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Posted

server got 1700+ online daily!

 

http://www.gtop100.com/lineage2/sitedetails-67881

 

 

:D

 

oh mr. i m too good pro and i have bugged valakas...

oh sec... I WAS FAMOUS FOR 1HOUR.... then i recived ban ???? wtf why im banned ?????

ok......... let me flame the server coz i exploited....

 

Smart :)

 

More propaganda please!

Posted

i am sorry, you always said more propaganda, but i am not comming to L2tardtales and i will never join it.

 

but still

 

number of top corrupted and failed projects for year 2k13

 

1) L2woa by kameraman! [ we got 1700 online daily (200 on)] = 8x less than at counter!

2) L2tales by stalone! [ we got 6k online daily [1,2-1,5k on)] = 5x less online than at counter

3)L2eoa by yuri! [ this server will be without donate]

 

both 3 got awesome donate and awesome fake online, and for everysingle player who joined making awesome pleasure to play at this projects.

 

 

and dont saying about the stupidy of your admins and only full of liers, because you must be a [GOD] and you never accept truth

 

and one info, we know L2woa in game = you, its to hard blame us if you are so nobrain and you cant see valakas is bugged and only saying [gl]

 

 

Posted

Server yesterday reached 2000 people with stability and not even a problem. It seems i am gonna stay here for long time...

ye 2000 online, its so saad sooo many nooobs like this one dont knows the real online nowdays
Posted

oh mr. i m too good pro and i have bugged valakas...

oh sec... I WAS FAMOUS FOR 1HOUR.... then i recived ban ???? wtf why im banned ?????

ok......... let me flame the server coz i exploited....

 

Smart :)

 

More propaganda please!

 

Honestly kill valakas with 4 archers with bug seems to be ¨Lamentable¨ Or in english translation from the spanish > sadly < for a server with such ¨population¨ (¨1700 on ¨) that mean is easy to farm all things even using bugs. Nothing new :) i am sure in a official server such thing like this one and many many other never will happen. JUST join TERA guyz :)

 

http://tera-europe.com/en/home.html

Posted

server is playable. i paly here 1 week + and i enjoy it. THE ONLY DAMN BAD THING IS THAT ADMIN IS MAKING CHANGES EVERY SINGLE DAY TO BALANCE SYSTEM. At monday daggers op. At tuesday gladi op. At Wednesday mages op.  that happend all week...

Posted

well the server started the 29 july, imo when you play on a l2j server things always need to be improved and they are trying to do it.

l0l3d is very active in game and on forum, he actually care very much about server and for me is the most important thing.

Posted

yea that's true, i ve never said something else. Till now they are doing their job great. However, my opinion is to stop making all time changes to damages, classes etc etc.

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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
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    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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