.0.0.1 I JUST CANT CONNECT TO MY SERVER WHEN CLICKING LOGIN IT DOESNT DO NOTHING)
By the way i have a DYNAMIC Ip address i tried with no-ip.com and it gave me this error on login
"Couldn't resolve hostname "l2hantol.no-ip.info"
I dont use a clean patch i use a patch that i found from another server (it's working when i'm using 127.0.0.1)
if use a clean patch the lineage doesn't even start.
HELP HELP HELP!!!!!!!!!!!!![/size][/size][/size]
13 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now