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Help Adding NPC's in High Five


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l2j used xml files for npc back in the old days, i need to see an example of the xml file to do so..

Here is an example of the retail Gatekeeper

 

<npc id="30080" name="Clarissa" title="Gatekeeper">
	<set name="aggroRange" value="0" />
	<set name="ai_type" value="CharacterAI" />
	<set name="baseAtkRange" value="40" />
	<set name="baseCON" value="43" />
	<set name="baseCritRate" value="40" />
	<set name="baseDEX" value="30" />
	<set name="baseHpMax" value="2444.468" />
	<set name="baseHpRate" value="1" />
	<set name="baseHpReg" value="7.5" />
	<set name="baseINT" value="21" />
	<set name="baseMAtk" value="780" />
	<set name="baseMAtkSpd" value="333" />
	<set name="baseMDef" value="382" />
	<set name="baseMEN" value="20" />
	<set name="baseMpMax" value="1345.8" />
	<set name="baseMpReg" value="2.7" />
	<set name="basePAtk" value="1303" />
	<set name="basePAtkSpd" value="253" />
	<set name="basePDef" value="471" />
	<set name="baseRunSpd" value="120" />
	<set name="baseSTR" value="40" />
	<set name="baseShldDef" value="0" />
	<set name="baseShldRate" value="0" />
	<set name="baseWIT" value="20" />
	<set name="baseWalkSpd" value="50" />
	<set name="castle_id" value="3" />
	<set name="collision_height" value="25.0" />
	<set name="collision_radius" value="8.0" />
	<set name="level" value="70" />
	<set name="rewardExp" value="0" />
	<set name="rewardRp" value="0" />
	<set name="rewardSp" value="0" />
	<set name="shots" value="NONE" />
	<set name="texture" value="" />
	<set name="type" value="Merchant" />
	<skills>
		<skill id="4416" level="14" />	<!--Humans-->
	</skills>
	<teleportlist>
		<sublist id="1">
			<target loc="82888 53300 -1488" item_id="57" price="9400" name="1010013" StringName="The Town of Oren" StringNameLang="Орен" castle_id="4" />
			<target loc="111455 219400 -3544" item_id="57" price="7600" name="1010049" StringName="Heine" StringNameLang="Хейн" castle_id="6" />
			<target loc="15472 142880 -2688" item_id="57" price="6800" name="1010006" StringName="The Town of Dion" StringNameLang="Дион" castle_id="2" />
			<target loc="147850 -55300 -2728" item_id="57" price="63000" name="1010199" StringName="The Town of Goddard" StringNameLang="Годдард" castle_id="7" />
			<target loc="43835 -47749 -792" item_id="57" price="59000" name="1010200" StringName="Rune Township" StringNameLang="Руна" castle_id="8" />
			<target loc="87170 -143355 -1288" item_id="57" price="87000" name="1010574" StringName="Town of Schuttgart" StringNameLang="Шутгарт" castle_id="9" />
			<target loc="-12787 122779 -3112" item_id="57" price="29000" name="1010005" StringName="The Town of Gludio" StringNameLang="Глудио" castle_id="1" />
			<target loc="146783 25808 -2008" item_id="57" price="13000" name="1010023" StringName="The Town of Aden" StringNameLang="Аден" castle_id="5" />
			<target loc="47935 186810 -3420" item_id="57" price="5200" name="1010021" StringName="Giran Harbor" StringNameLang="Гавань Гирана" />
			<target loc="105918 109759 -3192" item_id="57" price="4400" name="1010022" StringName="Hardin's Private Academy" StringNameLang="Академия Хардина" />
			<target loc="43408 206881 -3752" item_id="57" price="5000" name="1010567" StringName="Devil's Isle" StringNameLang="Остров Дьявола"/>
			<target loc="85546 131328 -3672" item_id="57" price="1000" name="1010118" StringName="Breka's Stronghold" StringNameLang="Укрепление Бреки"/>
		</sublist>
		<sublist id="2">
			<target loc="-87328 142266 -3640" item_id="57" price="1000" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина"/>	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="57" price="1000" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="57" price="1000" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="57" price="1000" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="57" price="1000" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
		<sublist id="3">
			<target loc="-87328 142266 -3640" item_id="13722" price="1" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина" />	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="13722" price="1" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="13722" price="1" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="13722" price="1" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="13722" price="1" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
	</teleportlist>
	<attributes>
		<defence attribute="fire" value="150" />
		<defence attribute="water" value="150" />
		<defence attribute="wind" value="150" />
		<defence attribute="earth" value="150" />
		<defence attribute="holy" value="150" />
		<defence attribute="unholy" value="150" />
	</attributes>
</npc>

  • 0
Posted

this is a normal npc sql line,

 

(103, 103, "Christmas Santa", 0, "Merry Christmas!", 0, "LineageNPC2.br_xmas08_santa", 8, 24, 70, "male", "L2Npc", 40, 2444.46819, 1345.8, 7.5, 2.7, 40, 43, 30, 21, 20, 20, 490, 10, 688.86373, 295.91597, 470.40463, 216.53847, 253, 4, 333, 0, 0, 0, 50, 120, 0, 1),

 

your pack works with an xml file. this one:

<npc id="30080" name="Clarissa" title="Gatekeeper">
	<set name="aggroRange" value="0" />
	<set name="ai_type" value="CharacterAI" />
	<set name="baseAtkRange" value="40" />
	<set name="baseCON" value="43" />
	<set name="baseCritRate" value="40" />
	<set name="baseDEX" value="30" />
	<set name="baseHpMax" value="2444.468" />
	<set name="baseHpRate" value="1" />
	<set name="baseHpReg" value="7.5" />
	<set name="baseINT" value="21" />
	<set name="baseMAtk" value="780" />
	<set name="baseMAtkSpd" value="333" />
	<set name="baseMDef" value="382" />
	<set name="baseMEN" value="20" />
	<set name="baseMpMax" value="1345.8" />
	<set name="baseMpReg" value="2.7" />
	<set name="basePAtk" value="1303" />
	<set name="basePAtkSpd" value="253" />
	<set name="basePDef" value="471" />
	<set name="baseRunSpd" value="120" />
	<set name="baseSTR" value="40" />
	<set name="baseShldDef" value="0" />
	<set name="baseShldRate" value="0" />
	<set name="baseWIT" value="20" />
	<set name="baseWalkSpd" value="50" />
	<set name="castle_id" value="3" />
	<set name="collision_height" value="25.0" />
	<set name="collision_radius" value="8.0" />
	<set name="level" value="70" />
	<set name="rewardExp" value="0" />
	<set name="rewardRp" value="0" />
	<set name="rewardSp" value="0" />
	<set name="shots" value="NONE" />
	<set name="texture" value="" />
	<set name="type" value="Merchant" />
	<skills>
		<skill id="4416" level="14" />	<!--Humans-->
	</skills>
	<teleportlist>
		<sublist id="1">
			<target loc="82888 53300 -1488" item_id="57" price="9400" name="1010013" StringName="The Town of Oren" StringNameLang="Орен" castle_id="4" />
			<target loc="111455 219400 -3544" item_id="57" price="7600" name="1010049" StringName="Heine" StringNameLang="Хейн" castle_id="6" />
			<target loc="15472 142880 -2688" item_id="57" price="6800" name="1010006" StringName="The Town of Dion" StringNameLang="Дион" castle_id="2" />
			<target loc="147850 -55300 -2728" item_id="57" price="63000" name="1010199" StringName="The Town of Goddard" StringNameLang="Годдард" castle_id="7" />
			<target loc="43835 -47749 -792" item_id="57" price="59000" name="1010200" StringName="Rune Township" StringNameLang="Руна" castle_id="8" />
			<target loc="87170 -143355 -1288" item_id="57" price="87000" name="1010574" StringName="Town of Schuttgart" StringNameLang="Шутгарт" castle_id="9" />
			<target loc="-12787 122779 -3112" item_id="57" price="29000" name="1010005" StringName="The Town of Gludio" StringNameLang="Глудио" castle_id="1" />
			<target loc="146783 25808 -2008" item_id="57" price="13000" name="1010023" StringName="The Town of Aden" StringNameLang="Аден" castle_id="5" />
			<target loc="47935 186810 -3420" item_id="57" price="5200" name="1010021" StringName="Giran Harbor" StringNameLang="Гавань Гирана" />
			<target loc="105918 109759 -3192" item_id="57" price="4400" name="1010022" StringName="Hardin's Private Academy" StringNameLang="Академия Хардина" />
			<target loc="43408 206881 -3752" item_id="57" price="5000" name="1010567" StringName="Devil's Isle" StringNameLang="Остров Дьявола"/>
			<target loc="85546 131328 -3672" item_id="57" price="1000" name="1010118" StringName="Breka's Stronghold" StringNameLang="Укрепление Бреки"/>
		</sublist>
		<sublist id="2">
			<target loc="-87328 142266 -3640" item_id="57" price="1000" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина"/>	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="57" price="1000" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="57" price="1000" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="57" price="1000" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="57" price="1000" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
		<sublist id="3">
			<target loc="-87328 142266 -3640" item_id="13722" price="1" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина" />	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="13722" price="1" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="13722" price="1" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="13722" price="1" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="13722" price="1" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
	</teleportlist>
	<attributes>
		<defence attribute="fire" value="150" />
		<defence attribute="water" value="150" />
		<defence attribute="wind" value="150" />
		<defence attribute="earth" value="150" />
		<defence attribute="holy" value="150" />
		<defence attribute="unholy" value="150" />
	</attributes>
</npc>

 

now each statment in a sql line divided by a comma, expresses an "attribute" of the npc.

 

  `id` smallint(5) unsigned NOT NULL,
  `idTemplate` smallint(5) unsigned NOT NULL,
  `name` varchar(200) NOT NULL DEFAULT '',
  `serverSideName` tinyint(1) NOT NULL DEFAULT '0',
  `title` varchar(45) NOT NULL DEFAULT '',
  `serverSideTitle` tinyint(1) NOT NULL DEFAULT '0',
  `class` varchar(200) DEFAULT NULL,
  `collision_radius` decimal(6,2) DEFAULT NULL,
  `collision_height` decimal(6,2) DEFAULT NULL,
  `level` tinyint(2) DEFAULT NULL,
  `sex` enum('etc','female','male') NOT NULL DEFAULT 'etc',
  `type` varchar(22) DEFAULT NULL,
  `attackrange` smallint(4) DEFAULT NULL,
  `hp` decimal(30,15) DEFAULT NULL,
  `mp` decimal(30,15) DEFAULT NULL,
  `hpreg` decimal(30,15) DEFAULT NULL,
  `mpreg` decimal(30,15) DEFAULT NULL,
  `str` tinyint(2) NOT NULL DEFAULT '40',
  `con` tinyint(2) NOT NULL DEFAULT '43',
  `dex` tinyint(2) NOT NULL DEFAULT '30',
  `int` tinyint(2) NOT NULL DEFAULT '21',
  `wit` tinyint(2) NOT NULL DEFAULT '20',
  `men` tinyint(2) NOT NULL DEFAULT '20',
  `exp` int(9) NOT NULL DEFAULT '0',
  `sp` int(9) NOT NULL DEFAULT '0',
  `patk` decimal(12,5) DEFAULT NULL,
  `pdef` decimal(12,5) DEFAULT NULL,
  `matk` decimal(12,5) DEFAULT NULL,
  `mdef` decimal(12,5) DEFAULT NULL,
  `atkspd` smallint(4) NOT NULL DEFAULT '230',
  `critical` tinyint(1) NOT NULL DEFAULT '1',
  `matkspd` smallint(4) NOT NULL DEFAULT '333',
  `rhand` smallint(5) unsigned NOT NULL DEFAULT '0',
  `lhand` smallint(5) unsigned NOT NULL DEFAULT '0',
  `enchant` tinyint(1) NOT NULL DEFAULT '0',
  `walkspd` decimal(10,5) NOT NULL DEFAULT '60',
  `runspd` decimal(10,5) NOT NULL DEFAULT '120',
  `dropHerbGroup` tinyint(1) NOT NULL DEFAULT '0',
  `basestats` tinyint(1) NOT NULL DEFAULT '0',

 

the first number on the sql line i gave you declares the id of the npc as you can see in the table declaration. and so goes on. now you wanna add manualy those stats to the xml file. here let me demonstrate:

<set name="aggroRange" value="0" />
	<set name="ai_type" value="LineageNPC2.br_xmas08_santa" />
	<set name="baseAtkRange" value="40" />
	<set name="baseCON" value="43" />
	<set name="baseCritRate" value="40" />
	<set name="baseDEX" value="30" />
	<set name="baseHpMax" value="2444.468" />
	<set name="baseHpRate" value="1" />
	<set name="baseHpReg" value="7.5" />
	<set name="baseINT" value="21" />
	<set name="baseMAtk" value="780" />
	<set name="baseMAtkSpd" value="333" />
	<set name="baseMDef" value="382" />
	<set name="baseMEN" value="20" />
	<set name="baseMpMax" value="1345.8" />
	<set name="baseMpReg" value="2.7" />
	<set name="basePAtk" value="1303" />
	<set name="basePAtkSpd" value="253" />
	<set name="basePDef" value="471" />
	<set name="baseRunSpd" value="120" />
	<set name="baseSTR" value="40" />
	<set name="baseShldDef" value="0" />
	<set name="baseShldRate" value="0" />
	<set name="baseWIT" value="20" />
	<set name="baseWalkSpd" value="50" />
	<set name="castle_id" value="3" />
	<set name="collision_height" value="25.0" />
	<set name="collision_radius" value="8.0" />
	<set name="level" value="70" />
	<set name="rewardExp" value="0" />
	<set name="rewardRp" value="0" />
	<set name="rewardSp" value="0" />
	<set name="shots" value="NONE" />
	<set name="texture" value="" />
	<set name="type" value="Merchant" />

 

those are the stats of your xml npc. You can edit them as you want. or you can check if you can find them in the sql file. base_con at the sql table is the con value on the xml file and so goes on.

now by:

<skills>
		<skill id="4416" level="14" />	<!--Humans-->
	</skills>

 

you declare the skills that your npc posseses. i dont know the skill ids of your pack so you will have to find them on your own.

 

 

		<sublist id="1">
			<target loc="82888 53300 -1488" item_id="57" price="9400" name="1010013" StringName="The Town of Oren" StringNameLang="Орен" castle_id="4" />
			<target loc="111455 219400 -3544" item_id="57" price="7600" name="1010049" StringName="Heine" StringNameLang="Хейн" castle_id="6" />
			<target loc="15472 142880 -2688" item_id="57" price="6800" name="1010006" StringName="The Town of Dion" StringNameLang="Дион" castle_id="2" />
			<target loc="147850 -55300 -2728" item_id="57" price="63000" name="1010199" StringName="The Town of Goddard" StringNameLang="Годдард" castle_id="7" />
			<target loc="43835 -47749 -792" item_id="57" price="59000" name="1010200" StringName="Rune Township" StringNameLang="Руна" castle_id="8" />
			<target loc="87170 -143355 -1288" item_id="57" price="87000" name="1010574" StringName="Town of Schuttgart" StringNameLang="Шутгарт" castle_id="9" />
			<target loc="-12787 122779 -3112" item_id="57" price="29000" name="1010005" StringName="The Town of Gludio" StringNameLang="Глудио" castle_id="1" />
			<target loc="146783 25808 -2008" item_id="57" price="13000" name="1010023" StringName="The Town of Aden" StringNameLang="Аден" castle_id="5" />
			<target loc="47935 186810 -3420" item_id="57" price="5200" name="1010021" StringName="Giran Harbor" StringNameLang="Гавань Гирана" />
			<target loc="105918 109759 -3192" item_id="57" price="4400" name="1010022" StringName="Hardin's Private Academy" StringNameLang="Академия Хардина" />
			<target loc="43408 206881 -3752" item_id="57" price="5000" name="1010567" StringName="Devil's Isle" StringNameLang="Остров Дьявола"/>
			<target loc="85546 131328 -3672" item_id="57" price="1000" name="1010118" StringName="Breka's Stronghold" StringNameLang="Укрепление Бреки"/>
		</sublist>
		<sublist id="2">
			<target loc="-87328 142266 -3640" item_id="57" price="1000" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина"/>	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="57" price="1000" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="57" price="1000" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="57" price="1000" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="57" price="1000" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
		<sublist id="3">
			<target loc="-87328 142266 -3640" item_id="13722" price="1" name="1010506" StringName="Gludin Arena" StringNameLang="Арена Глудина" />	<!--Gludin Arena-->
			<target loc="73579 142709 -3768" item_id="13722" price="1" name="1010507" StringName="Giran Arena" StringNameLang="Арена Гирана" />	<!--Giran Arena-->
			<target loc="113553 134813 -3640" item_id="13722" price="1" name="1010119" StringName="Gorgon Flower Garden" StringNameLang="Сад Горгон" />	<!--Gorgon Flower Garden-->
			<target loc="105918 109759 -3192" item_id="13722" price="1" name="1010022" StringName="Private Hardins Academy" StringNameLang="Академия Хардина" />	<!--Hardin's Private Academy-->
			<target loc="146440 46723 -3432" item_id="13722" price="1" name="1010053" StringName="Coliseum" StringNameLang="Колизей" />	<!--Coliseum-->
		</sublist>
	</teleportlist>

 

those are required since your npc is a gatekeeper, and there is no different file that declares the teleport points of it. its declared in the xml file itself. so thats somehow the "profession"of your npc. you have to adjust this on your own.

 

<attributes>
		<defence attribute="fire" value="150" />
		<defence attribute="water" value="150" />
		<defence attribute="wind" value="150" />
		<defence attribute="earth" value="150" />
		<defence attribute="holy" value="150" />
		<defence attribute="unholy" value="150" />
	</attributes>

 

now those are the attributes of the npc. this wont matter since its not a guard or an AI. just let them at 150.

 

You wont be able to do this right now i guess. check your pack out. check other xml files of npc's find a similar to yours and analyze the code. this will help you adapt your npc.

 

I hope i helped

  • 0
Posted

Have you tried copy/paste the whole structure of any npc and change id/stats/w.e you wish? :)

The project i use is clean,it have only that gk didn't find anything else :P
  • 0
Posted

About ppl stating L2J used to XMLize npcs in the past, just wow.

 

L2DC (fandc is probably a fork of it, no ?) is one of the few packs with XMLized npcs (so do mine). L2J got also NPC stats made, but they continue to use SQL, as they didn't rework yet the core to support XML version.

 

As stated SweeTs, to add a custom NPC on such pack, you only have to copy paste an existing template, and edit the type/name/title (if different). If the pack got few custom NPCs, I invite you to read how they're managed since I don't know how L2DC manages custom NPC : on L2J, there is a particular idTemplate to set, different of regular id. Regular id being used for template view, while idTemplate is used for custom purpose.

  • 0
Posted

Common sense, why you guys open such topics jesus christ. Anyway if you use l2fandc(dont know why but your choice i could care less), you'll have no future support because your not a team member and they are private. So if you have issues with adding an npc alredy which is open a file copy/paste a template and change whatever you want, you'll have serious issues later on.

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    • GoldRush launches tomorrow! July 18 16:00 GMT+3 Europe / International Register your account in the website, connect wallet and be ready to dominate!
    • 🏰 L2EXALTA LEGACY — Interlude x45 📅 Grand Opening: 31/07/2026 — 21:30 (GMT+3) 🌐 Website: https://l2exalta.org/ 💬 Discord: https://discord.gg/zNTCZD4AcT 📌 Wiki: https://l2exalta.org/en/wiki.html#progression   ⚙️ MAIN INFO Chronicle : Interlude Rates : x45 Adena : x50 Spoil : x1 Drop : x5 Safe Enchant : +3 Files : L2OFF   💰 ECONOMY EX Coin : dynamic market currency, mined from monsters, Raid Bosses and Grand Bosses value fluctuates over time Exalta Vouchers : premium currency used for store, donations and EX Coin exchange Exchange : convert EX Coin into Exalta Vouchers Investment options : choose safer or riskier market strategies with EX Coin   ⚔️ PROGRESSION & GEAR Exalta Armors : signature top-tier gear line Forge System : upgrade weapons, armor and jewels with risk/reward mechanics Raid Boss progression tied to materials and prestige   🤖 AUTOFARM Access : Auto Hunting button, bottom-right UI Duration : controlled via tickets or in-game currency Route Mode : record custom farm routes Support Mode : healer/support builds auto-follow, heal and assist party Smart targeting logic with class-specific behavior (mage/archer/melee/support) Captcha designed not to interrupt legitimate AutoFarm sessions   🧪 BUFFER Exalta Buffer NPC/interface Scheme Buffer : save multiple buff loadouts Class presets for mage, fighter, support, PvP   🛠️ SMART GADGETS / QOL Autoloot filter Drop value tracker Boss timer tools Farm stats tracker Auto-consume system In-game server assistant   🗺️ DUNGEON FINDER / PVE Party matching with roles (Tank / Healer / DPS) Ready-check before teleport Monastery of Silence custom PvE zone Party-based reward structure   🎟️ DAILY PROGRESS / EXALTA PASS Daily and weekly tasks (farm, PvP, boss, check-in) Premium Pass track with extra rewards Monastery Daily Quest Reward boards for claiming progress   🏠 HOUSING & EXPEDITIONS Player residences with service NPCs Exalta Spirit Expeditions to themed territories Rewards vary by territory Owner-only access   🏆 PVP / TOURNAMENT Scheduled Tournament system Ranking points from wins/participation Spectator Mode for watching live matches PvP Statues for top-ranked players Anti-feed protections   🛡️ CLAN CONTENT Clan Civil War battlefield event Clan Dungeon Raid content DPS Meter for contribution tracking Support Credit system Classic siege/clan politics preserved   🏪 AUCTION / SHOPS Auction House with seller fee Black Market Dealer (limited-time special offers) Custom shops and multisells Confirmation prompts on purchases/sales   💳 DONATIONS / VIP Donation rewards linked to Exalta Vouchers VIP tiers with comfort/cosmetic bonuses Premium store Gift/promo codes for events   🎥 STREAMER / COMMUNITY Streamer Panel with visible stream links Viewer rewards system Streamer Points for cosmetics/vouchers In-game voice chat (global/party/clan/alliance/command)   🔒 FAIR PLAY Strong Anti-Bot protection Reward protection tied to valid client state Captcha on suspicious activity Staff investigation tools No bots, packet tools or modified clients allowed   👑 GRANDBOSS SPAWNS Orfen : 1 day + 1h random Core : 1 day + 1h random Queen Ant : 1 day 6h + 1h random Zaken : 2 days 12h + 1h random Baium : 5 days + 1h random Antharas : 8 days + 1h random Valakas : 11 days + 1h random   🏅 OLYMPIAD Runs Thursday, Friday, Saturday Heroes change monthly Balanced and fair matchmaking
    • yup basically another one just in case https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing LineageWarrior.FMagic (CollideActors = True; > False) LineageWarrior.FOrc (CollideActors = True; > False) LineageWarrior.FShaman (CollideActors = True; > False) LineageWarrior.MDarkElf (CollideActors = True; > False) LineageWarrior.MDwarf (CollideActors = True; > False) LineageWarrior.MElf (CollideActors = True; > False) LineageWarrior.MFighter (CollideActors = True; > False) LineageWarrior.MMagic (CollideActors = True; > False) LineageWarrior.MOrc (CollideActors = True; > False) LineageWarrior.MShaman (CollideActors = True; > False) LineageWarrior.FDwarf (CollideActors = True; > False) LineageWarrior.FElf (CollideActors = True; > False) LineageWarrior.FFighter (CollideActors = True; > False)
    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
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